Difference between revisions of "Empyreal Apex"

From Starsonata Wiki
Jump to: navigation, search
(Created page with "{{shipbox |Class = Support Freighter |Tech = 23 |Hull = 2410 |Speed = 100 |Augs = 3 |Weaps = 3 |Visibility = 118 |Reflectivity = 801% |Size = 118 |Weight = N/A |Lresist = 0% |...")
 
(Replace super item tags with better row-aware tag (will scroll to row in table).)
 
(7 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{shipbox
+
{{shipbox3
|Class = Support Freighter
+
|Class = [[Support Freighter]]
 +
|Rarity = rare
 
|Tech = 23
 
|Tech = 23
 
|Hull = 2410
 
|Hull = 2410
Line 8: Line 9:
 
|Visibility = 118
 
|Visibility = 118
 
|Reflectivity = 801%
 
|Reflectivity = 801%
|Size = 118
+
|Diameter = 118
|Weight = N/A
+
|Weight = 3,615,000
|Lresist = 0%
+
|Bresist = 0%
 
|Eresist = 10%
 
|Eresist = 10%
 
|Hresist = 10%
 
|Hresist = 10%
Line 18: Line 19:
 
|Mresist = 10%
 
|Mresist = 10%
 
|Tresist = 0%
 
|Tresist = 0%
|Lsoak = 0
+
|Bsoak = 0
 
|Esoak = 0
 
|Esoak = 0
 
|Hsoak = 0
 
|Hsoak = 0
Line 26: Line 27:
 
|Msoak = 0
 
|Msoak = 0
 
|Tsoak = 0
 
|Tsoak = 0
|InbuiltElec = 0
+
|SkillNeeded = None
|SkillNeeded = none
+
|DockingSpeed = 50
|DockingSpeed = N/A
+
|InbuiltItems = [[Super Items#Combat Doctrine|Combat Doctrine]], [[Super Items#Nanotech Enhancing Beam|Nanotech Enhancing Beam]]
|InbuiltItems = [[Combat Doctrine]], [[Nanotech Enhancing Beam]]
+
|Mods = Shield Max +30%, Shield Recovery +46%, <BR>Energy Max +35%, Electric Tempering +10%, <BR>Rate of Fire +35%, Tracking -50%, <BR>Critical Hit Chance +20%, Transference Power +15%
|Mods = Shield Max +30%, Shield Recovery +45%, Energy Max +35% <br> Electric Tempering +10%, Rate of Fire +35%, <br> Tracking -50%, Critical Hit Chance +20%, <br> Transference Power +15%
 
 
|Source = [[Empyreal Apex Blueprint]]
 
|Source = [[Empyreal Apex Blueprint]]
 
|Price = N/A
 
|Price = N/A
|ItemSize = N/A
+
|Description = Darkened supporter of stars.
|Description = N/A
+
|Capturable = <font class="weakness">No</font>
|Capturable = No
+
|Radex = <font class="weakness">No</font>
|Radex = No
+
|Imagepagename = Image:EmpApex.png
|Imagepagename = Image:Coming_soon.png‎
+
|imagesize = 400px
 
}}
 
}}
The '''Empyreal Apex''' is the [[ Shield Monkey Class | Shield Monkey]] variant upgrade for the [[Empyreal Ascension]].
+
 
 +
The '''Empyreal Apex''' is the shield-oriented upgrade for the [[Empyreal Ascension]]. Favoured by [[Shield Monkey Class|Shield Monkey]]s for its innate shield recovery and critical hit chance stats, which enable sustain and stealing-style setups alike.
 +
 
 +
The [[Super items#Combat Doctrine|Combat Doctrine]] is a self-affecting aura generator with rotating effects. It alternates between three evenly spaced phases of increased healing power, increased shield-stealing power, and a stifling period of increased electric tempering. Disciplined Shield Monkeys that can adjust their healing and stealing to the aura can end up redistributing shields and much more drastic rates.
 +
 
 +
The [[Super items#Nanotech Enhancing Beam|Nanotech Enhancing Beam]] is a shield recovery/DPS-tweak applying beam. It fires out a long-range transference beam that boosts its target's shield recovery & damage, and reduces electric tempering. This can allow a DPS-dealing ally to squeeze out a little more damage or fire for a little longer, but this superitem costs quite a significant amount of energy to charge.
  
 
{{:Empyreal Apex Blueprint}}
 
{{:Empyreal Apex Blueprint}}
  
 +
[[Category:Empyrean]]
 
[[Category:Moonfighter Rebellion]]
 
[[Category:Moonfighter Rebellion]]
 
[[Category:Coalition Subtype]]
 
[[Category:Coalition Subtype]]
 
[[Category:Support Freighters]]
 
[[Category:Support Freighters]]
 
[[Category:Player Ships]]
 
[[Category:Player Ships]]

Latest revision as of 01:55, 8 October 2023

Empyreal Apex
Hull Class EmpApex.png
Support Freighter
Tech
23
Hull Space
2410
Speed
100
Augmenter Slots 3 Weapon Slots 3
Diameter 118 Weight 3,615,000
Visibility 118 Reflectivity 801%
Resists
B E H P R S M T
 0%  10%  10%  -30%  10%  10%  10%  0%
Soaks
B E H P R S M T
 0  0  0  0  0  0  0  0
Skill Needed Docking Speed
None 50
Built in Items
Combat Doctrine, Nanotech Enhancing Beam
Mods
Shield Max +30%, Shield Recovery +46%,
Energy Max +35%, Electric Tempering +10%,
Rate of Fire +35%, Tracking -50%,
Critical Hit Chance +20%, Transference Power +15%
Source Price
Empyreal Apex Blueprint N/A
Description
Darkened supporter of stars.
Capturable Radex-able
No No



The Empyreal Apex is the shield-oriented upgrade for the Empyreal Ascension. Favoured by Shield Monkeys for its innate shield recovery and critical hit chance stats, which enable sustain and stealing-style setups alike.

The Combat Doctrine is a self-affecting aura generator with rotating effects. It alternates between three evenly spaced phases of increased healing power, increased shield-stealing power, and a stifling period of increased electric tempering. Disciplined Shield Monkeys that can adjust their healing and stealing to the aura can end up redistributing shields and much more drastic rates.

The Nanotech Enhancing Beam is a shield recovery/DPS-tweak applying beam. It fires out a long-range transference beam that boosts its target's shield recovery & damage, and reduces electric tempering. This can allow a DPS-dealing ally to squeeze out a little more damage or fire for a little longer, but this superitem costs quite a significant amount of energy to charge.


Empyreal Apex Blueprint
Tech Size Weight
22 1 250,000
Manhours Max Workforce Uses
16,000,000,000 400,000 1
Items Produced
Apex Upgrade
Initial Materials Periodic Materials
Source Price Skill Needed
Celestial Encampment 10,000,000,000 Credits
15 Primordial Token
3 Empyreal Fragment
2 Celestial Shard
None
Description
Framework for a Apex to be built on top of an Ascension.