Difference between revisions of "Multifire"

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= What is it =
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'''Multifiring''' is a stat that allows a ship to fire multiple of a specific weapon at once. As a stat, Multifire is represented as a flat number, and +100 to Multifiring allows a ship to multifire 2 weapons.
Multifiring is a stat that allows you to shoot multiple weapons at once. Multifiring always stacks up additively, and works that you need 100% to multifire another weapon (eg 100% multifire in total to fire two weapons at once).
 
  
= How do I obtain the multifiring stat? =
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[[File:Multifiring.png|thumb|350px|A [[Berserker Class|Berserker]] in a [[Roswell]], multifiring two [[Weapons#Pulse Gun II|Pulse Gun II]]s. Blazkowicz would be proud.]]
    - [[Berserker]] Class
 
    - [[Gunner]] Class
 
    - Gear
 
  
= Items and Gear that give the multifiring stat =
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The maximum multifire amount is +400 -- allowing 5 of a weapon to be fired at once. Any more multifire stat beyond this amount will not have any effect.
    - [[Augmenters#Other_Uncommon_Augmenters_.28Tech_21.29|Cerberus Augmenter]]
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    - [[Hydra Gear]]
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The [[Berserker Class|Berserker]] and [[Gunner Class|Gunner]] classes and their bots naturally gain multifire from class skills, but other classes and bots must gain multifire from other sources. In the case of players, this usually comes from a few multifire-enabling augmenters, but bots have access to [[Controlbots|combat controlbots]] that grant multifiring.
    - [[Controlbots#Combat_Controlbots|Multifiring Combat Controlbot]]
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    - [[Controlbots#Combat_Controlbots|Energized Multifiring Combat Controlbot]]
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    - [[Controlbots#Combat_Controlbots|Adv. Multifiring Combat Controlbot]]
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Multifire count is often shortened to MF(X), based on the total weapon count fired. A Berserker multifiring 5 of a weapon can be described as an 'MF5 zerk'.
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Similarly, multifire as a trait can be referred to as 'MF'. The multifiring variants of [[Bigger Green]]s found in [[DG]]s compared to their singlefire (SF) variants can be described as 'MF Bigger Greens'.
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For some classes like [[Fleet Commander Class|Fleet Commander]] or [[Shield Monkey Class|Shield Monkey]], there can be pros and cons between 'SF bots' and 'MF bots' (i.e. weapon variety and hullspace leniency VS higher DPS potentials).
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= Items and Gear with multifiring =
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*[[Augmenters]]
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**[[Augmenters#Ship Mastery Augmenters|Ship Mastery Augmenter series (Tech 0-22)]] : +10 Multifiring regardless of tech level
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**[[Augmenters#Cerberus Augmenter|Cerberus Augmenter]]: +200 Multifiring
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**[[Augmenters#Isvasa Sattva|Isvasa Sattva]]: +100 Multifiring
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**[[Augmenters#Two Tongued Augmenter|Two Tongued Augmenter]]: +100 Multifiring
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*Hydra gear (except for Hydra Awesomeness, Hydra Belly & Hydra Eyes)
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**[[Shields#Hydra Hide|Hydra Hide]]: +25 Multifiring
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**[[Engines#Hydra Tail|Hydra Tail]]: +20 Multifiring
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**[[Hull Extensions#Hydra Head|Hydra Head]]: +5 Multifiring
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**[[Solar Panels#Hydra Scale Panel|Hydra Scale Panel]]: +1 Multifiring (This is not a typo, it only grants 1/100th of the MF needed for one more shot.)
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*[[Controlbots#Combat_Controlbots|Combat Controlbots]]
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**[[Controlbots#Rudimentary Multifiring Combat Controlbot|Rudimentary Multifiring Combat Controlbot]]: +100 Multifiring
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**[[Controlbots#Multifiring Combat Controlbot|Multifiring Combat Controlbot]]: +100 Multifiring
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**[[Controlbots#Adv. Multifiring Combat Controlbot|Adv. Multifiring Combat Controlbot]]: +100 Multifiring
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**[[Controlbots#Energized Multifiring Combat Controlbot|Energized Multifiring Combat Controlbot]]: +100 Multifiring
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**[[Controlbots#Fractional Aggressive Multiplier Controlbot|Fractional Aggressive Multiplier Controlbot]]: +100 Multifiring
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**[[Controlbots#Fractional Offensive Multiplier Controlbot|Fractional Offensive Multiplier Controlbot]]: +100 Multifiring
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**[[Controlbots#Impenetrable Multifiring Combat Controlbot|Impenetrable Multifiring Combat Controlbot]]: +100 Multifiring
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**[[Controlbots#Resistant Multifiring Combat Controlbot|Resistant Multifiring Combat Controlbot]]: +100 Multifiring
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**[[Controlbots#Peacekeeper's Controlbot|Peacekeeper's Controlbot]]: +100 Multifiring
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= Trivia =
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*Under the old specialization system, Multifiring used to be it's own skill you could train that gave 100% multifire per level. The skill was capped at level 5.
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*Historically, a wider range of Hydra gear such as the Hydra Awesomeness and the Hydra Belly granted a higher multifire bonus that allowed players to MF without sacrificing an aug slot for augmenters like Cerberus or Isvasa. A popular setup was the Hydra-geared MF [[Prawn]] for much of 2013-2015.
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[[Category: Gameplay]]

Latest revision as of 10:07, 28 December 2023

Multifiring is a stat that allows a ship to fire multiple of a specific weapon at once. As a stat, Multifire is represented as a flat number, and +100 to Multifiring allows a ship to multifire 2 weapons.

A Berserker in a Roswell, multifiring two Pulse Gun IIs. Blazkowicz would be proud.

The maximum multifire amount is +400 -- allowing 5 of a weapon to be fired at once. Any more multifire stat beyond this amount will not have any effect.

The Berserker and Gunner classes and their bots naturally gain multifire from class skills, but other classes and bots must gain multifire from other sources. In the case of players, this usually comes from a few multifire-enabling augmenters, but bots have access to combat controlbots that grant multifiring.


Multifire count is often shortened to MF(X), based on the total weapon count fired. A Berserker multifiring 5 of a weapon can be described as an 'MF5 zerk'.

Similarly, multifire as a trait can be referred to as 'MF'. The multifiring variants of Bigger Greens found in DGs compared to their singlefire (SF) variants can be described as 'MF Bigger Greens'.

For some classes like Fleet Commander or Shield Monkey, there can be pros and cons between 'SF bots' and 'MF bots' (i.e. weapon variety and hullspace leniency VS higher DPS potentials).

Items and Gear with multifiring

Trivia

  • Under the old specialization system, Multifiring used to be it's own skill you could train that gave 100% multifire per level. The skill was capped at level 5.
  • Historically, a wider range of Hydra gear such as the Hydra Awesomeness and the Hydra Belly granted a higher multifire bonus that allowed players to MF without sacrificing an aug slot for augmenters like Cerberus or Isvasa. A popular setup was the Hydra-geared MF Prawn for much of 2013-2015.