Space Clouds

Arise, Ancalagon the Black!

He breathes fire and leads an army of powerful dragons… Beware the dragon master that resides within the depths of the dragon lair!

Ancalagon the Black is a dungeon version of Timotheus the Red. The boss himself and his guards are considerably stronger, but they use almost identical scripts. If you are interested in the raw details, keep reading.

Dragonpath

 

The dungeon consists of two guard floors, which the player has to kill to be allowed entry to Ancalagon’s Lair. Since this is not an instance, we have made it so that the first gate stay unlocked for 10 minutes, and that the second gate stays unlocked for 30 minutes. This means, that if the gate is locked, no players have passed through within the last 30 minutes. If the gate is unlocked, players have passed through within the last 30 minutes. In the future, we might want to improve on this, but hopefully this will help players on determining whether there are someone in the boss room or not.

 

Dragonentrance

 

The guards that lead to the boss have short respawn times, and they hurt. Hopefully this will prevent people from camping the entrance.

Dragonboss1

And now for Ancalagon himself. Ancalagon is a Black Nightfury. He is extremely powerful, and I would recommend taking a large squad to fight him. He has several phases, so the fight itself should be quite lengthy.

Ancalagon has a 25% drop chance of dropping a Nightfury item from the same drop table that Timotheus the Red uses. To add to this, I also made a tweak crate and a holoprojector that he will drop every time he is killed. His lockout is 10 days, but the respawn is only 10 minutes.

 

Dragonboss2

Enjoy!

Server/Client Patch 1.31.2015

This is the pre reset patch. The uni reset will occur at 1PM server time (EST) (see the website frontpage for current server time)

+ Core Skill Training Revamp: We’ve added new locations to train core skills, and revamped some of the costs and requirements for the existing ones. This should make it less monotonous to train, and give more variety. We’ve also limited training to 3 in Sol, so any skill level above 3 will be trained outside Sol. The skill training that required items that could be extremely hard to obtain, were given other ways to train the skill that is always available. In addition to this, we have also updated the Lyceum Books that explains Core Skill Training to include the new locations and requirements. The missions in Sol that are related to core skills were also updated, so they work with the new locations.
+ Perilous Perilous space (see previous blog post)
* Fixed the issue with Timotheus the Red’s script
* Removed some cloaks from some low level AI that really didn’t need them
* Fixed the bug where slaves could not enter Paksapata Ekam, Dve and Tra
* Added global shouts to King Midas, Gurujana Ekam and Timotheus the Red
* Decreased the duration of vulnerability effect from unequipping a Capital Traveling Field to 10 seconds, which also decreased the warm-up time to 10 seconds
* Reduced the invulnerability aura on Uparaksana from 100% resisance to damage to 50% resistance to damage and 50% damage. This will trigger when there are other alien in the galaxy
* Increased the damage and shield on Uparaksana and similar invasion Outposts, the Uparaksana in the Sas region saw the biggest increase in damage
* Removed the Neurobound tag on Aveksaka Rift Generator
* Fixed an issue with the new T21/22 tractor blueprints not being in the right droptable
* Fixed Aveksaka in Perilous Space. They do not use grem anymore, and can not be healed by any damage types. They are also capturable as wild slaves.
* Added a new tweak and holoprojector to Ancalagon’s drop table
* Added a bunch of new tutorial events specifically for the pirate side of the Nexus if the player is not figuring out early missions
* Removed a duplicate mission on the pirate side
* Combat slaves will only start a new attack if either their master is in the same galaxy, or else they are in a galaxy owned by their team
* Removed the parasite from Stingray Laser and replaced it with -25% range and speed tweaks on the weapon itself to prevent it being too powerful
* Fix for the uni map loading speed
* Fixed a bug with tractors where they could be activated despite the target being disrupted.
* new code to help catch and fix client freezes. If your client freeze, wait about 10 seconds and a window should popup about a deadlock being detected. It will generate a starsonata.dmp same as if you crash. Send me that to dmpfile@starsonata.com and hopefully we can fix them all
* one rare occurence (less rare when multiclienting) of a freeze was fixed on the client

Perilous Perilous Space: Are you guys ready to face madness?

Hey everyone! I’m super thrilled to present some more screenshots of Perilous Perilous Space to you guys. In this blog post I’ll show you some of the challenges you can expect to encounter in Perilous Perilous Space. In the words of a wise man: “Prepare for battle!”

Moonfighters

One major faction are the moonfighters. They are Selenites and Lunarians, who have sworn to protect the various moons in Perilous Perilous Space. They are extremely hostile to any Terran lifeforms. Some moonfighters roam around in the various galaxies and some were set to guard the several dungeons in Perilous Perilous Space.

Moonfighters2

Lunarians and Selenites are fighting side by side. They have sworn to drive any Terran lifeform out of Perilous Perilous Space, so their moons can be left alone from the Terran machinery.

Cyborgs

The moonfighters aren’t the only ones with a strong hate towards Terran factions and Earthforce. In Perilous Perilous Space, there are also cyborgs. These were initially designed and developed by Earthforce scientists, but somewhere in the process they got corrupted, they were dumped in outer space and left to rust and rot. What Earthforce scientists didn’t predict was that these corrupted lifeforms were able to survive in outer space. They survived, and multiplied, and developed their own unique ships and technologies.

 

Cyborgs2

The Corrupted Cyborgs consist of four standard ships and two advanced ships.

Birds2

Now, let’s visit some of the less common AI you will face. Like Perilous Space, there are also birds o’ prey present in Perilous Perilous Space. The Harrier and the Caracara strike from above, and take down any prey who doesn’t move out of the way fast enough.

Birds1

And that UrQa there? Oh yes, that is an UrQa capital ship. This UrQa capital ship was once a great commander of the UrQa, but due to conflicts within the UrQa, it was banished from the rest of the UrQa fleet. It now roams around in Perilous Perilous Space, angry and upset, but it has not forgotten the arts of UrQa warfare…

Kalthi

And there is also room for one more faction, which you all know from before. Let me take you guys back in time. The Kalthi are ancient, they were wiped out by the UrQa. Kalthi are advanced fighters, specialized in warfare, but nobody saw much of their presence, since the Paxians reported that the Kalthi expeditions were destroyed. However, the Paxians didn’t look in the farthest corners of the universe. The Kalthi were able to establish a Kalthi Outpost somewhere in Perilous Perilous Space, a place where they could rebuild and try to regain communication with the Kalthi in Hyperion. However, due to extreme distances, the Kalthi have not been able to reach Hyperion, and most expeditions have been destroyed by the UrQa, and so they are hesitant to establish communication until they know for sure that they can safely reach Hyperion. Until then, the Kalthi are very aggressive towards any unknown lifeforms that enter the Perilous Perilous Space, as they fear that the UrQa are sending spies, possibly disguised as other lifeforms, in an attempt to find out why there were Kalthi expeditions sent from outer space towards Hyperion.

Kalthi2

Now, it is up to you guys, noble Sonatians, to see if you actually dare to enter the Perilous Perilous Space. Gear up your strongest ships, prepare your fleets, and get ready to face… MADNESS.

Weekend Event: Global XP Boosts

This weekend we are adding Global XP Boosts into Perilous Space. Each one will trigger a +5% XP for everyone in the game for 30 minutes. There are 40 randomized spawners, and the effects stack, so if people manage to collect all 40 at once, there will be a bonus of 200%. The only caveat, is that each account can only have one boost active at once, so you will need 40 different people in order to stack 40 boosts simultaneously.

XP Boost Weekend Screen

There’s a bug in the text, where when you trigger it, it says the total boost is currently 0%, but when you log in, there is a message stating the correct amount, and when you get XP, it tells you correctly how much additional bonus XP you get.

I’ll start you guys off with a special boost that adds 25% for one hour.

Teaser preview: Perilous Perilous Space

Hey everyone! As some of you might have noticed, I’ve started doing more content development lately, and not so much bug support. Recently I’ve finished quite a lot of content additions, but one major content addition that was voted up on the player suggestions was to make a Perilous Perilous Space. So, let me give you guys a small taste of what it will be like.

Perilous Perilous Space will be an extension of the current Perilous Space, and all galaxies above Danger Factor 400, up to Danger Factor 500 will be considered Perilous Perilous Space. I must warn you however, the AI you will face in here will give you guys a serious fight – so prepare to spend some time in your escape pods!

kalthideployera

There will be three new major factions, these make up the majority of all ships. However, there will be a nifty variety of different AI flying around, and I’ve also added in some roaming bosses. I’m not going to reveal too much about what is obtainable and not, but there will be a lot of rewards coming from roaming AI, and the roaming bosses will also be represented with their own dungeon versions and their own unique drops. Which brings me to the next part: dungeons.

Dungeons will now be a lot harder. However, most of the loot in these dungeons will be new additions, and will be high-end loot, like it was suggested by some players. We’re moving some pretty powerful items into these dungeons, and we will probably expand this mid-universe if needed. We want these dungeons to feel exclusive and unique, so we might just do some extra tweaking to them… You’ll see next universe I guess! :)

The most important part for us – management wise – is to make sure the universe generates the right danger factors and the dungeons, so they behave the way we want them to for the entire universe. There are some things we can add mid-universe, and since this project is based upon volunteer developer work, it has been short on time.

I hope you guys are looking forward to it, and you’re all welcome to come and play with my new lovely minions when the new universe has launched! Moahahahaha… :)

Universe Reset

The universe is becoming unstable. It is expected to collapse into a big crunch January 31. All deployed bases and drones will be lost, but out of the crunchy ashes, a new big bang will erupt and a new universe will be born. All ships will somehow survive and be able to quickly colonize this new universe for the glory of … whoever happens to colonize it the greatest.
temple_wormhole
Expect to see some “Perilouser Perilous Space” amongst other additions.

Server Patch 1.13.2015

Server Patch 1.13.2015

* Fixed most advanced class subskills effecting bases and other things they shouldn’t have.
* AI Drones will no longer count towards the temp drone limit
* Galaxies at risk of being cut off will now send a message to team chat.
* Drones that have no owner and are both destroyed and irradiated will be automatically deleted (this is normally impossible, and should delete the remaining bugged Electric Eel drones) Oops, looks like we were overly cautious here (automatic deletion is scary) and not all the bugged drones were deleted, we’ll get the rest in a future patch.
* Fixed a bug where you could not invite someone to the squad in instances with the default limit of 10
* BvB off outposts is now fixed.
* The bug where outpost drones would go unowned shortly after owning a gal is now fixed.

Admins Defiance

Some of us admins are tired of you guys killing everything so easily, so we’ve gotten together and built up a galaxy of bases in Porellis in Perilous Space. This galaxy has been set to allow placement of user bases. We challenge you to take us down!
Admin Galaxy

There is no gear on any of these bases that normal players don’t have. And I only have, like, 30 Station Mastery skill, I swear. And just one pet helping to guard the galaxy.

5 Tarnished Imperial Chests will be awarded to anyone listed as the killer of any of these bases in their black box reports.

List of new skins

I have been collecting various skins that have been posted on the forums at various places, as well as creating new skins myself. In this latest client and server patch, here is a list of new skins that players will be able to use. This list is in alphabetical order of skin name, with columns specifying the ship/s that the skin applies to (some skins will work on multiple ships), and what the account name of the creator of the skin is.

The skins  Earthforce Police Battlecruiser,  Earthforce Police Battleship, Earthforce Police Cruiser, Earthforce Police Destroyer,  Earthforce Police Dreadnought,  Earthforce Police Zebra, HM1080, Rainbow-imizer and Rainbow-imizer+ have animations on them, and the images below corresponding to those ships have a link to a GIF file where you can see the animation that is featured in the skin. All of the areformentioned skins’ animations play continuously through a loop, the animation for the HM1080 plays when a weapon is first used after undocking, and resets once docked again.

The skins except from Adamantiumized Samgrahak’ayu, Ember Vazi, Frozen Zeus, Hybridized Black Paxian Battle Frigate, and the Neon Machine + may have their engine mounts not appearing correctly where they should be; I do not know if the problem was fixed in the latest client and server patch, but I will tell you when it does get fixed if it has not been already. The Zebucart Mark 2 skin I believe appears approximately 3% smaller than it should be on the ships, due to the volcom model being scaled to the size of the ships the skin applies to; this is something that I will try to fix.

I plan to add more skins in the future, such as a skin for the Battle Sphere and Singularity sphere that changes their model to have a slightly cubic shape compared to what they are now, and a skin for the Wattage and Resistance each that replaces the glowing spheres on the back of the ships with a miniature version of a star that is seen in the galaxies in Star Sonata. Also, any players who have not received a free copy of the skin that they designed that is currently in the game please send me a forum pm.

 

Skin name Image of skin Ship/s that the skin can be used for Account name of creator of skin
 Adamantiumized Samgrahak’ayu  adamantiumizedsamgrahakayu  Samgrahak’ayu  xcrunner5
 Earthforce Police Battlecruiser  earthforcepolicebattlecruiser  Earthforce Battlecruiser  egrosphere
 Earthforce Police Battleship  earthforcepolicebattleship Earthforce Battleship   egrosphere
 Earthforce Police Cruiser  earthforcepolicecruiser  Earthforce Cruiser  egrosphere
 Earthforce Police Destroyer  earthforcepolicedestroyer  Earthforce Destroyer  egrosphere
 Earthforce Police Dreadnought  earthforcepolicedreadnought  Earthforce Dreadnought  egrosphere
 Earthforce Police Zebra  earthforcepolicezebra  Zebra  egrosphere
 Ember Vazi  embervazi  Vaziayu  Sk1rm1sh
 Frozen Zeus  frozenzeus  Zeus Throne grimer 
 Hephaestus Machine Frame  hephaestusmachineframe  Hephaestus Machine  egrosphere
 HM1080  hm1080  Hephaestus Machine thecrazygamemaster (combat mode animation made by egrosphere) 
 Hybridized Black Paxian Battle Frigate  hybridizedblackpaxianbattlefrigate Paxian Battle Frigate  joku1999
 Neon Machine +  neonmachine+  Hephaestus Machine+  Tomzta09
 Rainbow-imizer  rainbow-imizer  Equanimizer, Equaminizer  egrosphere
 Rainbow-imizer+  rainbow-imizer+  Equanimizer+  egrosphere
 Zebucart Mark 2  zebucartmark2  Zebucart, Zebucart+, Advanced Zebucart, Oversized Zebucart, Micro Zebu  egrosphere
 Zebu Master Mark 2  zebumastermark2  Zebu Master, Zebu Master+  egrosphere

 

Server/client Patch 12.24.2014

Server/client Patch 12.24.2014

+ Added Warp Beacons to Staff Quarters and Temple Grounds
+ Removed Common items from the base Friedman in Free Market
* Fixed the issue with DPE on Molten Chain
* Made 5 new T21-T22 tractors
* Added in another mission chain for tweaks to Junkyard
* Added Blueprints for new T21 and T22 tractors
* Added 18 new Neurotweaks
* Don’t automatically complete a mission if the user is in a pod
* Changed it so that you can always attack enemy bvb kits in gals your team owns, even if your HQ is dead.
* Removed Astral Travel from various space stations
* Field Generator items now have to “warm up” after you equip them for an amount of time equal to the length of the longest aura that they bestow. For most, this is about 1 second. This is to prevent people from rapidly cycling through a bunch of different field generators in order to get the effect of multiple ones at the same time.
* Changed rules for deploying drones so that they no longer get block
* Multiple crash fixes and performances improvements both server and client

And offcourse, this patch also include the new xmas letters and some other xmas related things