Difference between revisions of "Grem weapons"

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'''"Grem [[Weapons]]"''' cause reduction of control when their projectile/beam makes contact with a ship. The three basic types of Grem Weapon effects are Control Loss, Stun, and Warp Interdiction.
 
'''"Grem [[Weapons]]"''' cause reduction of control when their projectile/beam makes contact with a ship. The three basic types of Grem Weapon effects are Control Loss, Stun, and Warp Interdiction.
  
===Control Loss===
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===Forced Turn===
  
Weapons which cause the Control Loss gremlin are either Projectile Type (Ex. MagCannon), [[Seer Class|Seer]] only, or [[Base_Gear#Weapons|Base Weapons]]. However, any [[Physical]] [[Critical Hit]] damage has a chance to cause Control Loss. This type of gremlin will generally make your ship turn and/or thrust out of control.
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Weapons which cause the Forced Turn gremlin are either Projectile Type (Ex. MagCannon), [[Seer Class|Seer]] only, or [[Base_Gear#Weapons|Base Weapons]]. However, any [[Physical]] [[Critical Hit]] damage has a chance to cause a Forced Turn. This type of gremlin will generally make your ship turn and/or thrust in a random direction. Multiple continuous hits may render your ship helpless.
  
Weapons which cause Control Loss include:
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Weapons which cause a Forced Turn include:
 
* [[Weapons#Energy Weapons|Hairsprayer]]
 
* [[Weapons#Energy Weapons|Hairsprayer]]
 
* [[Weapons#Energy Weapons|Gremcannon]]
 
* [[Weapons#Energy Weapons|Gremcannon]]
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===Stun===
 
===Stun===

Revision as of 22:48, 31 October 2009

"Grem Weapons" cause reduction of control when their projectile/beam makes contact with a ship. The three basic types of Grem Weapon effects are Control Loss, Stun, and Warp Interdiction.

Forced Turn

Weapons which cause the Forced Turn gremlin are either Projectile Type (Ex. MagCannon), Seer only, or Base Weapons. However, any Physical Critical Hit damage has a chance to cause a Forced Turn. This type of gremlin will generally make your ship turn and/or thrust in a random direction. Multiple continuous hits may render your ship helpless.

Weapons which cause a Forced Turn include:

Base Weapons:

Drones:



Stun

Weapons which cause the Stun gremlin are generally Laser type. However, any Energy Critical Hit damage has a chance to cause a Stun. This type of gremlin will generally prevent turning and/or thrusting for an amount of time.

Weapons which cause a Stun:

Drones:




Warp Interdiction

Weapons which cause the Warp Interdiction gremlin are generally drones. However, any Radiation Critical Hit damage has a chance to cause Warp Interdiction. This type of gremlin will generally prevent warping through wormholes for an amount of time.

Drones which cause Warp Interdiction:




Zen of Calmness

The skill Zen of Calmness reduces the time your ship is affected by gremlins. Each level provides 1% reduction of gremlin effect time, up to 100% reduction.