Difference between revisions of "Critical Hit"

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(Removing laser, updating radiation damage, adding cool down disclaimer.)
(Remove mention of old transference critical hit transference power increase (pre-shm rework))
 
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'''Critical Hits''' are attacks that, by chance, do greater more damage and imparts a short side effect. The indicator for the effect is a ring of [[Neuro_Tweak_Icons|tweak icons]].
 
'''Critical Hits''' are attacks that, by chance, do greater more damage and imparts a short side effect. The indicator for the effect is a ring of [[Neuro_Tweak_Icons|tweak icons]].
  
"Chance of a critical hit is 1% + 5% if it's an ambush (they can't see you when you fire) + anything from items and augs + bonuses from your skills, all divided by 1 + the targets critical hit resistance." -JeffL
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Chance of a critical hit for all assets is 5% + 5% if it's an ambush (they can't see you when you fire) + anything from items and augs + bonuses from your skills, all divided by 1 + the targets critical hit resistance. Healing critical hits are affected by critical resistance.
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Note: you cannot critical hit an asteroid or an envelopment. Splash, area of effect damage does not critical hit. Deathblossom does critical hit.
  
 
=== Effects ===
 
=== Effects ===
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By default, [[Transference]] has no critical side effect, but it still gets the damage (or healing) bonus. Players who've attained the [[Funky Monkey]] advanced subskill will impart +10% transference damage for 2 seconds.  
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By default, [[Transference]] has no critical side effect, but it still gets the damage (or healing) bonus.
  
 
=== Cool Down ===
 
=== Cool Down ===
  
After a crit hit effect, there's a cooldown before it will allow the effect again. 10s * critical hit resist of the target.
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After a crit hit effect, there's a cooldown before it will allow the effect again. 10s * critical hit resist of the target. This is not stackable with multiple players firing.
  
 
[[Category: Weapons]]
 
[[Category: Weapons]]
 
[[Category: Gameplay]]
 
[[Category: Gameplay]]

Latest revision as of 22:38, 22 February 2024

Critical Hits are attacks that, by chance, do greater more damage and imparts a short side effect. The indicator for the effect is a ring of tweak icons.

Chance of a critical hit for all assets is 5% + 5% if it's an ambush (they can't see you when you fire) + anything from items and augs + bonuses from your skills, all divided by 1 + the targets critical hit resistance. Healing critical hits are affected by critical resistance.

Note: you cannot critical hit an asteroid or an envelopment. Splash, area of effect damage does not critical hit. Deathblossom does critical hit.

Effects


By default, Transference has no critical side effect, but it still gets the damage (or healing) bonus.

Cool Down

After a crit hit effect, there's a cooldown before it will allow the effect again. 10s * critical hit resist of the target. This is not stackable with multiple players firing.