Difference between revisions of "Missiles"

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(Basic Missile Information)
m (BrugleBot updated page)
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| 50-400
 
| 50-400
 
|  [[Ammo Crate - Vulcaroid Missile]]
 
|  [[Ammo Crate - Vulcaroid Missile]]
|  N/A
+
|  N/A.
 
|- align="center"
 
|- align="center"
 
| {{Linkable Entry|Prototype Blue Photon Stock Missile}}
 
| {{Linkable Entry|Prototype Blue Photon Stock Missile}}
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| 50-300
 
| 50-300
 
|  [[Ammo Crate - Prototype Blue Photon Stock Missile]]
 
|  [[Ammo Crate - Prototype Blue Photon Stock Missile]]
|  Deals 125 splash damage over 150 range.
+
|  Deals 125 splash damage over 150 range..  
 
|- align="center"
 
|- align="center"
 
| {{Linkable Entry|Small Armor Piercing Missile}}
 
| {{Linkable Entry|Small Armor Piercing Missile}}
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| 50-300
 
| 50-300
 
|  [[Ammo Crate - Small AP Type III]]
 
|  [[Ammo Crate - Small AP Type III]]
|  N/A
+
|  N/A.
 
|- align="center"
 
|- align="center"
 
| {{Linkable Entry|Small Kinetic Missile}}
 
| {{Linkable Entry|Small Kinetic Missile}}
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| 50-400
 
| 50-400
 
|  [[Ammo Crate - Small Kinetic Type III]]
 
|  [[Ammo Crate - Small Kinetic Type III]]
|  Deals 83 splash damage over 150 range. High knockback.
+
|  Deals 83 splash damage over 150 range. High knockback..  
 
|- align="center"
 
|- align="center"
 
| {{Linkable Entry|Fire Opal}}
 
| {{Linkable Entry|Fire Opal}}
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| 50-400
 
| 50-400
 
|  
 
|  
|  
+
| .
 
|- align="center"
 
|- align="center"
 
| {{Linkable Entry|Small Entanglement Missile}}
 
| {{Linkable Entry|Small Entanglement Missile}}
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| 50-600
 
| 50-600
 
|  
 
|  
|  
+
| . Requires 1 in [[Gunner Class]], Requires Capital Ship
 
|- align="center"
 
|- align="center"
 
| {{Linkable Entry|Small Incendiary Missile}}
 
| {{Linkable Entry|Small Incendiary Missile}}
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| 50-600
 
| 50-600
 
|  [[Ammo Crate - Small Incendiary Type III]]
 
|  [[Ammo Crate - Small Incendiary Type III]]
|  Deals 83 splash damage over 200 range. Adds 500 visibility for 10 seconds.
+
|  Deals 83 splash damage over 200 range. Adds 500 visibility for 10 seconds..  
 
|- align="center"
 
|- align="center"
 
| {{Linkable Entry|Small Surgical Strike Missile}}
 
| {{Linkable Entry|Small Surgical Strike Missile}}
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| 50-600
 
| 50-600
 
|  [[Ammo Crate - Small Surgical Strike Type III]]
 
|  [[Ammo Crate - Small Surgical Strike Type III]]
|  Applies a -25% Speed debuff. Briefly adds Forced Thrust.
+
|  Applies a -25% Speed debuff. Briefly adds Forced Thrust..  
 
|- align="center"
 
|- align="center"
 
| {{Linkable Entry|Small Disintegrator Missile}}
 
| {{Linkable Entry|Small Disintegrator Missile}}
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| 50-900
 
| 50-900
 
|  [[Ammo Crate - Small Disintegrator Missile]]
 
|  [[Ammo Crate - Small Disintegrator Missile]]
|  Applies a -70% Resistance debuff for 1 second.
+
|  Applies a -70% Resistance debuff for 1 second.. Requires 1 in [[Gunner Class]], Requires Capital Ship
 
|- align="center"
 
|- align="center"
 
| {{Linkable Entry|Small Paxian Missile}}
 
| {{Linkable Entry|Small Paxian Missile}}
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| 50-600
 
| 50-600
 
|  
 
|  
|  
+
| .
 
|- align="center"
 
|- align="center"
 
| {{Linkable Entry|Medium Kinetic Missile}}
 
| {{Linkable Entry|Medium Kinetic Missile}}
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| 50-1100
 
| 50-1100
 
|  [[Ammo Crate - Medium Kinetic Type III]]
 
|  [[Ammo Crate - Medium Kinetic Type III]]
|  Deals 125 splash damage over 350 range. Higher knockback.
+
|  Deals 125 splash damage over 350 range. Higher knockback..  
 
|- align="center"
 
|- align="center"
 
| {{Linkable Entry|Small Blue Photon Stock Missile}}
 
| {{Linkable Entry|Small Blue Photon Stock Missile}}
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| 50-700
 
| 50-700
 
|  [[Ammo Crate - Small Blue Photon Stock Missile]]
 
|  [[Ammo Crate - Small Blue Photon Stock Missile]]
|  Deals 281 splash damage over 350 range.
+
|  Deals 281 splash damage over 350 range..  
 
|- align="center"
 
|- align="center"
 
|  Small Bunkerbuster Missile
 
|  Small Bunkerbuster Missile
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| 1
 
| 1
 
| 2,000
 
| 2,000
| Mining
+
| <span style="color:lightgreen">Mining</span>
 
| 750
 
| 750
 
| 4
 
| 4
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| 50-800
 
| 50-800
 
| [[Ammo Crate - Medium AP Type III]]
 
| [[Ammo Crate - Medium AP Type III]]
|  
+
| .
 
|- align="center"
 
|- align="center"
 
| {{Linkable Entry|Small Vortex Torpedo}}
 
| {{Linkable Entry|Small Vortex Torpedo}}
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| 50-1300
 
| 50-1300
 
|  
 
|  
|  
+
| . Requires 1 in [[Gunner Class]], Requires Capital Ship
 
|- align="center"
 
|- align="center"
 
| {{Linkable Entry|Medium Incendiary Missile}}
 
| {{Linkable Entry|Medium Incendiary Missile}}
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| 50-1500
 
| 50-1500
 
|  [[Ammo Crate - Medium Incendiary Type III]]
 
|  [[Ammo Crate - Medium Incendiary Type III]]
|  Deals 188 splash damage over 500 range. Adds 1000 visibility for 10 seconds.
+
|  Deals 188 splash damage over 500 range. Adds 1000 visibility for 10 seconds..  
 
|- align="center"
 
|- align="center"
 
| {{Linkable Entry|Medium Surgical Strike Missile}}
 
| {{Linkable Entry|Medium Surgical Strike Missile}}
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| 50-1500
 
| 50-1500
 
|  [[Ammo Crate - Medium Surgical Strike Type III]]
 
|  [[Ammo Crate - Medium Surgical Strike Type III]]
|  Applies a -33% Speed debuff. Briefly adds Forced Thrust.
+
|  Applies a -33% Speed debuff. Briefly adds Forced Thrust..  
 
|- align="center"
 
|- align="center"
 
| {{Linkable Entry|Small Lancer Missile}}
 
| {{Linkable Entry|Small Lancer Missile}}
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| 50-1500
 
| 50-1500
 
|  
 
|  
|  
+
| .
 
|- align="center"
 
|- align="center"
 
| {{Linkable Entry|Small MIRV Rocket}}
 
| {{Linkable Entry|Small MIRV Rocket}}
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| 50-900
 
| 50-900
 
|  [[Ammo Crate - Small MIRV Rocket]]
 
|  [[Ammo Crate - Small MIRV Rocket]]
|  N/A
+
|  N/A.
 
|- align="center"
 
|- align="center"
 
| {{Linkable Entry|Tiger Missile}}
 
| {{Linkable Entry|Tiger Missile}}
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| 50-2000
 
| 50-2000
 
|  
 
|  
|  
+
| .
 
|- align="center"
 
|- align="center"
 
| {{Linkable Entry|Eggsile}}
 
| {{Linkable Entry|Eggsile}}
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| 50-2100
 
| 50-2100
 
|  
 
|  
|  
+
| .
 
|- align="center"
 
|- align="center"
 
| {{Linkable Entry|Large Kinetic Missile}}
 
| {{Linkable Entry|Large Kinetic Missile}}
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| 50-2100
 
| 50-2100
 
|  [[Ammo Crate - Large Kinetic Type III]]
 
|  [[Ammo Crate - Large Kinetic Type III]]
|  Deals 350 splash damage over 700 range. Even higher knockback.
+
|  Deals 350 splash damage over 700 range. Even higher knockback..  
 
|- align="center"
 
|- align="center"
 
| {{Linkable Entry|Medium Blue Photon Stock Missile}}
 
| {{Linkable Entry|Medium Blue Photon Stock Missile}}
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| 50-1400
 
| 50-1400
 
|  [[Ammo Crate - Medium Blue Photon Stock Missile]]
 
|  [[Ammo Crate - Medium Blue Photon Stock Missile]]
|  Deals 1375 splash damage over 700 range.
+
|  Deals 1375 splash damage over 700 range..  
 
|- align="center"
 
|- align="center"
 
| {{Linkable Entry|Medium Paxian Missile}}
 
| {{Linkable Entry|Medium Paxian Missile}}
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| 50-1400
 
| 50-1400
 
|  
 
|  
|  
+
| .
 
|- align="center"
 
|- align="center"
 
| {{Linkable Entry|Carcass Missile}}
 
| {{Linkable Entry|Carcass Missile}}
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| 50-1600
 
| 50-1600
 
|  
 
|  
|  
+
| .
 
|- align="center"
 
|- align="center"
 
| {{Linkable Entry|Large Armor Piercing Missile}}
 
| {{Linkable Entry|Large Armor Piercing Missile}}
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| 1
 
| 1
 
| 3,000
 
| 3,000
| Mining
+
| <span style="color:lightgreen">Mining</span>
 
| 2,175
 
| 2,175
 
| 5
 
| 5
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| 50-1600
 
| 50-1600
 
| [[Ammo Crate - Large AP Type III]]
 
| [[Ammo Crate - Large AP Type III]]
|  
+
| .
 
|- align="center"
 
|- align="center"
 
| {{Linkable Entry|Medium Vortex Torpedo}}
 
| {{Linkable Entry|Medium Vortex Torpedo}}
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| 50-2400
 
| 50-2400
 
|  
 
|  
|  
+
| . Requires 1 in [[Gunner Class]], Requires Capital Ship
 
|- align="center"
 
|- align="center"
 
| {{Linkable Entry|Zaphragi Cheetah Missile}}
 
| {{Linkable Entry|Zaphragi Cheetah Missile}}
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| 50-1600
 
| 50-1600
 
|  [[Ammo Crate - Zaphragi Cheetah Missile]]
 
|  [[Ammo Crate - Zaphragi Cheetah Missile]]
|  N/A
+
|  N/A.
 
|- align="center"
 
|- align="center"
 
| {{Linkable Entry|Flaming Lantern Missile}}
 
| {{Linkable Entry|Flaming Lantern Missile}}
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| 50-2600
 
| 50-2600
 
|  
 
|  
|  
+
| .
 
|- align="center"
 
|- align="center"
 
| {{Linkable Entry|Large Incendiary Missile}}
 
| {{Linkable Entry|Large Incendiary Missile}}
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| 50-2600
 
| 50-2600
 
|  [[Ammo Crate - Large Incendiary Type III]]
 
|  [[Ammo Crate - Large Incendiary Type III]]
|  Deals 500 splash damage over 850 range. Adds 1500 visibility for 10 seconds.
+
|  Deals 500 splash damage over 850 range. Adds 1500 visibility for 10 seconds..  
 
|- align="center"
 
|- align="center"
 
| {{Linkable Entry|Large Surgical Strike Missile}}
 
| {{Linkable Entry|Large Surgical Strike Missile}}
Line 486: Line 486:
 
| 50-2600
 
| 50-2600
 
|  [[Ammo Crate - Large Surgical Strike Type III]]
 
|  [[Ammo Crate - Large Surgical Strike Type III]]
|  Applies a -50% Speed debuff. Briefly adds Forced Thrust.
+
|  Applies a -50% Speed debuff. Briefly adds Forced Thrust..  
 
|- align="center"
 
|- align="center"
 
| {{Linkable Entry|Medium Lancer Missile}}
 
| {{Linkable Entry|Medium Lancer Missile}}
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| 50-2600
 
| 50-2600
 
|  
 
|  
|  
+
| .
 
|- align="center"
 
|- align="center"
 
| {{Linkable Entry|Medium MIRV Rocket}}
 
| {{Linkable Entry|Medium MIRV Rocket}}
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| 50-1275
 
| 50-1275
 
|  [[Ammo Crate - Medium MIRV Rocket]]
 
|  [[Ammo Crate - Medium MIRV Rocket]]
|  N/A
+
|  N/A.
 
|- align="center"
 
|- align="center"
 
| {{Linkable Entry|Large Disintegrator Missile}}
 
| {{Linkable Entry|Large Disintegrator Missile}}
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| 50-3200
 
| 50-3200
 
|  
 
|  
|  
+
| . Requires 1 in [[Gunner Class]], Requires Capital Ship
 
|- align="center"
 
|- align="center"
 
| {{Linkable Entry|Large Vortex Torpedo}}
 
| {{Linkable Entry|Large Vortex Torpedo}}
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| 50-3200
 
| 50-3200
 
|  
 
|  
|  
+
| . Requires 1 in [[Gunner Class]], Requires Capital Ship
 
|- align="center"
 
|- align="center"
 
| {{Linkable Entry|Large Blue Photon Stock Missile}}
 
| {{Linkable Entry|Large Blue Photon Stock Missile}}
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| 50-2300
 
| 50-2300
 
|  [[Ammo Crate - Large Blue Photon Stock Missile]]
 
|  [[Ammo Crate - Large Blue Photon Stock Missile]]
|  Deals 4375 splash damage over 1150 range.
+
|  Deals 4375 splash damage over 1150 range..  
 
|- align="center"
 
|- align="center"
 
| {{Linkable Entry|Large MIRV Rocket}}
 
| {{Linkable Entry|Large MIRV Rocket}}
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| 50-1500
 
| 50-1500
 
|  [[Ammo Crate - Large MIRV Rocket]]
 
|  [[Ammo Crate - Large MIRV Rocket]]
|  N/A
+
|  N/A.
 
|- align="center"
 
|- align="center"
 
| {{Linkable Entry|Large Paxian Missile}}
 
| {{Linkable Entry|Large Paxian Missile}}
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| 50-2300
 
| 50-2300
 
|  
 
|  
|  
+
| .
 
|- align="center"
 
|- align="center"
 
| {{Linkable Entry|Red Photon Plasma Missile}}
 
| {{Linkable Entry|Red Photon Plasma Missile}}
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| 50-2300
 
| 50-2300
 
|  
 
|  
|  
+
| .
 
|- align="center"
 
|- align="center"
 
| {{Linkable Entry|Queen's Hive Missile}}
 
| {{Linkable Entry|Queen's Hive Missile}}
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| 50-1800
 
| 50-1800
 
|  
 
|  
|  
+
| .
 
|- align="center"
 
|- align="center"
 
|  Ksaravis'ayu
 
|  Ksaravis'ayu

Revision as of 17:02, 28 April 2020

Missiles are guided projectiles: they do damage upon impacting a target, oftentimes much more than any conventional weapon of a similar Tech Level could do. Missiles are therefore a good choice for players looking to increase their damage throughput, albeit a sometimes expensive one.

To use missiles, a player must have a Missile Launcher equipped in their inventory. The launcher cannot be higher tech than the ship, and any missiles the player wishes to use cannot be higher tech than the launcher.

To use missiles, you must target an enemy and use the missile, the missiles launched will then fly at their target (or will fly around you if they cannot see the target) and attempt to hit them, if the enemy leaves the star system or is killed, the remaining missiles will self destruct. They can also be shot down from enemy fire before reaching their target, and will despawn if they reach the end of their lifespan.

Most missiles have Resistances to Mining (75%) and Radiation (100%) damage and a vulnerability to Physical (200%) damage.

See also: Base Missiles

Missile Information

Name TL Size Weight Type Damage Salvo Lifespan Energy DPE Distance Source Comments
Cadet Missile 0 Energy 375 1 200 1.875 50-100 Cadet Missile Launch Device Deals 375 splash damage over 50 range.
Zebu Missile 0 Mining 375 2 100 7.500 50-100 Zebu Missile Device N/A
Vulcaroid Missile 3 1 1,000 Heat 563 2 20 seconds 330 3.450 50-400 Ammo Crate - Vulcaroid Missile N/A.
Prototype Blue Photon Stock Missile 5 1 10,000 Energy 125 3 20 seconds 150 2.500 50-300 Ammo Crate - Prototype Blue Photon Stock Missile Deals 125 splash damage over 150 range..
Small Armor Piercing Missile 5 1 1,000 Mining 250 3 20 seconds 400 1.875 50-300 Ammo Crate - Small AP Type III N/A.
Small Kinetic Missile 5 1 1,000 Physical 83 3 20 seconds 130 1.915 50-400 Ammo Crate - Small Kinetic Type III Deals 83 splash damage over 150 range. High knockback..
Fire Opal 7 1 1,000 25 seconds 150 50-400 .
Small Entanglement Missile 7 1 3,000 20 seconds 560 50-600 . Requires 1 in Gunner Class, Requires Capital Ship
Small Incendiary Missile 7 1 1,000 Heat 83 3 20 seconds 190 1.311 50-600 Ammo Crate - Small Incendiary Type III Deals 83 splash damage over 200 range. Adds 500 visibility for 10 seconds..
Small Surgical Strike Missile 7 1 1,000 Surgical 167 3 20 seconds 410 1.222 50-600 Ammo Crate - Small Surgical Strike Type III Applies a -25% Speed debuff. Briefly adds Forced Thrust..
Small Disintegrator Missile 9 1 3,000 Radiation 500 20 seconds 430 1.163 50-900 Ammo Crate - Small Disintegrator Missile Applies a -70% Resistance debuff for 1 second.. Requires 1 in Gunner Class, Requires Capital Ship
Small Paxian Missile 9 1 1,000 6 20 seconds 910 50-600 .
Medium Kinetic Missile 10 1 2,000 Physical 125 4 20 seconds 220 2.272 50-1100 Ammo Crate - Medium Kinetic Type III Deals 125 splash damage over 350 range. Higher knockback..
Small Blue Photon Stock Missile 10 1 10,000 Energy 281 4 20 seconds 380 2.958 50-700 Ammo Crate - Small Blue Photon Stock Missile Deals 281 splash damage over 350 range..
Small Bunkerbuster Missile 10 Physical 500 1 220 2.272 50-1100 Ammo Crate - Medium Kinetic Type III Deals 500 splash damage over 350 range.
Applies -20% Shield Recovery and -20% Transference Vulnerability debuffs.
Medium Armor Piercing Missile 11 1 2,000 Mining 750 4 20 seconds 1,290 2.326 50-800 Ammo Crate - Medium AP Type III .
Small Vortex Torpedo 11 1 1,000 20 seconds 220 50-1300 . Requires 1 in Gunner Class, Requires Capital Ship
Medium Incendiary Missile 12 1 2,000 Heat 188 4 20 seconds 470 1.600 50-1500 Ammo Crate - Medium Incendiary Type III Deals 188 splash damage over 500 range. Adds 1000 visibility for 10 seconds..
Medium Surgical Strike Missile 12 1 2,000 Surgical 438 4 20 seconds 1,220 1.436 50-1500 Ammo Crate - Medium Surgical Strike Type III Applies a -33% Speed debuff. Briefly adds Forced Thrust..
Small Lancer Missile 12 1 1,000 3 20 seconds 1,250 50-1500 .
Small MIRV Rocket 12 1 1,000 Mining 1,250 3 20 seconds 3,000 2.404 50-900 Ammo Crate - Small MIRV Rocket N/A.
Tiger Missile 12 1 1,000 3 30 seconds 900 50-2000 .
Eggsile 15 2 10,000 5 20 seconds 2,000 50-2100 .
Large Kinetic Missile 15 1 3,000 Physical 350 5 20 seconds 670 2.612 50-2100 Ammo Crate - Large Kinetic Type III Deals 350 splash damage over 700 range. Even higher knockback..
Medium Blue Photon Stock Missile 15 1 10,000 Energy 1,375 3 20 seconds 1,180 3.496 50-1400 Ammo Crate - Medium Blue Photon Stock Missile Deals 1375 splash damage over 700 range..
Medium Paxian Missile 15 1 10,000 6 20 seconds 3,640 50-1400 .
Carcass Missile 16 0 10,000 7 seconds 3,650 50-1600 .
Large Armor Piercing Missile 16 1 3,000 Mining 2,175 5 20 seconds 4,030 2.699 50-1600 Ammo Crate - Large AP Type III .
Medium Vortex Torpedo 16 1 2,000 20 seconds 830 50-2400 . Requires 1 in Gunner Class, Requires Capital Ship
Zaphragi Cheetah Missile 16 1 3,000 Surgical 3,625 3 10 seconds 3,360 3.237 50-1600 Ammo Crate - Zaphragi Cheetah Missile N/A.
Flaming Lantern Missile 17 2 2,000 5 20 seconds 4,050 50-2600 .
Large Incendiary Missile 17 1 3,000 Heat 500 5 20 seconds 1,350 1.852 50-2600 Ammo Crate - Large Incendiary Type III Deals 500 splash damage over 850 range. Adds 1500 visibility for 10 seconds..
Large Surgical Strike Missile 17 1 3,000 Surgical 1,250 5 20 seconds 3,750 1.667 50-2600 Ammo Crate - Large Surgical Strike Type III Applies a -50% Speed debuff. Briefly adds Forced Thrust..
Medium Lancer Missile 17 1 2,000 3 20 seconds 4,050 50-2600 .
Medium MIRV Rocket 17 1 2,000 Mining 3,469 4 20 seconds 6,000 2.775 50-1275 Ammo Crate - Medium MIRV Rocket N/A.
Large Disintegrator Missile 19 1 3,000 20 seconds 4,650 50-3200 . Requires 1 in Gunner Class, Requires Capital Ship
Large Vortex Torpedo 19 1 3,000 20 seconds 1,450 50-3200 . Requires 1 in Gunner Class, Requires Capital Ship
Large Blue Photon Stock Missile 20 1 10,000 Energy 4,375 3 20 seconds 3,280 4.002 50-2300 Ammo Crate - Large Blue Photon Stock Missile Deals 4375 splash damage over 1150 range..
Large MIRV Rocket 20 1 3,000 Mining 5,250 5 20 seconds 12,500 3.000 50-1500 Ammo Crate - Large MIRV Rocket N/A.
Large Paxian Missile 20 1 10,000 6 20 seconds 9,840 50-2300 .
Red Photon Plasma Missile 20 1 3,000 5 20 seconds 3,940 50-2300 .
Queen's Hive Missile 21 0 2,500 1 minute 30 seconds 14,000 50-1800 .
Ksaravis'ayu 22 Physical 17,500 3 8,330 6.303 50-2700 Ksaravis'ayu Pod Inflicts target with 1 Ksaravis.
Matra Markata Prahetiayu 22 Radiation 850 5 2,530 1.680 50-4100 Matra Markata Prahetiayu Pod Applies a +100% Weight debuff. Deals 850 splash damage over 1350 range.
Visphotakapad Ksaravis'ayu 22 Physical 1,725 10 2,740 6.296 50-2700 Visphotakapad Ksaravis'ayu Pod Inflicts target with 1 Ksaravis. Deals 1725 splash damage over 1350 range.

Lore

Missiles are rumored to have been invented when a Zebucart decided to ram a Fly at flank speed, destroying both ships instantly. While the people of Hyperion claim to be the aficionados on missile technology, that Zebucart was the pioneer. After the incident, researchers began investigating the possible uses of flinging several tons of metal at another object while travelling at near relativistic speeds. Initial results were promising, as it was discovered that all test subjects were reduced to carbon wisps. However, researchers denounced the technology, claiming that it was too expensive since the missiles had to withstand the harshness of space and also propel themselves to the target. This obstacle was overcome when a valiant undergrad intern decided to pack several hundred pounds of C4 into the back of a cylinder made of reinforced graphite. The resultant explosion annihilated his home planet, but the information he gathered proved invaluable. In any case, missile launchers advanced to the point where they could use anti-matter accelerators in order to propel the missiles. The missiles then only need attitude thrusters for control, reducing costs exponentially. Since then, missile technology has exploded, and the field continues to grow with each passing year.