Difference between revisions of "Critical Hit"

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(Remove mention of old transference critical hit transference power increase (pre-shm rework))
 
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'''Critical Hits''' are attacks that, by chance, do greater more damage and imparts a short side effect. The indicator for the effect is a ring of [[Neuro_Tweak_Icons|tweak icons]].
 
'''Critical Hits''' are attacks that, by chance, do greater more damage and imparts a short side effect. The indicator for the effect is a ring of [[Neuro_Tweak_Icons|tweak icons]].
  
"Chance of a critical hit is 1% + 5% if it's an ambush (they can't see you when you fire) + anything from items and augs + bonuses from your skills, all divided by 1 + the targets critical hit resistance." -JeffL
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Chance of a critical hit for all assets is 5% + 5% if it's an ambush (they can't see you when you fire) + anything from items and augs + bonuses from your skills, all divided by 1 + the targets critical hit resistance. Healing critical hits are affected by critical resistance.
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Note: you cannot critical hit an asteroid or an envelopment. Splash, area of effect damage does not critical hit. Deathblossom does critical hit.
  
 
=== Effects ===
 
=== Effects ===
 
*'''[[Energy Damage]]''': -100% Thrust for 2 seconds
 
*'''[[Energy Damage]]''': -100% Thrust for 2 seconds
 
*'''[[Heat Damage]]''': -90% Radar for 3 seconds
 
*'''[[Heat Damage]]''': -90% Radar for 3 seconds
*'''[[Laser Damage]]''': -50% Shield Regeneration for 3 seconds
 
 
*'''[[Mining Damage]]''': -60% Electricity Regeneration for 3 seconds
 
*'''[[Mining Damage]]''': -60% Electricity Regeneration for 3 seconds
 
*'''[[Physical Damage]]''': Forced left or right turn for 2 seconds
 
*'''[[Physical Damage]]''': Forced left or right turn for 2 seconds
*'''[[Radiation Damage]]''': Warp Interdiction (target can't warp) for 6 seconds  
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*'''[[Radiation Damage]]''': -75% Tracking for 2 seconds  
 
*'''[[Surgical Damage]]''': +60% Recoil for 3 seconds
 
*'''[[Surgical Damage]]''': +60% Recoil for 3 seconds
  
  
By default, [[Transference]] has no critical side effect, but it still gets the damage (or healing) bonus. Players who've attained the [[Funky Monkey]] advanced subskill will impart +10% transference damage for 2 seconds.  
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By default, [[Transference]] has no critical side effect, but it still gets the damage (or healing) bonus.
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=== Cool Down ===
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After a crit hit effect, there's a cooldown before it will allow the effect again. 10s * critical hit resist of the target. This is not stackable with multiple players firing.
  
 
[[Category: Weapons]]
 
[[Category: Weapons]]
 
[[Category: Gameplay]]
 
[[Category: Gameplay]]

Latest revision as of 21:38, 22 February 2024

Critical Hits are attacks that, by chance, do greater more damage and imparts a short side effect. The indicator for the effect is a ring of tweak icons.

Chance of a critical hit for all assets is 5% + 5% if it's an ambush (they can't see you when you fire) + anything from items and augs + bonuses from your skills, all divided by 1 + the targets critical hit resistance. Healing critical hits are affected by critical resistance.

Note: you cannot critical hit an asteroid or an envelopment. Splash, area of effect damage does not critical hit. Deathblossom does critical hit.

Effects


By default, Transference has no critical side effect, but it still gets the damage (or healing) bonus.

Cool Down

After a crit hit effect, there's a cooldown before it will allow the effect again. 10s * critical hit resist of the target. This is not stackable with multiple players firing.