Solar Panel Testing
Nap's Tests (Jan 20, 2015 - ???)
Tests are being done by equipping panels after arriving on the target distance from the Sun. While traveling between points panels are unequipped.
A second set of tests are done in a wingship, with 2 panels. Zone 1 produces 4 power,Zone 2: 3,Zone 3: 1 andZone 4: 2. Zone 5 does not produce power.
Solar Panel
Tech: 0 | Size: 3 | Weight: 8000 | Number of panels: 17 |
Sun Class | Sun physical sprite size on the furthest out zoom | Zone 1 | Zone 2 | Zone 3 | Zone 4 | zone 5 | |
Sun (L Class) (Galaxy: Undosia) | 1.7cm | Distance from sun | 0 - 1695 | 1696 - 3306 | 3307 - 4917 | 4918 - 6528 | 6529 - Max Test Distance (20500) |
Energy recharge rate | 34 | 25 | 17 | 8 | 0 |
Starting with solar panels unequipped and then equipping them, traveling away from the sun starting at distance 0 going a speed of 49 the energy recharge is 34 until a distance of about 1700, it then changes to -9. Traveling back toward the sun energy recharge changes to +9 at about 1500.
This effect is replicated at 3300 distance if the solar panels where equipped in the 1696 - 3306 zone.
Conclusion: If a ship is moving with solar panels equipped at the barrier where a drop is in recharge power instead of the recharge dropping 1 'zone' it will drop to the negative of 4th zones recharge power.
Sun Class | Sun physical sprite size on the furthest out zoom | Zone 1 | Zone 2 | Zone 3 | Zone 4 | zone 5 | |
Sun (F Class) (Galaxy: Cetus) | 2.0cm | Distance from sun | 0 - 2491 | 2492 - 4898 | 4899- 7304 | 7305- 9711 | 9712- Max Test Distance (?) |
Energy recharge rate | 34 | 25 | 17 | 8 | 0 |
Illumination on ship sprite zone at 5000 distance from sun.
Orbit of closest planet: 665. Number of planets: 8. Moons: 3. Warp Gates: 2.
Orbit of closest planet: 1393. Number of planets: 3. Moons: 3. Warp Gates: 4 (+1, w4).
In Galaxies with no suns, there are no zones.