Difference between revisions of "Empyreal Eclipse"
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(Automated updating of Empyreal Eclipse and polishing of shipbox3.) |
(Replace super item tags with better row-aware tag (will scroll to row in table).) |
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|SkillNeeded = None | |SkillNeeded = None | ||
|DockingSpeed = 50 | |DockingSpeed = 50 | ||
− | |InbuiltItems = [[Coalition Armanents]], [[Core Overload]] | + | |InbuiltItems = [[Super Items#Coalition Armanents|Coalition Armanents]], [[Super Items#Core Overload|Core Overload]] |
|Mods = Shield Max +360%, Energy Max +365%, <BR>Electric Tempering +10%, Damage +10%, <BR>Rate of Fire +69%, Tracking -50%, <BR>Critical Resistance +28% | |Mods = Shield Max +360%, Energy Max +365%, <BR>Electric Tempering +10%, Damage +10%, <BR>Rate of Fire +69%, Tracking -50%, <BR>Critical Resistance +28% | ||
|Source = [[Empyreal Eclipse Blueprint]] | |Source = [[Empyreal Eclipse Blueprint]] | ||
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}} | }} | ||
− | The '''Empyreal Eclipse''' is the [[Gunner Class|Gunner]] | + | The '''Empyreal Eclipse''' is the [[Gunner Class|Gunner]]-oriented upgrade for the [[Empyreal Analemma]]. However, [[Fleet Commander Class|Fleet Commander]]s can also put the Eclipse to reasonable use - compared to the [[Empyreal Noctis]], the Eclipse has slightly more hull space and speed, but slightly lower resists. |
{{:Empyreal Eclipse Blueprint}} | {{:Empyreal Eclipse Blueprint}} | ||
+ | [[Category:Empyrean]] | ||
[[Category:Kalthi Depths]] | [[Category:Kalthi Depths]] | ||
[[Category:Capital Ships]] | [[Category:Capital Ships]] | ||
[[Category:Player Ships]] | [[Category:Player Ships]] |
Latest revision as of 01:55, 8 October 2023
Empyreal Eclipse | ||||||||||||||||||||||||
Hull Class | ||||||||||||||||||||||||
Capital Ship | ||||||||||||||||||||||||
Tech | ||||||||||||||||||||||||
23 | ||||||||||||||||||||||||
Hull Space | ||||||||||||||||||||||||
2801 | ||||||||||||||||||||||||
Speed | ||||||||||||||||||||||||
95 | ||||||||||||||||||||||||
Augmenter Slots | 2 | Weapon Slots | 4 | |||||||||||||||||||||
Diameter | 258 | Weight | 14,005,000 | |||||||||||||||||||||
Visibility | 710 | Reflectivity | 11,816% | |||||||||||||||||||||
Resists | ||||||||||||||||||||||||
| ||||||||||||||||||||||||
Soaks | ||||||||||||||||||||||||
| ||||||||||||||||||||||||
Skill Needed | Docking Speed | |||||||||||||||||||||||
None | 50 | |||||||||||||||||||||||
Built in Items | ||||||||||||||||||||||||
Coalition Armanents, Core Overload | ||||||||||||||||||||||||
Mods | ||||||||||||||||||||||||
Shield Max +360%, Energy Max +365%, Electric Tempering +10%, Damage +10%, Rate of Fire +69%, Tracking -50%, Critical Resistance +28% | ||||||||||||||||||||||||
Source | Price | |||||||||||||||||||||||
Empyreal Eclipse Blueprint | N/A | |||||||||||||||||||||||
Description | ||||||||||||||||||||||||
Overwhelming darkness and renewal. | ||||||||||||||||||||||||
Capturable | Radex-able | |||||||||||||||||||||||
No | No |
The Empyreal Eclipse is the Gunner-oriented upgrade for the Empyreal Analemma. However, Fleet Commanders can also put the Eclipse to reasonable use - compared to the Empyreal Noctis, the Eclipse has slightly more hull space and speed, but slightly lower resists.
Empyreal Eclipse Blueprint | |||||||||||
Tech | Size | Weight | |||||||||
22 | 1 | 250,000 | |||||||||
Manhours | Max Workforce | Uses | |||||||||
16,000,000,000 | 400,000 | 1 | |||||||||
Items Produced | |||||||||||
Eclipse Upgrade | |||||||||||
Initial Materials | Periodic Materials | ||||||||||
|
| ||||||||||
Source | Price | Skill Needed | |||||||||
Celestial Encampment | 10,000,000,000 Credits 15 Primordial Token 3 Empyreal Fragment 2 Celestial Shard |
None | |||||||||
Description | |||||||||||
Framework for an Eclipse to be built on top of an Analemma. |