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  • More work on per-pixel lighting today. For those who know a thing or two about lighting mathematic Today I started on per-pixel lighting. I am supposed to go ahead and implement bumpmapping, rim lighting
    9 KB (1,590 words) - 02:49, 30 May 2009
  • 2018·04·22 by pixel
    81 KB (11,510 words) - 05:57, 25 March 2023
  • ...position of the wormhole, in this case it's 1000 pixel to the right, 2000 pixel to the top -->
    8 KB (1,283 words) - 07:31, 9 April 2011
  • 2016 became a developer known as Pixel and did all sorts of wonderfully good and bad things! Added Twisted, new sh
    7 KB (1,260 words) - 16:35, 3 February 2021