Difference between revisions of "Empyreal Eclipse"

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(Automated updating of Empyreal Eclipse and polishing of shipbox3.)
(Replace super item tags with better row-aware tag (will scroll to row in table).)
 
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|SkillNeeded = None
 
|SkillNeeded = None
 
|DockingSpeed = 50
 
|DockingSpeed = 50
|InbuiltItems = [[Coalition Armanents]], [[Core Overload]]
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|InbuiltItems = [[Super Items#Coalition Armanents|Coalition Armanents]], [[Super Items#Core Overload|Core Overload]]
 
|Mods = Shield Max +360%, Energy Max +365%, <BR>Electric Tempering +10%, Damage +10%, <BR>Rate of Fire +69%, Tracking -50%, <BR>Critical Resistance +28%
 
|Mods = Shield Max +360%, Energy Max +365%, <BR>Electric Tempering +10%, Damage +10%, <BR>Rate of Fire +69%, Tracking -50%, <BR>Critical Resistance +28%
 
|Source = [[Empyreal Eclipse Blueprint]]
 
|Source = [[Empyreal Eclipse Blueprint]]
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}}
 
}}
  
The '''Empyreal Eclipse''' is the [[Gunner Class|Gunner]] variant upgrade for the [[Empyreal Analemma]].
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The '''Empyreal Eclipse''' is the [[Gunner Class|Gunner]]-oriented upgrade for the [[Empyreal Analemma]]. However, [[Fleet Commander Class|Fleet Commander]]s can also put the Eclipse to reasonable use - compared to the [[Empyreal Noctis]], the Eclipse has slightly more hull space and speed, but slightly lower resists.
  
 
{{:Empyreal Eclipse Blueprint}}
 
{{:Empyreal Eclipse Blueprint}}
  
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[[Category:Empyrean]]
 
[[Category:Kalthi Depths]]
 
[[Category:Kalthi Depths]]
 
[[Category:Capital Ships]]
 
[[Category:Capital Ships]]
 
[[Category:Player Ships]]
 
[[Category:Player Ships]]

Latest revision as of 01:55, 8 October 2023

Empyreal Eclipse
Hull Class {{{imagesize}}}
Capital Ship
Tech
23
Hull Space
2801
Speed
95
Augmenter Slots 2 Weapon Slots 4
Diameter 258 Weight 14,005,000
Visibility 710 Reflectivity 11,816%
Resists
B E H P R S M T
 0%  28%  28%  -4%  28%  28%  -13%  0%
Soaks
B E H P R S M T
 0  0  0  0  0  0  0  0
Skill Needed Docking Speed
None 50
Built in Items
Coalition Armanents, Core Overload
Mods
Shield Max +360%, Energy Max +365%,
Electric Tempering +10%, Damage +10%,
Rate of Fire +69%, Tracking -50%,
Critical Resistance +28%
Source Price
Empyreal Eclipse Blueprint N/A
Description
Overwhelming darkness and renewal.
Capturable Radex-able
No No



The Empyreal Eclipse is the Gunner-oriented upgrade for the Empyreal Analemma. However, Fleet Commanders can also put the Eclipse to reasonable use - compared to the Empyreal Noctis, the Eclipse has slightly more hull space and speed, but slightly lower resists.


Empyreal Eclipse Blueprint
Tech Size Weight
22 1 250,000
Manhours Max Workforce Uses
16,000,000,000 400,000 1
Items Produced
Eclipse Upgrade
Initial Materials Periodic Materials
Source Price Skill Needed
Celestial Encampment 10,000,000,000 Credits
15 Primordial Token
3 Empyreal Fragment
2 Celestial Shard
None
Description
Framework for an Eclipse to be built on top of an Analemma.