BvB

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BvB is the abbreviation of "Base vs. Base". It often refers to when bases are built within the same galaxy by opposing teams. In order to destroy enemy bases, players may use their own team's bases to aid them in the destruction of the opposing base. Note that the normal Player vs. Player level restrictions apply to BvB as well.


Required to BvB

  • Active war against target team.
    • 1 hour wait after declaration
    • Must have sufficient Warmongering team skill
  • An owned adjacent galaxy to the target.
  • A team score of at least bvbscore (default = 50).

Note: These conditions also determine when you may deploy a Small Warp Beacon in a galaxy owned by a different team and fleet-transwarp to that beacon.


Number of Kits Allowed

  • At least 1 kit as soon as BvB conditions are met.
  • Five kits if you have owned any one adjacent galaxy for the past bvbOwnerTimer minutes (default = 1 day).
  • An extra five kits for every active Base Amplifier you own in any galaxy adjacent to the target (galaxy does not have to be owned to count the amplifiers). It takes 3 days to construct an Amplifier and you can only have one on each base.

A Galaxy becomes unowned

  • The server periodically checks the galaxy and finds that the owning team does not hold any living bases in the galaxy,
  • The galaxy does not contain a living teamed outpost and is not connected to the owning team’s HQ via a chain of owned galaxies.


A station becomes abandoned when

  • It has received lethal damage of radiation type (also enters destroyed state).
  • It has been destroyed for 5 days.
  • It has been out of rations for 3 days.
  • It is a BvB kit that has been alive for 12 hours and cannot be converted to a standard kit. I believe this can either happen if the owner lacks standard base slots or the galaxy is owned by a different team.
  • Its position is more than 30k the nearest solar body or wormhole -- but only after a timer has elapsed. You also cannot deploy a base in the first place if it would be more than 30k from the nearest solar body or wormhole.

Lockdown

  • Lockdown starts for the defending team on death of a defending base and an attack team's kit is present in the galaxy. This results in a 2 hour lockout against the defending team laying additional drones or bases.
  • The defenders cannot repair or commandeer abandoned bases either.
  • The defenders also cannot unown the galaxy that is under lockdown.