Difference between revisions of "Empyreal Eclipse"

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{{shipbox
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{{shipbox3
|Class = Capital Ship
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|Class = [[Capital Ship]]
 +
|Rarity = rare
 
|Tech = 23
 
|Tech = 23
 
|Hull = 2801
 
|Hull = 2801
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|Augs = 2
 
|Augs = 2
 
|Weaps = 4
 
|Weaps = 4
|Visibility = 709
+
|Visibility = 710
|Reflectivity = 11,812%
+
|Reflectivity = 11,816%
|Size = 258
+
|Diameter = 258
|Weight = N/A
+
|Weight = 14,005,000
|Lresist = N/A
+
|Bresist = 0%
 
|Eresist = 28%
 
|Eresist = 28%
 
|Hresist = 28%
 
|Hresist = 28%
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|Sresist = 28%
 
|Sresist = 28%
 
|Mresist = -13%
 
|Mresist = -13%
|Tresist = N/A
+
|Tresist = 0%
|Lsoak = 0
+
|Bsoak = 0
 
|Esoak = 0
 
|Esoak = 0
 
|Hsoak = 0
 
|Hsoak = 0
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|Msoak = 0
 
|Msoak = 0
 
|Tsoak = 0
 
|Tsoak = 0
|InbuiltElec = N/A
+
|SkillNeeded = None
|SkillNeeded = [[Piloting]] 23
+
|DockingSpeed = 50
|DockingSpeed = N/A
+
|InbuiltItems = [[Super Items#Coalition Armanents|Coalition Armanents]], [[Super Items#Core Overload|Core Overload]]
|InbuiltItems = [[Coalition Armanents]], [[Core Overload]]
+
|Mods = Shield Max +360%, Energy Max +365%, <BR>Electric Tempering +10%, Damage +10%, <BR>Rate of Fire +69%, Tracking -50%, <BR>Critical Resistance +28%
|Mods = Shield Max +459%, Energy Max +481%, Damage +10% <br />Electric Tempering +10%, Rate of Fire +69% <br />Tracking -50%, Critical Resistance +28%
 
 
|Source = [[Empyreal Eclipse Blueprint]]
 
|Source = [[Empyreal Eclipse Blueprint]]
 
|Price = N/A
 
|Price = N/A
|ItemSize = 100
+
|Description = Overwhelming darkness and renewal.
|Description = N/A
+
|Capturable = <font class="weakness">No</font>
|Capturable = No
+
|Radex = <font class="weakness">No</font>
|Radex = No
 
 
|Imagepagename = Image:Eclipse.png
 
|Imagepagename = Image:Eclipse.png
 
}}
 
}}
  
The '''Empyreal Eclipse''' is the [[Gunner Class|Gunner]] variant upgrade for the [[Empyreal Analemma]].
+
The '''Empyreal Eclipse''' is the [[Gunner Class|Gunner]]-oriented upgrade for the [[Empyreal Analemma]]. However, [[Fleet Commander Class|Fleet Commander]]s can also put the Eclipse to reasonable use - compared to the [[Empyreal Noctis]], the Eclipse has slightly more hull space and speed, but slightly lower resists.
  
 
{{:Empyreal Eclipse Blueprint}}
 
{{:Empyreal Eclipse Blueprint}}
  
 +
[[Category:Empyrean]]
 
[[Category:Kalthi Depths]]
 
[[Category:Kalthi Depths]]
 
[[Category:Capital Ships]]
 
[[Category:Capital Ships]]
 
[[Category:Player Ships]]
 
[[Category:Player Ships]]

Latest revision as of 01:55, 8 October 2023

Empyreal Eclipse
Hull Class {{{imagesize}}}
Capital Ship
Tech
23
Hull Space
2801
Speed
95
Augmenter Slots 2 Weapon Slots 4
Diameter 258 Weight 14,005,000
Visibility 710 Reflectivity 11,816%
Resists
B E H P R S M T
 0%  28%  28%  -4%  28%  28%  -13%  0%
Soaks
B E H P R S M T
 0  0  0  0  0  0  0  0
Skill Needed Docking Speed
None 50
Built in Items
Coalition Armanents, Core Overload
Mods
Shield Max +360%, Energy Max +365%,
Electric Tempering +10%, Damage +10%,
Rate of Fire +69%, Tracking -50%,
Critical Resistance +28%
Source Price
Empyreal Eclipse Blueprint N/A
Description
Overwhelming darkness and renewal.
Capturable Radex-able
No No



The Empyreal Eclipse is the Gunner-oriented upgrade for the Empyreal Analemma. However, Fleet Commanders can also put the Eclipse to reasonable use - compared to the Empyreal Noctis, the Eclipse has slightly more hull space and speed, but slightly lower resists.


Empyreal Eclipse Blueprint
Tech Size Weight
22 1 250,000
Manhours Max Workforce Uses
16,000,000,000 400,000 1
Items Produced
Eclipse Upgrade
Initial Materials Periodic Materials
Source Price Skill Needed
Celestial Encampment 10,000,000,000 Credits
15 Primordial Token
3 Empyreal Fragment
2 Celestial Shard
None
Description
Framework for an Eclipse to be built on top of an Analemma.