Difference between revisions of "Basil"

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(Automated updating of Basil and polishing of shipbox3.)
 
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{{shipbox2
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{{shipbox3
|Class = Heavy Fighter
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|Class = [[Heavy Fighter]]
 +
|Rarity = uncommon
 
|Tech = 15
 
|Tech = 15
|Hull = 400
+
|Hull = 1235
|Speed = 84
+
|Speed = 90
 
|Augs = 3
 
|Augs = 3
|Weaps = 4
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|Weaps = 6
|Size = 58
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|Diameter = 69
|Weight =80,000
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|Weight = 1,630,000
|Visibility = 6
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|Visibility = 60
|Reflectivity = 44%
+
|Reflectivity = 167%
|Lresist = 40%
+
|Bresist = 0%
|Eresist = 50%
+
|Eresist = 47%
|Hresist = 30%
+
|Hresist = 47%
|Presist = 0
+
|Presist = 24%
|Rresist = 80%
+
|Rresist = 21%
|Sresist = 0
+
|Sresist = 47%
|Mresist = 0
+
|Mresist = 20%
|Tresist = 0
+
|Tresist = 0%
|Lsoak = 0
+
|Bsoak = 0
 
|Esoak = 0
 
|Esoak = 0
 
|Hsoak = 0
 
|Hsoak = 0
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|Msoak = 0
 
|Msoak = 0
 
|Tsoak = 0
 
|Tsoak = 0
|InbuiltElec = 120
+
|SkillNeeded = None
|SkillNeeded = none
+
|DockingSpeed = 50
|DockingSpeed =  
+
|InbuiltItems = None
|InbuiltItems = none
+
|Mods = Shield Recovery +30%, Energy Max +40%, <BR>Rate of Fire +20%, Critical Resistance +17%
|Mods = Damage +20%
 
 
|Source = [[Basil Blueprint|BP]], or Capture
 
|Source = [[Basil Blueprint|BP]], or Capture
 
|Price = N/A
 
|Price = N/A
|ItemSize = 800
+
|Description = Distinctiveness flavor
|Description = Distinctiveness flavor
+
|Capturable = <font class="strength">Yes</font>
|Capturable = yes
+
|Radex = <font class="strength">Yes</font>
|Radex = yes
+
|Imagepagename = Image:Basil.png
|Imagepagename = Image:Basil2.png‎
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|imagesize = 300px
 
}}
 
}}
  
The '''Basil''' is a build-able ship and common AI controlled enemy, as an enemy it is usually Single fire, or double multifire ([[Basilus]]).  AI Basils are about level 350. [[Basilus]] are Level 460.
+
The '''Basil''' is a buildable ship and common AI controlled enemy, as an enemy it is usually Single fire, or double multifire ([[Basilus]]).  AI Basils are about level 350. [[Basilus]] are Level 460.
 
As a player owned ship it is available from the [[Blueprint]] and [[Commod]] dropped off of the [[Bonnet]] [[Uber Ai]] [[Stede Bonnet]], or may be captured. The capped Basil comes with some nice basil only sticky gear.
 
As a player owned ship it is available from the [[Blueprint]] and [[Commod]] dropped off of the [[Bonnet]] [[Uber Ai]] [[Stede Bonnet]], or may be captured. The capped Basil comes with some nice basil only sticky gear.
  
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{{:Basil Blueprint}}
 
{{:Basil Blueprint}}
  
[[Category: Player Ships]]
 
 
[[Category:AI Ships]]
 
[[Category:AI Ships]]
 +
[[Category:Player Ships]]
 +
[[Category:Wild Bots]]
 +
[[Category: Heavy Fighters]]

Latest revision as of 18:22, 15 July 2023

Basil
Hull Class Basil.png
Heavy Fighter
Tech
15
Hull Space
1235
Speed
90
Augmenter Slots 3 Weapon Slots 6
Diameter 69 Weight 1,630,000
Visibility 60 Reflectivity 167%
Resists
B E H P R S M T
 0%  47%  47%  24%  21%  47%  20%  0%
Soaks
B E H P R S M T
 0  0  0  0  0  0  0  0
Skill Needed Docking Speed
None 50
Built in Items
None
Mods
Shield Recovery +30%, Energy Max +40%,
Rate of Fire +20%, Critical Resistance +17%
Source Price
BP, or Capture N/A
Description
Distinctiveness flavor
Capturable Radex-able
Yes Yes



The Basil is a buildable ship and common AI controlled enemy, as an enemy it is usually Single fire, or double multifire (Basilus). AI Basils are about level 350. Basilus are Level 460. As a player owned ship it is available from the Blueprint and Commod dropped off of the Bonnet Uber Ai Stede Bonnet, or may be captured. The capped Basil comes with some nice basil only sticky gear.

Basil:


Basil Blueprint
Tech Size Weight
15 10 10,000
Manhours Max Workforce Uses
15,000,000 7,500 Infinite
Items Produced
Basil
Initial Materials Periodic Materials
Source Price Skill Needed
Stede Bonnet drop N/A None
Description
distinctive flavor