Grem weapons
From Starsonata Wiki
"Grem Weapons" cause reduction of control when their projectile/beam makes contact with a ship. There are 5 types of Gremlins. They are Freeze, Thrust, Turn, Dock, and Jump. Most weapons use a combination of these 5. Freeze prevents turning, Thrust causes forced thrust, Turn makes your ship turn in random directions, Dock prevents docking, amd Jump prevents warping.
Freeze
Base Weapons:
Drones:
Thrust
Weapons:
- Anterolateral Thoracotomy Laser
- Gremcannon
- Gremconjuror
- Greminvoker
- Hairsprayer
- Prognosticator Cylinder
- Transmyocardial Revascularization Laser
Base Weapons:
AI Only:
- Mad Scientist's Batty Bat
Drones:
Forced Turn
Weapons:
- Anterolateral Thoracotomy Laser
- Gremcannon
- Gremconjuror
- Greminvoker
- Hairsprayer
- Prognosticator Cylinder
- Transmyocardial Revascularization Laser
AI Only:
- Mad Scientist's Batty Bat
Drones:
Dock
Drones:
Jump
Weapons:
AI Only:
- Facehugger's Face Hugger Acid Spit
Drones:
Zen of Calmness
The skill Zen of Calmness reduces the time your ship is affected by gremlins. Each level provides -1% reduction of gremlin effect time at a diminishing rate, up to -63.39% duration reduction. (0.99^100)