Difference between revisions of "Level"

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(Level Names)
(Level Names)
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=== Level Names  ===
 
=== Level Names  ===
  
You receive a new level name at each level that is a 2.5th power of an integer (e.g. 1^2.5=1, 2^2.5=6) up to an unknown highest level name. You have to [http://www.starsonata.com/tradingbay/login.html subscribe] to gain more levels than 1000.  
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You receive a new level name at each level that is a 2.5th power of an integer (e.g. 1^2.5=1, 2^2.5=6) up to an unknown highest level name. You have to [http://www.starsonata.com/tradingbay/login.html subscribe] to gain more levels than 2000.  
  
 
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Revision as of 20:00, 17 June 2013

A level is one unit of advancement in Star Sonata. You gain one level every time you accumulate 1000 Experience points. Each time you level you gain 5 Skill points. For AIs, levels are either determined by their gear or are preset.

Level Names

You receive a new level name at each level that is a 2.5th power of an integer (e.g. 1^2.5=1, 2^2.5=6) up to an unknown highest level name. You have to subscribe to gain more levels than 2000.

Level Name
0-1 Pathetic
2-5 Poor
6-15 Harmless
16-31 Mostly Harmless
32-55 Mediocre
56-88 Middling
89-129 Decent
130-181 Fair
182-243 Average
244-316 Above Average
317-401 Respectable
402-498 Shodan
499-609 Competent
610-733 Champ
734-871 Dastardly
872-1024 Fearsome
1025-1191 Ferocious
1192-1374 Dangerous
1375-1573 Deadly
1574-1788 Meijin
1789-2020 Master
2021-2270 Destroyer
2271-2536 Conqueror
2537-2821 Maestro
2822-3125 Juggernaught
3126-3446 Titan
3447-3787 Olympian
3788-4148 Elite
4149-4528 Super Elite
4529-4929 Super-Duper Elite
4930-5350 Ludicrous