Fighter Bays

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Missile FighterBays.png

Fighter Bays are used to launch Fighters to attack targets. You need the Equipment skill to equip it and the tech of the fighter bay cannot be higher than the tech of the ship it's being equipped to, and the fighters you use cannot be higher tech than the fighter bay you have equipped. Fighter bays do not work on bots.

TL Name Size Weight Fighters Launch Speed Bonuses Restrictions Source Description
0 Dharak'ayu 1 10,000 2 1 Can't unequip, Can't remove, Size 0 when equipped, Requires Light Fighter Rajanicar'ayu, Vacohar'ayu, inbuilt If you only knew how gross this was.
0 Nexus Fighter Bay 50 10,000 1 2 +1% damage Unobtainable A crude ship attachment. Can launch fighters.
3 Vulcanite Lava Tube 53 11,590 1 2 +1% damage Vulcan drop The vulcanite way to launch fighters.
4 Freighter Fighter Bay 54 12,160 1 2 +1% damage Requires Freighter East Vindia -- 2,000,000 A crude hole drilled in the side of your ship
4 Streamlined Freighter Fighter Bay 54 14,320 1 1 +1% damage Requires Freighter Streamlined Freighter Fighter Bay Blueprint At last, a proper launch facility
5 Prototype Capital Fighter Bay 60 16,000 2 2 +2% damage Requires Capital Ship AI Base -- 5,000,000 Launch Fighters!
7 Freighter Fighter Bay II 57 13,990 1 2 +1% damage Requires Freighter East Vindia tradein A crude hole drilled in the side of your ship
7 Stock Fighter Launch Tube MK I 57 13,990 1 2 +1% damage Blue Photon Subspace Facility -- 4,000,000 A Blue Photon BP-L3760F fighter launch device.
7 Streamlined Freighter Fighter Bay II 58 18,120 1 1 +1% damage Requires Freighter Streamlined Freighter Fighter Bay II Blueprint At last, a proper launch facility
8 Ishi'ka Qo 64 40,720 2 1 +6% damage, +52% resistances, +26% speed Requires Capital Ship Mira drop Ishikaa? Qu'ishi qu'ukuk Qo
9 Vega Fighter Bay 68 46,720 2 1 +4% damage, +164% shields Can't remove, Requires Capital Ship Pax Vega inbuilt Paxian fighter supremecy.
10 Capital Fighter Bay 74 39,600 2 1 +2% damage Requires Capital Ship Capital Fighter Bay Blueprint Launch Fighters!
10 Freighter Fighter Bay III 60 16,000 1 2 +1% damage Requires Freighter East Vindia tradein A crude hole drilled in the side of your ship
10 Starter Capital Fighter Bay 70 24,000 2 2 +2% damage Requires Capital Ship Beta Antares, East Vindia, Blue Photon Subspace Facility -- 20,000,000 Launch Fighters!
10 Streamlined Freighter Fighter Bay III 62 22,400 1 1 +1% damage Requires Freighter Streamlined Freighter Fighter Bay III Blueprint At last, a proper launch facility
11 Stock Fighter Launch Tube MK II 61 16,710 1 2 +1% damage Blue Photon Subspace Facility -- 6,000,000 A Blue Photon BP-L4443F fighter launch device.
12 Bear Fighter Bay 74 63,280 2 1 +4% damage, +50% range Requires Capital Ship Jungle drop Don't mess with Bear.
12 Elephant Fighter Bay 62 32,320 1 1 +2% damage, +82% shields Requires Freighter Jungle drop Stampede!
12 Freighter Fighter Bay IV 62 17,440 1 2 +1% damage Requires Freighter East Vindia tradein A crude hole drilled in the side of your ship
12 Streamlined Freighter Fighter Bay IV 64 25,360 1 1 +1% damage Requires Freighter Streamlined Freighter Fighter Bay IV Blueprint At last, a proper launch facility
13 Capital Fighter Bay II 81 52,120 2 1 +2% damage Requires Capital Ship Capital Fighter Bay II Blueprint Launch Fighters!
13 Starter Capital Fighter Bay II 76 29,760 2 2 +2% damage Requires Capital Ship Beta Antares, East Vindia, Blue Photon Subspace Facility-- 30,000,000 Launch Fighters!
14 Freighter Fighter Bay V 64 18,960 1 2 +1% damage Requires Freighter DG Drop A crude hole drilled in the side of your ship
14 Primal Bear Fighter Bay 78 75,520 2 1 +4% damage, +50% range Requires Capital Ship Primal Bear Fighter Bay Blueprint Don't mess with Primal Bear.
14 Streamlined Freighter Fighter Bay V 66 28,480 1 1 +1% damage Requires Freighter Streamlined Freighter Fighter Bay V Blueprint At last, a proper launch facility
15 Gamma Fighter Bay 65 19,750 1 2 +1% damage Can't remove, Requires Heavy Fighter Space Blue Gamma inbuilt Detach components of your ship to fight separately
16 Capital Fighter Bay III 88 66,320 2 1 +2% damage Requires Capital Ship Capital Fighter Bay III Blueprint Launch Fighters!
16 Dark Fighter Bay 66 41,680 1 1 +2% damage, +82% radar Can't remove, Requires Freighter Dark Freighter, Dark Freighter+ inbuilt A dark hole in the side of your ship
16 Freighter Fighter Bay VI 66 20,560 1 2 +1% damage Requires Freighter East Vindia -- 64,000,000 A crude hole drilled in the side of your ship
16 Starter Capital Fighter Bay III 82 36,240 2 2 +2% damage Requires Capital Ship Beta Antares, East Vindia, Blue Photon Subspace Facility -- 50,000,000 Launch Fighters!
16 Streamlined Freighter Fighter Bay VI 69 32,080 1 1 +1% damage Requires Freighter Streamlined Freighter Fighter Bay VI Blueprint At last, a proper launch facility
17 Capital Fighter Bay IV 90 71,200 2 1 +2% damage Requires Capital Ship Capital Fighter Bay IV Blueprint Launch Fighters!
17 Shrimp Multibay 67 21,390 1 2 +1% damage Can't remove, Requires Heavy Fighter Shrimp, Shrimp+, Hybridized Shrimp inbuilt Launch little sea stuffs at your enemies in space
17 Starter Capital Fighter Bay IV 84 38,560 2 2 +2% damage Requires Capital Ship Beta Antares, East Vindia, Blue Photon Subspace Facility -- 80,000,000 Launch Fighters!
18 Madman Fighter Bay 68 46,720 1 1 +2% damage, +82% shields Requires Freighter Mad Scientist drop Launches fighters, mad fighters
19 Capital Fighter Bay V 95 82,200 2 1 +2% damage Requires Capital Ship Capital Fighter Bay V Blueprint Launch Fighters!
19 Starter Capital Fighter Bay V 88 43,440 2 2 +2% damage Requires Capital Ship Beta Antares, East Vindia, Blue Photon Subspace Facility -- 130,000,000 Launch Fighters!
20 Assault Behemoth Launch Bay 68 50,800 1 1 +3% damage, +26% range, +12% speed Can't remove, Requires Freighter Assault Behemoth, Assault Behemoth+ inbuilt Charge!
20 Bunny Warren 90 118,000 2 1 +4% damage, +50% range Requires Capital Ship Easter Missions Get those bunnies out fast!
20 Capital Fighter Bay VI 98 88,400 2 1 +2% damage Requires Capital Ship Capital Fighter Bay VI Blueprint Launch Fighters!
20 Mastodon Fighter Bay 86 113,200 2 1 +6% damage, +52% resistances, +26% speed Can't remove, Requires Capital Ship Mastodon, Hybridized Mastodon inbuilt Command the power of the Imperial Fleet!
20 Qu'ishi Quu Qa 70 52,000 1 1 +2% damage, +25% resistances Requires Freighter Qokujiii Qa'ik drop UrQa fighter deployment facility
20 Starter Capital Fighter Bay VI 90 46,000 2 2 +2% damage Requires Capital Ship Beta Antares, East Vindia, Blue Photon Subspace Facility -- 250,000,000 Launch Fighters!
21 Fighter Honeycomb 68 52,840 1 1 +3% damage, +26% range, +12% speed Can't unequip, Can't remove, Size 0 when equipped, Requires Light Fighter Queen Wasp inbuilt A honeycomb containing fighter cells.
21 Greenish Battleship Fighter Bay 100 94,000 2 1 +2% damage Can't remove, Requires Capital Ship Greenish Battleship Launch them fighters
21 Hephaestus Launch Bay 71 54,730 1 1 +2% damage, +25% resistances Requires Freighter Pretender Hephaestus drop Metals and manhours forged into a fighter bay of Olympian proportions
21 Solarian Fighter Bay 100 94,000 2 1 +2% damage Requires Capital Ship Solarian Fighter Bay Blueprint, Stellation drop Solar power giving life to fighters
21 Wasp Launcher 87 119,620 2 1 +6% damage, +175% shields, +26% speed Can't remove, Requires Capital Ship Honey Comb inbuilt Buzz to victory!
21 ZebuMaster Fighter Bay 92 125,920 2 1 +4% damage, +164% shields Can't remove, Requires Capital Ship Mulligan's Zebu Titan inbuilt Fear the Zebus
21 Zeus Fighter Bay 100 94,000 2 1 +2% damage Requires Capital Ship Pretender Zeus drop Launch them fighters
21 Zeus's Launch Tubes 85 152,800 2 0.5 +8% damage, +56% range, +188% shields Can't remove, Requires Capital Ship Zeus Throne, Zeus Throne+ inbuilt Rule from on high
22 Coronae Launch Pods 102 99,760 2 1 +2% damage Requires Capital Ship Paxian Front tradein -- 5 Allied Commendations A technologically advanced Paxian launch system.
22 Dark Cyborg Fighter Bay 69 55,540 1 1 +3% damage, +26% resistances, +87% shields Can't remove, Requires Freighter Dark Cyborg Freighter inbuilt A series dark holes in the side of your ship.
22 Honey Striker Spitter 87 163,120 2 0.5 +8% damage, +56% resistances, +28% speed Can't remove, Requires Capital Ship Twisted Honey inbuilt Launch the Squadrons!
22 Ishi'ka Qa 87 163,120 2 0.5 +8% damage, +56% resistances, +188% shields Can't remove, Requires Capital Ship UrQa'qa Qu'ishi Qa inbuilt Ishi'ka Qa
22 Kalthi Inbuilt Capital Tri-Bay 0 10,000 2 1 -50% damage Can't remove, Requires Capital Ship Kalthi Armored Commander, Kalthi Commander, Kalthi Wrathful Commander inbuilt A fighter bay built into the Kalthi Commander. It can be disabled and replaced at will.
22 Sahvika Dhraka 89 127,480 2 1 +6% damage, +52% resistances, +26% speed Requires Capital Ship Subspace drop If you only knew how gross this was.
22 Stinger Micro Fighter Bay 0 10,000 1 1 -50% shields Can't remove, Requires Light Fighter Kalthi Wrathful Stinger inbuilt A fighter bay built into the Kalthi Stinger. It can be disabled and replaced at will.
22 Twisted Launcher 89 127,480 2 1 +6% damage, +52% range, +175% shields Requires Capital Ship Prejudice tradein -- 15 Twisted Tokens Launch the Squadrons!
22 Vazi Dhraka 94 134,080 2 1 +4% damage, +24% speed Requires Capital Ship Subspace drop If you only knew how gross this was.
22 Zarkara Dhraka 69 55,540 1 1 +3% damage, +26% range, +87% shields Requires Freighter Subspace drop If you only knew how gross this was.
23 Celestial Stellar Hanger 96 142,480 2 1 +4% damage, +50% range Requires Capital Ship Celestial Stellar Hanger Blueprint A constellation of stars shines brighter still.
23 Empyreal Star Hanger 105 106,600 2 1 +2% damage Requires Capital Ship Celestial Boss Drop A single star shines brightest in the void.
23 Luminous Coadjutant Distribution Platform 89 173,760 2 0.5 +8% damage, +56% range, +188% shields Requires Capital Ship Luminous Coadjutant Distribution Platform Blueprint Send them to the stars
23 Red Hanger 91 135,580 2 1 +6% damage, +52% resistances, +26% speed Requires Capital Ship Captain Redbeard drop Red Rogue technology refit by the Operative's, meant to harness technology from elsewhen.