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  • .... The tech of the ship denotes the level of [[Piloting]] required to pilot the ship. ...uy the skin for by the Barf's Paint and Bodyworks menu at the top right of the Ships tab.
    321 KB (37,537 words) - 16:27, 10 December 2025
  • ...are generally used to blow things up. From the original ion peashooter to the magnificent "Titan" weapons, you can obtain many of them from [[Space stati ...''E''' key. [[Multifiring]] is a skill which allows you to shoot more than one weapon at a time.
    312 KB (30,090 words) - 03:57, 17 December 2025
  • ...uick regeneration (eg Biowall). Be aware, the higher the regen, the higher the electrical costs. *'''TL''' is the Tech level in [[Shielding]] skill required to use the shield.
    97 KB (9,704 words) - 03:58, 17 December 2025
  • '''Drones''' are independent attack platforms requiring the skill [[Drone Deployment]] to use. Without special skills, by default you c ...o defend bases and trade bots. These can have augmenters put into them via the [[Astral Injection]] skill, making them more powerful.
    194 KB (19,956 words) - 03:59, 17 December 2025
  • ...mple termite mound, wreak havoc on entire star systems. Many a station has fallen to these insatiably hungry pests. Most termites belong on team [[Grubbies]] ...xtractors, gear, items, and credits. Termites provide the PvE risk part in the phrase "High-Risk, High-Reward" as owned galaxies cannot be attacked by pla
    5 KB (805 words) - 18:16, 15 November 2024
  • *'''TL''' is the Tech level in [[Engine]] skill required to use the engine. *'''Thrust''' determines how quickly the engine will get you to top speed.
    72 KB (7,331 words) - 13:50, 10 December 2025
  • ...Some overloaders have a chance to fail each second which causes damage to the active weapons. ...however, the failure rate per second over a long period of time will match the listed value.
    41 KB (4,238 words) - 03:59, 17 December 2025
  • See Also: [[Augmenter tables]] for the old table page format. ...ive ones. Ships can have between 1 and 5 augmenters equipped, depending on the type of ship.
    368 KB (47,704 words) - 03:56, 17 December 2025
  • ...that is equal in or higher tech than the drone controller's tech, and only one may be equipped at a time. Drone Controllers require [[Astral Injection]] t ...ne Controllers can be turned into two possible actual drone controllers at the [[Serengeti Blockade]].
    12 KB (1,281 words) - 01:50, 31 August 2025
  • ...rs out here recently started receiving some odd signals, signals common to the process of wormholes being formed. ...reat issue to us here! The readings suggest this new wormhole, if there is one;
    19 KB (2,863 words) - 08:51, 20 June 2020
  • Not finished yet, putting them in daily as i finish the missions == The Doghouse ==
    9 KB (1,465 words) - 13:41, 20 February 2023
  • ...ordial Light, the '''Celestial Encampment''' connects the Kalthi Depths to the [[Empyrean]] layer. Here you find the missions required to obtain T23 skills as well as many of the blueprints needed to develop Empyreal and Celestial gear.
    11 KB (1,311 words) - 16:50, 7 September 2025
  • ...iting the description/actions/notes column, make sure you only edit within the span there --> The number of superitems you can equip depends on your ship's hull type
    171 KB (20,790 words) - 04:35, 16 November 2025
  • ...| 2|| 159|| 65|| 65|| || || || || || || || || || Stand down in the name of the law! ...| 2|| 331|| 95|| 95|| || || || || || || || || || Stand down in the name of the law!
    316 KB (17,790 words) - 16:20, 6 December 2025
  • == The Celestial Hand == |Name = The Celestial Hand
    18 KB (2,550 words) - 07:50, 6 December 2023