This week’s update is going to focus on some new items that will be released with the Class Rebalance. More specifically, a set of three new super items that will be available for Berserker.
The first item available to Berserkers will be the Engagement Device. This super item comes in tech 5 and 17 varieties. By overcharging the engines and focusing an energy shield at the front of the ship, it grants the Berserker vastly increased speed and thrust, as well as immunity to knockback and critical hits — allowing them to boldly charge into the fray. The result of the massive shift of energy when the overcharge ends results in spatial concussion pulling all nearby enemies in closer! This will function as an engagement or escape item giving Berserker some needed mobility as well as a nice way to quickly establish spawn control.
The second item is the Shield Redistribution Device. This super item is available at techs 9 and 20. This device harmonizes the Berserker’s shielding systems with that of their weapons allowing them to transfer some of the damage dealt back to the Berserker in the form of shields. This effect unfortunately will cause the Berserker’s ship to become immune to other forms of shield transfer, so it will be best used in situations where one doesn’t need to rely on a Shield Monkey! This device should give Berserker’s a little bit of self-regeneration, making solo endeavors a bit more manageable for them.
Finally Berserkers will be able to obtain the Reactive Hull Explosion. This device is available at techs 13 and 22. Unlike normal super items, which can only charge via energy, the Reactive Hull Explosion can use incoming damage to charge up. This means as the Berserker takes more damage, the device will be able to be used with a higher frequency. When fully charged, the device increases the hostility of the Berserker and releases a spray of energy plasma around the ship followed by a concussion knocking all nearby enemies away. This device should give Berserkers a nice tool to help establish and keep better spawn control.
That’s it for this week’s update, I’ll be back again next week for another update! Hopefully everyone has enjoyed a look at what we have in store for Berserkers. Question and comments, as always, can be directed to the forums!