Difference between revisions of "Neuro Tweak Icons"

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*[[Image: Tiny Exp.jpg]]
 
*[[Image: Tiny Exp.jpg]]
**Not currently used. May indicate a change in experience gained.
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**White indicates an increase in experience gained.
  
 
*[[Image: Tiny Firing.jpg]]
 
*[[Image: Tiny Firing.jpg]]
**Red indicates a decrease in Firing Time, whereas white is an increase in Firing Time.
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**Red indicates an increase in Weapon Recoil, whereas white is a decrease in Weapon Recoil.
  
 
*[[Image: Tiny Hostility.jpg]]
 
*[[Image: Tiny Hostility.jpg]]
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*[[Image: Tiny Ship.jpg]]
 
*[[Image: Tiny Ship.jpg]]
**Green indicates either an increase in Hull Space or an increase in Maximum Speed. Red indicates a decrease in Maximum Speed.
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**Green indicates either an increase in Hull Space or an increase in Maximum Speed. Red indicates a decrease in Maximum Speed. Purple indicates an increase in Docking Speed.
  
 
*[[Image: Tiny Tracking.jpg]]
 
*[[Image: Tiny Tracking.jpg]]
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*[[Image: Tiny Visibility.jpg]]
 
*[[Image: Tiny Visibility.jpg]]
**Red indicates a increase in Visibility, White indicates a decrease in Visibility.
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**Red indicates an increase in Visibility, Dark Blue indicates a decrease in Visibility.
  
 
*[[Image: Tiny Weapon.jpg]]
 
*[[Image: Tiny Weapon.jpg]]

Latest revision as of 15:17, 15 February 2011

When your ship is affected by a Neuro Tweak, a nearby explosion, a critical hit, or an Aura, the effect is displayed with these visual markers. the different shapes indicated different effects, and varying colors indicate whether it is a good effect or a bad effect. Also, the movements of these shapes indicate what is going on with your ship.


  • Tiny Energy.jpg
    • Red around the ship means a reduced Energy Bank, Yellow around the ship means increased Energy Bank.
    • With the same color indicator as above, radial motion indicates a change in Energy Regeneration.
  • Tiny Engine.jpg
    • Red indicates reduced or negated thrust, Orange means forced thrust.
  • Tiny Exp.jpg
    • White indicates an increase in experience gained.
  • Tiny Firing.jpg
    • Red indicates an increase in Weapon Recoil, whereas white is a decrease in Weapon Recoil.
  • Tiny Hostility.jpg
    • Red indicates an increase in Hostility, white indicates a decrease in Hostility.
  • Tiny NoWarp.jpg
    • Blue indicates an inability to Warp.
  • Tiny Radar.jpg
    • Red indicates a decrease in Vision and Detection, White indicates an increase in Vision and Detection.
  • Tiny Range.jpg
    • Red indicates a decrease in Range, White indicates an increase in Range.
  • Tiny Resist.jpg
    • Many colors indicate changes in Resistances.
  • Tiny Shield.jpg
    • Red around the ship means a reduced shield bank, Blue around the ship means increased shield bank.
    • With the same color indicator as above, radial motion indicates a change in shield regeneration.
  • Tiny Ship.jpg
    • Green indicates either an increase in Hull Space or an increase in Maximum Speed. Red indicates a decrease in Maximum Speed. Purple indicates an increase in Docking Speed.
  • Tiny Tracking.jpg
    • Red indicates a decrease in Tracking, White indicates an increase in Tracking.
  • Tiny Turning.jpg
    • Red indicates a decrease in Turning, White indicates a increase in Turning.
  • Tiny Visibility.jpg
    • Red indicates an increase in Visibility, Dark Blue indicates a decrease in Visibility.
  • Tiny Weapon.jpg
    • Red indicates an increase in Damage, White indicates a decrease in Damage.