Difference between revisions of "Basil"
From Starsonata Wiki
(Automated updating of Basil and polishing of shipbox3.) |
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− | + | {{shipbox3 | |
− | + | |Class = [[Heavy Fighter]] | |
− | + | |Rarity = uncommon | |
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|Tech = 15 | |Tech = 15 | ||
− | |Hull = | + | |Hull = 1235 |
− | |Speed = | + | |Speed = 90 |
|Augs = 3 | |Augs = 3 | ||
− | |Weaps = | + | |Weaps = 6 |
− | | | + | |Diameter = 69 |
− | |Weight = | + | |Weight = 1,630,000 |
− | |Visibility = | + | |Visibility = 60 |
− | |Reflectivity = | + | |Reflectivity = 167% |
− | | | + | |Bresist = 0% |
− | |Eresist = | + | |Eresist = 47% |
− | |Hresist = | + | |Hresist = 47% |
− | |Presist = | + | |Presist = 24% |
− | |Rresist = | + | |Rresist = 21% |
− | |Sresist = | + | |Sresist = 47% |
− | |Mresist = | + | |Mresist = 20% |
− | |Tresist = 0 | + | |Tresist = 0% |
− | | | + | |Bsoak = 0 |
|Esoak = 0 | |Esoak = 0 | ||
|Hsoak = 0 | |Hsoak = 0 | ||
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|Msoak = 0 | |Msoak = 0 | ||
|Tsoak = 0 | |Tsoak = 0 | ||
− | + | |SkillNeeded = None | |
− | |SkillNeeded = | + | |DockingSpeed = 50 |
− | |DockingSpeed = | + | |InbuiltItems = None |
− | |InbuiltItems = | + | |Mods = Shield Recovery +30%, Energy Max +40%, <BR>Rate of Fire +20%, Critical Resistance +17% |
− | |Mods = | ||
|Source = [[Basil Blueprint|BP]], or Capture | |Source = [[Basil Blueprint|BP]], or Capture | ||
|Price = N/A | |Price = N/A | ||
− | + | |Description = Distinctiveness flavor | |
− | |Description = | + | |Capturable = <font class="strength">Yes</font> |
− | |Capturable = | + | |Radex = <font class="strength">Yes</font> |
− | |Radex = | + | |Imagepagename = Image:Basil.png |
− | |Imagepagename = Image: | + | |imagesize = 300px |
}} | }} | ||
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+ | The '''Basil''' is a buildable ship and common AI controlled enemy, as an enemy it is usually Single fire, or double multifire ([[Basilus]]). AI Basils are about level 350. [[Basilus]] are Level 460. | ||
+ | As a player owned ship it is available from the [[Blueprint]] and [[Commod]] dropped off of the [[Bonnet]] [[Uber Ai]] [[Stede Bonnet]], or may be captured. The capped Basil comes with some nice basil only sticky gear. | ||
{|border="2" cellspacing="0" cellpadding="0" | {|border="2" cellspacing="0" cellpadding="0" | ||
− | | | + | |Basil: |
*Level 350ish | *Level 350ish | ||
*Spawns with this gear: | *Spawns with this gear: | ||
− | *Basil Bacteria Blaster | + | *[[Weapons|Basil Bacteria Blaster]] |
− | *Basil Chill Ray | + | *[[Weapons|Basil Chill Ray]] |
− | *Basil Sheath | + | *[[Shields|Basil Sheath]] |
− | *Dime Motion | + | *[[Engines|Dime Motion]] |
− | *Sticky Control | + | *[[Exterminators|Sticky Control]] |
− | *Energy Diffuser 2 | + | *[[Diffusers|Energy Diffuser 2]] |
− | *Laser Diffuser 2 | + | *[[Diffusers|Laser Diffuser 2]] |
*Self Destructor | *Self Destructor | ||
− | *Super Quartz Charger | + | *[[Shield Chargers|Super Quartz Charger]] |
− | *Electro Scoop | + | *[[Scoops|Electro Scoop]] |
− | *Basil Energy | + | *[[Energy|Basil's Energy]] |
− | *Herbal Vision | + | *[[Radars|Herbal Vision]] |
*Random Augmenter (3) | *Random Augmenter (3) | ||
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|- | |- | ||
|} | |} | ||
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{{:Basil Blueprint}} | {{:Basil Blueprint}} | ||
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[[Category:AI Ships]] | [[Category:AI Ships]] | ||
+ | [[Category:Player Ships]] | ||
+ | [[Category:Wild Bots]] | ||
+ | [[Category: Heavy Fighters]] |
Latest revision as of 18:22, 15 July 2023
Basil | ||||||||||||||||||||||||
Hull Class | ||||||||||||||||||||||||
Heavy Fighter | ||||||||||||||||||||||||
Tech | ||||||||||||||||||||||||
15 | ||||||||||||||||||||||||
Hull Space | ||||||||||||||||||||||||
1235 | ||||||||||||||||||||||||
Speed | ||||||||||||||||||||||||
90 | ||||||||||||||||||||||||
Augmenter Slots | 3 | Weapon Slots | 6 | |||||||||||||||||||||
Diameter | 69 | Weight | 1,630,000 | |||||||||||||||||||||
Visibility | 60 | Reflectivity | 167% | |||||||||||||||||||||
Resists | ||||||||||||||||||||||||
| ||||||||||||||||||||||||
Soaks | ||||||||||||||||||||||||
| ||||||||||||||||||||||||
Skill Needed | Docking Speed | |||||||||||||||||||||||
None | 50 | |||||||||||||||||||||||
Built in Items | ||||||||||||||||||||||||
None | ||||||||||||||||||||||||
Mods | ||||||||||||||||||||||||
Shield Recovery +30%, Energy Max +40%, Rate of Fire +20%, Critical Resistance +17% | ||||||||||||||||||||||||
Source | Price | |||||||||||||||||||||||
BP, or Capture | N/A | |||||||||||||||||||||||
Description | ||||||||||||||||||||||||
Distinctiveness flavor | ||||||||||||||||||||||||
Capturable | Radex-able | |||||||||||||||||||||||
Yes | Yes |
The Basil is a buildable ship and common AI controlled enemy, as an enemy it is usually Single fire, or double multifire (Basilus). AI Basils are about level 350. Basilus are Level 460. As a player owned ship it is available from the Blueprint and Commod dropped off of the Bonnet Uber Ai Stede Bonnet, or may be captured. The capped Basil comes with some nice basil only sticky gear.
Basil:
|
Basil Blueprint | |||||||||||
Tech | Size | Weight | |||||||||
15 | 10 | 10,000 | |||||||||
Manhours | Max Workforce | Uses | |||||||||
15,000,000 | 7,500 | Infinite | |||||||||
Items Produced | |||||||||||
Basil | |||||||||||
Initial Materials | Periodic Materials | ||||||||||
|
| ||||||||||
Source | Price | Skill Needed | |||||||||
Stede Bonnet drop | N/A | None | |||||||||
Description | |||||||||||
distinctive flavor |