Difference between revisions of "Critical Hit"
Blue dwarf (talk | contribs) |
(Remove mention of old transference critical hit transference power increase (pre-shm rework)) |
||
(7 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
'''Critical Hits''' are attacks that, by chance, do greater more damage and imparts a short side effect. The indicator for the effect is a ring of [[Neuro_Tweak_Icons|tweak icons]]. | '''Critical Hits''' are attacks that, by chance, do greater more damage and imparts a short side effect. The indicator for the effect is a ring of [[Neuro_Tweak_Icons|tweak icons]]. | ||
− | + | Chance of a critical hit for all assets is 5% + 5% if it's an ambush (they can't see you when you fire) + anything from items and augs + bonuses from your skills, all divided by 1 + the targets critical hit resistance. Healing critical hits are affected by critical resistance. | |
+ | |||
+ | Note: you cannot critical hit an asteroid or an envelopment. Splash, area of effect damage does not critical hit. Deathblossom does critical hit. | ||
=== Effects === | === Effects === | ||
*'''[[Energy Damage]]''': -100% Thrust for 2 seconds | *'''[[Energy Damage]]''': -100% Thrust for 2 seconds | ||
*'''[[Heat Damage]]''': -90% Radar for 3 seconds | *'''[[Heat Damage]]''': -90% Radar for 3 seconds | ||
− | |||
*'''[[Mining Damage]]''': -60% Electricity Regeneration for 3 seconds | *'''[[Mining Damage]]''': -60% Electricity Regeneration for 3 seconds | ||
*'''[[Physical Damage]]''': Forced left or right turn for 2 seconds | *'''[[Physical Damage]]''': Forced left or right turn for 2 seconds | ||
− | *'''[[Radiation Damage]]''': | + | *'''[[Radiation Damage]]''': -75% Tracking for 2 seconds |
*'''[[Surgical Damage]]''': +60% Recoil for 3 seconds | *'''[[Surgical Damage]]''': +60% Recoil for 3 seconds | ||
− | By default, [[Transference]] has no critical side effect, but it still gets the damage (or healing) bonus. | + | By default, [[Transference]] has no critical side effect, but it still gets the damage (or healing) bonus. |
+ | |||
+ | === Cool Down === | ||
+ | |||
+ | After a crit hit effect, there's a cooldown before it will allow the effect again. 10s * critical hit resist of the target. This is not stackable with multiple players firing. | ||
[[Category: Weapons]] | [[Category: Weapons]] | ||
[[Category: Gameplay]] | [[Category: Gameplay]] |
Latest revision as of 21:38, 22 February 2024
Critical Hits are attacks that, by chance, do greater more damage and imparts a short side effect. The indicator for the effect is a ring of tweak icons.
Chance of a critical hit for all assets is 5% + 5% if it's an ambush (they can't see you when you fire) + anything from items and augs + bonuses from your skills, all divided by 1 + the targets critical hit resistance. Healing critical hits are affected by critical resistance.
Note: you cannot critical hit an asteroid or an envelopment. Splash, area of effect damage does not critical hit. Deathblossom does critical hit.
Effects
- Energy Damage: -100% Thrust for 2 seconds
- Heat Damage: -90% Radar for 3 seconds
- Mining Damage: -60% Electricity Regeneration for 3 seconds
- Physical Damage: Forced left or right turn for 2 seconds
- Radiation Damage: -75% Tracking for 2 seconds
- Surgical Damage: +60% Recoil for 3 seconds
By default, Transference has no critical side effect, but it still gets the damage (or healing) bonus.
Cool Down
After a crit hit effect, there's a cooldown before it will allow the effect again. 10s * critical hit resist of the target. This is not stackable with multiple players firing.