Difference between revisions of "Essay:Colony-Pumping"

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To make a colony that works there are a few things required,
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#REDIRECT [[Colony Pumping#Tg's Guide]]
 
 
STAGE 1 - the setup stage
 
 
 
we shall begin by Finding the right location, this - location needs the following: 2 Planets, with Suitability 100% each - RESCOURCES [[Ruins]] DO NOT MATTER - REPEAT!!!! RESCOURCES RUINS DO NOT MATTER I CANNOT STRESS THIS ENOUGH!!! however, Space oats and a tad of Nukes are desired. Soooo.. we have set up our bases.. ONE - JUST ONE on each planet, with guards on moons or stationary or w/e.... please make them tech 16+ and have 1million+ hull each
 
 
 
Stage 2 - The colony stage
 
 
 
ok.... lets call the Planets PLANET A and PLANET B, build a colony on planet A, DO NOT BUILD A COLONY on planet B. then sell peasants cheaply to PLANET A untill it has a population of aprox 1-5million, Then leave the bases (but dnt forget rations and Nukes!!! lest they shall die!) ok.. now the colony will grow as such:
 
 
 
1/2 Suitability x 0.04% of the population every colony year (or 2 hours)
 
 
 
wait till its a leet sise of 6billion - note the colonys growth slows after this Set up a nother colony on Planet B Ok.. now peasants will be a cool cheap price of hmm 20 or 30 each ON PLANET A... lets see, hmm buy them.. BUY them all! get a trillion slave ships BUYING peasants!!! and ship em over to planet B.. start to sell the peasants to PLANET B for 300, mabee 400 each!!!! Imagine it!!! millions of peasants FLowing!! making 375 profit on each!!!! then just sit back and count the moolah rollin in..
 
 
 
Note: 2 plaenets with 100% suitability will bring in 15-30bill with this system.
 
 
 
So who needs ruins!!!
 
 
 
Tg
 

Latest revision as of 21:42, 19 January 2009