Team Score

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Revision as of 15:14, 20 March 2008 by Simon (talk)

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The team score is one measure of how successful a team is.

The team score is a compilation of a number of other scores. Each individual score is a comparison to the top team in that category. For example, the team with the highest team-funds would have a wealth score of 100 points. If second-place team has a wealth score of 74, their team funds are 74% of the top team's team funds.

  • Wealth - Sum total of team funds and personal funds of team members.
  • Stations - Based on number and strength of bases.
  • Member Strength - Average Level
  • Age - Recently capped at 2 months (only limits the effectiveness of running for emperor on a recently reformed team).
  • Trading - Combined all trading scores into one
  • Loyalty - Total effective days (capped at 30) of loyalty weighted by level. (leaving a team shouldn't impact this as negatively as before, let me know if it does) This is sort of a merge between age and member strength.
  • Ownership - Count of the number of owned galaxies.
  • Glory - PvP rank
  • Population - Total population of all owned colonies
  • Mining - Total value of scooped mined goods
  • Deadliness - Total level of AI kills

Deadliness, Trading and Mining all decay over time so that something your team did months ago doesn't affect your stats today.

Stations score is based exclusively on the tech of bases a team deploys. It is not an average, so the more bases of a higher tech that a team deploys, the higher their score. The current formula is the sum of all the cubes of the tech of the bases deployed by the team. So if the team has a tech 1 base, 2 tech 3 bases and 5 tech 4 bases, that is 1 + 2(9) + 5(16) = 99 points.

The admin Julian provides another example.

"This code allows for higher tech bases using the same number of slots to always give more stations score.

Station management twenty will give a person four tech twenty and one tech nine base. That will give 32729 points to the stations score. If you choose to go with lower tech stations, five achilles bases will fill the same amount of slots, but will only give you 29160 points."

Notes about loyalty and mining from Hal:

"The value of a commodity is the base number you would get when adding that commodity to an AI base, some commodities are worth much more than others.

You can increase your loyalty by having more high levels stay on your team for an extended period of time."