Difference between revisions of "Cruiser"

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Not to be confused with the larger [[Earthforce Cruiser]].  
 
Not to be confused with the larger [[Earthforce Cruiser]].  
  
Spawns with unknown credits.  
+
Spawns with unknown credits.
 
 
Takes 2 slave slots.
 
  
 
Total selling price is 5,000,000 or more credits.  
 
Total selling price is 5,000,000 or more credits.  

Revision as of 12:45, 10 June 2020

Cruiser
Hull Class {{{imagesize}}}
Light Fighter
Tech
4
Hull Space
210
Speed
90
Augmenter Slots 2 Weapon Slots 2
Size 27 Weight 25,000
Visibility 42 Reflectivity 54%
Resists
B E H P R S M T
 0%  0%  0%  -20%  0%  0%  40%  0%
Soaks
B E H P R S M T
 0  0  0  0  0  0  0  0
Inbuilt Elec Skill Needed Docking Speed
0 none 10
Built in Items
none
Mods
+80% Energy, +50% Rate of Fire, +50% Radar, +50% Range
Source Price Item Size
Capturing N/A N/A
Description
rare alien technology
Capturable Radex-able
Yes Yes



The Cruiser is a rare light fighter ship that can be captured in Handel's Cove. Although it boasts decent qualities, the cruiser is almost never seen in player possession.

They are relatively inexpensive to setup, and large swarms of them can be a difficult force to contend with. Large groups of cruisers effectively had no weakness as nothing can withstand the fast attack rate of a mob of well setup cruisers. Adding a pyrite augmenter to the cruiser significantly reduces electricity issues from the rate of fire bonus.

Not to be confused with the larger Earthforce Cruiser.

Spawns with unknown credits.

Total selling price is 5,000,000 or more credits.

Gear

The cruiser is captured with this gear.

  • MagCannon
  • Ion Wall
  • Enzyme Thrust
  • Vazaha Fusion Charger
  • Scoop
  • Flux Capacitor
  • Ande Radar
  • Random Augmenter (2)