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Achilles Assault Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
18
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
64,000
|
infinite
|
infinite
|
Items Produced
|
Achilles Assault Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 64,000,000
- Metals: 64,000
- Achilles Firing Augmenter: 1
- Achilles Recovery Augmenter: 1
- Promethium: 64
|
- Promethium: 640
- Titanium Sheet: 64
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Achilles plans
|
Achilles Assault Augmenter Z Blueprint
|
Tech
|
Size
|
Weight
|
18
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
640,000
|
infinite
|
infinite
|
Items Produced
|
Achilles Assault Augmenter Z
|
Initial Materials
|
Periodic Materials
|
- Credits: 64,000,000
- Metals: 640,000
- Achilles Assault Augmenter: 2
- Promethium: 640
|
- Promethium: 6,400
- Titanium Sheet: 128
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Achilles plans
|
Achilles Barricade Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
18
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
64,000
|
infinite
|
infinite
|
Items Produced
|
Achilles Barricade Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 64,000,000
- Metals: 64,000
- Achilles Electric Augmenter: 1
- Achilles Shield Augmenter: 1
- Promethium: 64
|
- Promethium: 640
- Titanium Sheet: 64
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Achilles plans
|
Achilles Barricade Augmenter Z Blueprint
|
Tech
|
Size
|
Weight
|
18
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
640,000
|
infinite
|
infinite
|
Items Produced
|
Achilles Barricade Augmenter Z
|
Initial Materials
|
Periodic Materials
|
- Credits: 64,000,000
- Metals: 640,000
- Achilles Barricade Augmenter: 2
- Promethium: 640
|
- Promethium: 6,400
- Titanium Sheet: 128
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Achilles plans
|
Achilles Capacity Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
18
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
32,000
|
infinite
|
infinite
|
Items Produced
|
Achilles Capacity Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 32,000,000
- Metals: 32,000
- Promethium: 64
- Sup. Capacity Augmenter: 1
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Achilles plans
|
Achilles Damage Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
18
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
32,000
|
infinite
|
infinite
|
Items Produced
|
Achilles Damage Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 32,000,000
- Metals: 32,000
- Promethium: 64
- Sup. Damage Augmenter: 1
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Achilles plans
|
Achilles Electric Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
18
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
32,000
|
infinite
|
infinite
|
Items Produced
|
Achilles Electric Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 32,000,000
- Metals: 32,000
- Promethium: 64
- Sup. Electric Augmenter: 1
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Achilles plans
|
Achilles Energy Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
18
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
32,000
|
infinite
|
infinite
|
Items Produced
|
Achilles Energy Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 32,000,000
- Metals: 32,000
- Promethium: 64
- Sup. Energy Augmenter: 1
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Achilles plans
|
Achilles Firing Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
18
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
32,000
|
infinite
|
infinite
|
Items Produced
|
Achilles Firing Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 32,000,000
- Metals: 32,000
- Promethium: 64
- Sup. Firing Augmenter: 1
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Achilles plans
|
Achilles Outpost Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
18
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
64,000
|
infinite
|
infinite
|
Items Produced
|
Achilles Outpost Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 64,000,000
- Metals: 64,000
- Achilles Radar Augmenter: 1
- Achilles Range Augmenter: 1
- Promethium: 64
|
- Promethium: 640
- Titanium Sheet: 64
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Achilles plans
|
Achilles Outpost Augmenter Z Blueprint
|
Tech
|
Size
|
Weight
|
18
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
640,000
|
infinite
|
infinite
|
Items Produced
|
Achilles Outpost Augmenter Z
|
Initial Materials
|
Periodic Materials
|
- Credits: 64,000,000
- Metals: 640,000
- Achilles Outpost Augmenter: 2
- Promethium: 640
|
- Promethium: 6,400
- Titanium Sheet: 128
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Achilles plans
|
Achilles Radar Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
18
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
32,000
|
infinite
|
infinite
|
Items Produced
|
Achilles Radar Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 32,000,000
- Metals: 32,000
- Promethium: 64
- Sup. Radar Augmenter: 1
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Achilles plans
|
Achilles Range Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
18
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
32,000
|
infinite
|
infinite
|
Items Produced
|
Achilles Range Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 32,000,000
- Metals: 32,000
- Promethium: 64
- Sup. Range Augmenter: 1
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Achilles plans
|
Achilles Recovery Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
18
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
32,000
|
infinite
|
infinite
|
Items Produced
|
Achilles Recovery Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 32,000,000
- Metals: 32,000
- Promethium: 64
- Sup. Recovery Augmenter: 1
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Achilles plans
|
Achilles Shield Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
18
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
32,000
|
infinite
|
infinite
|
Items Produced
|
Achilles Shield Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 32,000,000
- Metals: 32,000
- Promethium: 64
- Sup. Shield Augmenter: 1
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Achilles plans
|
Achilles Siege Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
18
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
64,000
|
infinite
|
infinite
|
Items Produced
|
Achilles Siege Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 64,000,000
- Metals: 64,000
- Achilles Damage Augmenter: 1
- Achilles Energy Augmenter: 1
- Promethium: 64
|
- Promethium: 640
- Titanium Sheet: 64
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Achilles plans
|
Achilles Siege Augmenter Z Blueprint
|
Tech
|
Size
|
Weight
|
18
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
640,000
|
infinite
|
infinite
|
Items Produced
|
Achilles Siege Augmenter Z
|
Initial Materials
|
Periodic Materials
|
- Credits: 64,000,000
- Metals: 640,000
- Achilles Siege Augmenter: 2
- Promethium: 640
|
- Promethium: 6,400
- Titanium Sheet: 128
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Achilles plans
|
Adamanturized Defensive Augmenter Tablet
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000,000
|
Manhours
|
Max Workforce
|
Uses
|
1,600,000,000
|
100,000
|
infinite
|
Items Produced
|
Adamanturized Defensive Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 800,000,000
- Metals: 100,000
- Adamantium Sheet: 1
- Demented Defensive Augmenter: 2
- Platinum Bar: 1
|
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000,000
|
-
|
Description
|
Totally Adamanturized!!
|
Adamanturized Invigorating Augmenter Tablet
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000,000
|
Manhours
|
Max Workforce
|
Uses
|
1,600,000,000
|
100,000
|
infinite
|
Items Produced
|
Adamanturized Invigorating Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 600,000,000
- Metals: 100,000
- Adamantium Sheet: 1
- Demented Invigorating Augmenter: 2
- Gold Bar: 2
|
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000,000
|
-
|
Description
|
Totally Adamanturized!!
|
Adamanturized Marksman Augmenter Tablet
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000,000
|
Manhours
|
Max Workforce
|
Uses
|
1,600,000,000
|
100,000
|
infinite
|
Items Produced
|
Adamanturized Marksman Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 600,000,000
- Metals: 100,000
- Adamantium Sheet: 1
- Demented Marksman Augmenter: 2
- Gold Bar: 2
|
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000,000
|
-
|
Description
|
Totally Adamanturized!!
|
Adamanturized Monkey Augmenter Tablet
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000,000
|
Manhours
|
Max Workforce
|
Uses
|
1,600,000,000
|
100,000
|
infinite
|
Items Produced
|
Adamanturized Monkey Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 200,000,000
- Metals: 100,000
- Adamantium Sheet: 1
- Demented Monkey Augmenter: 2
|
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000,000
|
-
|
Description
|
Totally Adamanturized!!
|
Adamanturized Patrol Augmenter Tablet
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000,000
|
Manhours
|
Max Workforce
|
Uses
|
1,600,000,000
|
100,000
|
infinite
|
Items Produced
|
Adamanturized Patrol Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 200,000,000
- Metals: 100,000
- Adamantium Sheet: 1
- Demented Patrol Augmenter: 2
|
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000,000
|
-
|
Description
|
Totally Adamanturized!!
|
Adamanturized Racer Augmenter Tablet
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000,000
|
Manhours
|
Max Workforce
|
Uses
|
1,600,000,000
|
100,000
|
infinite
|
Items Produced
|
Adamanturized Racer Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 400,000,000
- Metals: 100,000
- Adamantium Sheet: 1
- Demented Racer Augmenter: 2
- Gold Bar: 1
|
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000,000
|
-
|
Description
|
Totally Adamanturized!!
|
Adamanturized Rage Augmenter Tablet
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000,000
|
Manhours
|
Max Workforce
|
Uses
|
1,600,000,000
|
100,000
|
infinite
|
Items Produced
|
Adamanturized Rage Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 800,000,000
- Metals: 100,000
- Adamantium Sheet: 1
- Demented Rage Augmenter: 2
- Platinum Bar: 1
|
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000,000
|
-
|
Description
|
Totally Adamanturized!!
|
Adamanturized Sardine Augmenter Tablet
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000,000
|
Manhours
|
Max Workforce
|
Uses
|
1,600,000,000
|
100,000
|
infinite
|
Items Produced
|
Adamanturized Sardine Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 600,000,000
- Metals: 100,000
- Adamantium Sheet: 1
- Demented Sardine Augmenter: 2
- Gold Bar: 2
|
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000,000
|
-
|
Description
|
Totally Adamanturized!!
|
Adonis Assault Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
9
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
4,000
|
infinite
|
infinite
|
Items Produced
|
Adonis Assault Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 4,000,000
- Metals: 4,000
- Adonis Firing Augmenter: 1
- Adonis Recovery Augmenter: 1
- Promethium: 4
|
- Promethium: 40
- Titanium Sheet: 4
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Adonis plans
|
Adonis Assault Augmenter Z Blueprint
|
Tech
|
Size
|
Weight
|
9
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
40,000
|
infinite
|
infinite
|
Items Produced
|
Adonis Assault Augmenter Z
|
Initial Materials
|
Periodic Materials
|
- Credits: 4,000,000
- Metals: 40,000
- Adonis Assault Augmenter: 2
- Promethium: 40
|
- Promethium: 400
- Titanium Sheet: 8
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Adonis plans
|
Adonis Barricade Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
9
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
4,000
|
infinite
|
infinite
|
Items Produced
|
Adonis Barricade Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 4,000,000
- Metals: 4,000
- Adonis Electric Augmenter: 1
- Adonis Shield Augmenter: 1
- Promethium: 4
|
- Promethium: 40
- Titanium Sheet: 4
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Adonis plans
|
Adonis Barricade Augmenter Z Blueprint
|
Tech
|
Size
|
Weight
|
9
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
40,000
|
infinite
|
infinite
|
Items Produced
|
Adonis Barricade Augmenter Z
|
Initial Materials
|
Periodic Materials
|
- Credits: 4,000,000
- Metals: 40,000
- Adonis Barricade Augmenter: 2
- Promethium: 40
|
- Promethium: 400
- Titanium Sheet: 8
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Adonis plans
|
Adonis Capacity Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
9
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
10,000
|
infinite
|
infinite
|
Items Produced
|
Adonis Capacity Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 4,000,000
- Metals: 10,000
- Basic Capacity Augmenter: 1
- Promethium: 4
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Adonis plans
|
Adonis Damage Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
9
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
10,000
|
infinite
|
infinite
|
Items Produced
|
Adonis Damage Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 4,000,000
- Metals: 10,000
- Basic Damage Augmenter: 1
- Promethium: 4
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Adonis plans
|
Adonis Electric Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
9
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
10,000
|
infinite
|
infinite
|
Items Produced
|
Adonis Electric Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 4,000,000
- Metals: 10,000
- Basic Electric Augmenter: 1
- Promethium: 4
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Adonis plans
|
Adonis Energy Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
9
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
10,000
|
infinite
|
infinite
|
Items Produced
|
Adonis Energy Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 4,000,000
- Metals: 10,000
- Basic Energy Augmenter: 1
- Promethium: 4
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Adonis plans
|
Adonis Firing Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
9
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
10,000
|
infinite
|
infinite
|
Items Produced
|
Adonis Firing Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 4,000,000
- Metals: 10,000
- Basic Firing Augmenter: 1
- Promethium: 4
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Adonis plans
|
Adonis Outpost Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
9
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
4,000
|
infinite
|
infinite
|
Items Produced
|
Adonis Outpost Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 4,000,000
- Metals: 4,000
- Adonis Radar Augmenter: 1
- Adonis Range Augmenter: 1
- Promethium: 4
|
- Promethium: 40
- Titanium Sheet: 4
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Adonis plans
|
Adonis Outpost Augmenter Z Blueprint
|
Tech
|
Size
|
Weight
|
9
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
40,000
|
infinite
|
infinite
|
Items Produced
|
Adonis Outpost Augmenter Z
|
Initial Materials
|
Periodic Materials
|
- Credits: 4,000,000
- Metals: 40,000
- Adonis Outpost Augmenter: 2
- Promethium: 40
|
- Promethium: 400
- Titanium Sheet: 8
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Adonis plans
|
Adonis Radar Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
9
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
10,000
|
infinite
|
infinite
|
Items Produced
|
Adonis Radar Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 4,000,000
- Metals: 10,000
- Basic Radar Augmenter: 1
- Promethium: 4
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Adonis plans
|
Adonis Range Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
9
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
10,000
|
infinite
|
infinite
|
Items Produced
|
Adonis Range Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 4,000,000
- Metals: 10,000
- Basic Range Augmenter: 1
- Promethium: 4
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Adonis plans
|
Adonis Recovery Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
9
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
10,000
|
infinite
|
infinite
|
Items Produced
|
Adonis Recovery Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 4,000,000
- Metals: 10,000
- Basic Recovery Augmenter: 1
- Promethium: 4
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Adonis plans
|
Adonis Shield Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
9
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
10,000
|
infinite
|
infinite
|
Items Produced
|
Adonis Shield Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 4,000,000
- Metals: 10,000
- Basic Shield Augmenter: 1
- Promethium: 4
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Adonis plans
|
Adonis Siege Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
9
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
4,000
|
infinite
|
infinite
|
Items Produced
|
Adonis Siege Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 4,000,000
- Metals: 4,000
- Adonis Damage Augmenter: 1
- Adonis Energy Augmenter: 1
- Promethium: 4
|
- Promethium: 40
- Titanium Sheet: 4
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Adonis plans
|
Adonis Siege Augmenter Z Blueprint
|
Tech
|
Size
|
Weight
|
9
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
40,000
|
infinite
|
infinite
|
Items Produced
|
Adonis Siege Augmenter Z
|
Initial Materials
|
Periodic Materials
|
- Credits: 4,000,000
- Metals: 40,000
- Adonis Siege Augmenter: 2
- Promethium: 40
|
- Promethium: 400
- Titanium Sheet: 8
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Adonis plans
|
Adv. Basic Defensive Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
6
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
80,000
|
infinite
|
infinite
|
Items Produced
|
Adv. Basic Defensive Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 4,000,000
- Metals: 8,000
- Basic Defensive Augmenter: 2
- Titanium Sheet: 4
|
- Credits: 4,000,000
- Promethium: 200
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Adv. Basic Invigorating Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
6
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
80,000
|
infinite
|
infinite
|
Items Produced
|
Adv. Basic Invigorating Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 4,000,000
- Metals: 8,000
- Basic Invigorating Augmenter: 2
- Titanium Sheet: 4
|
- Credits: 4,000,000
- Promethium: 200
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Adv. Basic Marksman Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
6
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
80,000
|
infinite
|
infinite
|
Items Produced
|
Adv. Basic Marksman Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 4,000,000
- Metals: 8,000
- Basic Marksman Augmenter: 2
- Titanium Sheet: 4
|
- Credits: 4,000,000
- Promethium: 200
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Adv. Basic Monkey Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
6
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
80,000
|
infinite
|
infinite
|
Items Produced
|
Adv. Basic Monkey Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 4,000,000
- Metals: 8,000
- Basic Monkey Augmenter: 2
- Titanium Sheet: 4
|
- Credits: 4,000,000
- Promethium: 200
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Adv. Basic Patrol Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
6
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
80,000
|
infinite
|
infinite
|
Items Produced
|
Adv. Basic Patrol Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 4,000,000
- Metals: 8,000
- Basic Patrol Augmenter: 2
- Titanium Sheet: 4
|
- Credits: 4,000,000
- Promethium: 200
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Adv. Basic Racer Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
6
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
80,000
|
infinite
|
infinite
|
Items Produced
|
Adv. Basic Racer Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 4,000,000
- Metals: 8,000
- Basic Racer Augmenter: 2
- Titanium Sheet: 4
|
- Credits: 4,000,000
- Promethium: 200
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Adv. Basic Rage Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
6
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
80,000
|
infinite
|
infinite
|
Items Produced
|
Adv. Basic Rage Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 4,000,000
- Metals: 8,000
- Basic Rage Augmenter: 2
- Titanium Sheet: 4
|
- Credits: 4,000,000
- Promethium: 200
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Adv. Basic Sardine Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
6
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
80,000
|
infinite
|
infinite
|
Items Produced
|
Adv. Basic Sardine Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 4,000,000
- Metals: 8,000
- Basic Sardine Augmenter: 2
- Titanium Sheet: 4
|
- Credits: 4,000,000
- Promethium: 200
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Adv. Exc. Defensive Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
17
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
640,000
|
infinite
|
infinite
|
Items Produced
|
Adv. Exc. Defensive Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 32,000,000
- Metals: 64,000
- Exc. Defensive Augmenter: 2
- Titanium Sheet: 32
|
- Credits: 32,000,000
- Promethium: 1,600
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Adv. Exc. Invigorating Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
17
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
640,000
|
infinite
|
infinite
|
Items Produced
|
Adv. Exc. Invigorating Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 32,000,000
- Metals: 64,000
- Exc. Invigorating Augmenter: 2
- Titanium Sheet: 32
|
- Credits: 32,000,000
- Promethium: 1,600
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Adv. Exc. Marksman Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
17
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
640,000
|
infinite
|
infinite
|
Items Produced
|
Adv. Exc. Marksman Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 32,000,000
- Metals: 64,000
- Exc. Marksman Augmenter: 2
- Titanium Sheet: 32
|
- Credits: 32,000,000
- Promethium: 1,600
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Adv. Exc. Monkey Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
17
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
640,000
|
infinite
|
infinite
|
Items Produced
|
Adv. Exc. Monkey Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 32,000,000
- Metals: 64,000
- Exc. Monkey Augmenter: 2
- Titanium Sheet: 32
|
- Credits: 32,000,000
- Promethium: 1,600
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Adv. Exc. Patrol Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
17
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
640,000
|
infinite
|
infinite
|
Items Produced
|
Adv. Exc. Patrol Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 32,000,000
- Metals: 64,000
- Exc. Patrol Augmenter: 2
- Titanium Sheet: 32
|
- Credits: 32,000,000
- Promethium: 1,600
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Adv. Exc. Racer Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
17
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
640,000
|
infinite
|
infinite
|
Items Produced
|
Adv. Exc. Racer Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 32,000,000
- Metals: 64,000
- Exc. Racer Augmenter: 2
- Titanium Sheet: 32
|
- Credits: 32,000,000
- Promethium: 1,600
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Adv. Exc. Rage Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
17
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
640,000
|
infinite
|
infinite
|
Items Produced
|
Adv. Exc. Rage Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 32,000,000
- Metals: 64,000
- Exc. Rage Augmenter: 2
- Titanium Sheet: 32
|
- Credits: 32,000,000
- Promethium: 1,600
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Adv. Exc. Sardine Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
17
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
640,000
|
infinite
|
infinite
|
Items Produced
|
Adv. Exc. Sardine Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 32,000,000
- Metals: 64,000
- Exc. Sardine Augmenter: 2
- Titanium Sheet: 32
|
- Credits: 32,000,000
- Promethium: 1,600
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Adv. Good Defensive Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
14
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
320,000
|
infinite
|
infinite
|
Items Produced
|
Adv. Good Defensive Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 16,000,000
- Metals: 32,000
- Good Defensive Augmenter: 2
- Titanium Sheet: 16
|
- Credits: 16,000,000
- Promethium: 800
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Adv. Good Invigorating Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
14
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
320,000
|
infinite
|
infinite
|
Items Produced
|
Adv. Good Invigorating Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 16,000,000
- Metals: 32,000
- Good Invigorating Augmenter: 2
- Titanium Sheet: 16
|
- Credits: 16,000,000
- Promethium: 800
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Adv. Good Marksman Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
14
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
320,000
|
infinite
|
infinite
|
Items Produced
|
Adv. Good Marksman Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 16,000,000
- Metals: 32,000
- Good Marksman Augmenter: 2
- Titanium Sheet: 16
|
- Credits: 16,000,000
- Promethium: 800
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Adv. Good Monkey Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
14
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
320,000
|
infinite
|
infinite
|
Items Produced
|
Adv. Good Monkey Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 16,000,000
- Metals: 32,000
- Good Monkey Augmenter: 2
- Titanium Sheet: 16
|
- Credits: 16,000,000
- Promethium: 800
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Adv. Good Patrol Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
14
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
320,000
|
infinite
|
infinite
|
Items Produced
|
Adv. Good Patrol Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 16,000,000
- Metals: 32,000
- Good Patrol Augmenter: 2
- Titanium Sheet: 16
|
- Credits: 16,000,000
- Promethium: 800
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Adv. Good Racer Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
14
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
320,000
|
infinite
|
infinite
|
Items Produced
|
Adv. Good Racer Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 16,000,000
- Metals: 32,000
- Good Racer Augmenter: 2
- Titanium Sheet: 16
|
- Credits: 16,000,000
- Promethium: 800
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Adv. Good Rage Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
14
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
320,000
|
infinite
|
infinite
|
Items Produced
|
Adv. Good Rage Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 16,000,000
- Metals: 32,000
- Good Rage Augmenter: 2
- Titanium Sheet: 16
|
- Credits: 16,000,000
- Promethium: 800
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Adv. Good Sardine Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
14
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
320,000
|
infinite
|
infinite
|
Items Produced
|
Adv. Good Sardine Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 16,000,000
- Metals: 32,000
- Good Sardine Augmenter: 2
- Titanium Sheet: 16
|
- Credits: 16,000,000
- Promethium: 800
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Adv. Minor Defensive Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
1
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
40,000
|
infinite
|
infinite
|
Items Produced
|
Adv. Minor Defensive Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 2,000,000
- Metals: 4,000
- Minor Defensive Augmenter: 2
- Titanium Sheet: 2
|
- Credits: 2,000,000
- Promethium: 100
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Adv. Minor Invigorating Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
1
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
40,000
|
infinite
|
infinite
|
Items Produced
|
Adv. Minor Invigorating Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 2,000,000
- Metals: 4,000
- Minor Invigorating Augmenter: 2
- Titanium Sheet: 2
|
- Credits: 2,000,000
- Promethium: 100
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Adv. Minor Marksman Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
1
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
40,000
|
infinite
|
infinite
|
Items Produced
|
Adv. Minor Marksman Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 2,000,000
- Metals: 4,000
- Minor Marksman Augmenter: 2
- Titanium Sheet: 2
|
- Credits: 2,000,000
- Promethium: 100
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Adv. Minor Monkey Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
1
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
40,000
|
infinite
|
infinite
|
Items Produced
|
Adv. Minor Monkey Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 2,000,000
- Metals: 4,000
- Minor Monkey Augmenter: 2
- Titanium Sheet: 2
|
- Credits: 2,000,000
- Promethium: 100
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Adv. Minor Patrol Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
1
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
40,000
|
infinite
|
infinite
|
Items Produced
|
Adv. Minor Patrol Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 2,000,000
- Metals: 4,000
- Minor Patrol Augmenter: 2
- Titanium Sheet: 2
|
- Credits: 2,000,000
- Promethium: 100
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Adv. Minor Racer Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
1
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
40,000
|
infinite
|
infinite
|
Items Produced
|
Adv. Minor Racer Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 2,000,000
- Metals: 4,000
- Minor Racer Augmenter: 2
- Titanium Sheet: 2
|
- Credits: 2,000,000
- Promethium: 100
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Adv. Minor Rage Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
1
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
40,000
|
infinite
|
infinite
|
Items Produced
|
Adv. Minor Rage Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 2,000,000
- Metals: 4,000
- Minor Rage Augmenter: 2
- Titanium Sheet: 2
|
- Credits: 2,000,000
- Promethium: 100
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Adv. Minor Sardine Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
1
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
40,000
|
infinite
|
infinite
|
Items Produced
|
Adv. Minor Sardine Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 2,000,000
- Metals: 4,000
- Minor Sardine Augmenter: 2
- Titanium Sheet: 2
|
- Credits: 2,000,000
- Promethium: 100
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Adv. Std. Defensive Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
11
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
160,000
|
infinite
|
infinite
|
Items Produced
|
Adv. Std. Defensive Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 8,000,000
- Metals: 16,000
- Std. Defensive Augmenter: 2
- Titanium Sheet: 8
|
- Credits: 8,000,000
- Promethium: 400
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Adv. Std. Invigorating Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
11
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
160,000
|
infinite
|
infinite
|
Items Produced
|
Adv. Std. Invigorating Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 8,000,000
- Metals: 16,000
- Std. Invigorating Augmenter: 2
- Titanium Sheet: 8
|
- Credits: 8,000,000
- Promethium: 400
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Adv. Std. Marksman Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
11
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
160,000
|
infinite
|
infinite
|
Items Produced
|
Adv. Std. Marksman Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 8,000,000
- Metals: 16,000
- Std. Marksman Augmenter: 2
- Titanium Sheet: 8
|
- Credits: 8,000,000
- Promethium: 400
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Adv. Std. Monkey Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
11
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
160,000
|
infinite
|
infinite
|
Items Produced
|
Adv. Std. Monkey Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 8,000,000
- Metals: 16,000
- Std. Monkey Augmenter: 2
- Titanium Sheet: 8
|
- Credits: 8,000,000
- Promethium: 400
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Adv. Std. Patrol Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
11
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
160,000
|
infinite
|
infinite
|
Items Produced
|
Adv. Std. Patrol Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 8,000,000
- Metals: 16,000
- Std. Patrol Augmenter: 2
- Titanium Sheet: 8
|
- Credits: 8,000,000
- Promethium: 400
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Adv. Std. Racer Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
11
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
160,000
|
infinite
|
infinite
|
Items Produced
|
Adv. Std. Racer Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 8,000,000
- Metals: 16,000
- Std. Racer Augmenter: 2
- Titanium Sheet: 8
|
- Credits: 8,000,000
- Promethium: 400
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Adv. Std. Rage Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
11
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
160,000
|
infinite
|
infinite
|
Items Produced
|
Adv. Std. Rage Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 8,000,000
- Metals: 16,000
- Std. Rage Augmenter: 2
- Titanium Sheet: 8
|
- Credits: 8,000,000
- Promethium: 400
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Adv. Std. Sardine Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
11
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
160,000
|
infinite
|
infinite
|
Items Produced
|
Adv. Std. Sardine Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 8,000,000
- Metals: 16,000
- Std. Sardine Augmenter: 2
- Titanium Sheet: 8
|
- Credits: 8,000,000
- Promethium: 400
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Adv. Sup. Defensive Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
1,280,000
|
infinite
|
infinite
|
Items Produced
|
Adv. Sup. Defensive Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 64,000,000
- Metals: 128,000
- Sup. Defensive Augmenter: 2
- Titanium Sheet: 64
|
- Credits: 64,000,000
- Promethium: 3,200
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Adv. Sup. Invigorating Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
1,280,000
|
infinite
|
infinite
|
Items Produced
|
Adv. Sup. Invigorating Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 64,000,000
- Metals: 128,000
- Sup. Invigorating Augmenter: 2
- Titanium Sheet: 64
|
- Credits: 64,000,000
- Promethium: 3,200
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Adv. Sup. Marksman Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
1,280,000
|
infinite
|
infinite
|
Items Produced
|
Adv. Sup. Marksman Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 64,000,000
- Metals: 128,000
- Sup. Marksman Augmenter: 2
- Titanium Sheet: 64
|
- Credits: 64,000,000
- Promethium: 3,200
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Adv. Sup. Monkey Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
1,280,000
|
infinite
|
infinite
|
Items Produced
|
Adv. Sup. Monkey Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 64,000,000
- Metals: 128,000
- Sup. Monkey Augmenter: 2
- Titanium Sheet: 64
|
- Credits: 64,000,000
- Promethium: 3,200
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Adv. Sup. Patrol Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
1,280,000
|
infinite
|
infinite
|
Items Produced
|
Adv. Sup. Patrol Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 64,000,000
- Metals: 128,000
- Sup. Patrol Augmenter: 2
- Titanium Sheet: 64
|
- Credits: 64,000,000
- Promethium: 3,200
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Adv. Sup. Racer Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
1,280,000
|
infinite
|
infinite
|
Items Produced
|
Adv. Sup. Racer Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 64,000,000
- Metals: 128,000
- Sup. Racer Augmenter: 2
- Titanium Sheet: 64
|
- Credits: 64,000,000
- Promethium: 3,200
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Adv. Sup. Rage Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
1,280,000
|
infinite
|
infinite
|
Items Produced
|
Adv. Sup. Rage Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 64,000,000
- Metals: 128,000
- Sup. Rage Augmenter: 2
- Titanium Sheet: 64
|
- Credits: 64,000,000
- Promethium: 3,200
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Adv. Sup. Sardine Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
1,280,000
|
infinite
|
infinite
|
Items Produced
|
Adv. Sup. Sardine Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 64,000,000
- Metals: 128,000
- Sup. Sardine Augmenter: 2
- Titanium Sheet: 64
|
- Credits: 64,000,000
- Promethium: 3,200
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Ambrosia Assault Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
14
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
16,000
|
infinite
|
infinite
|
Items Produced
|
Ambrosia Assault Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 16,000,000
- Metals: 16,000
- Ambrosia Firing Augmenter: 1
- Ambrosia Recovery Augmenter: 1
- Promethium: 16
|
- Promethium: 160
- Titanium Sheet: 16
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Ambrosia plans
|
Ambrosia Assault Augmenter Z Blueprint
|
Tech
|
Size
|
Weight
|
14
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
160,000
|
infinite
|
infinite
|
Items Produced
|
Ambrosia Assault Augmenter Z
|
Initial Materials
|
Periodic Materials
|
- Credits: 16,000,000
- Metals: 160,000
- Ambrosia Assault Augmenter: 2
- Promethium: 160
|
- Promethium: 1,600
- Titanium Sheet: 32
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Ambrosia plans
|
Ambrosia Barricade Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
14
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
16,000
|
infinite
|
infinite
|
Items Produced
|
Ambrosia Barricade Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 16,000,000
- Metals: 16,000
- Ambrosia Electric Augmenter: 1
- Ambrosia Shield Augmenter: 1
- Promethium: 16
|
- Promethium: 160
- Titanium Sheet: 16
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Ambrosia plans
|
Ambrosia Barricade Augmenter Z Blueprint
|
Tech
|
Size
|
Weight
|
14
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
160,000
|
infinite
|
infinite
|
Items Produced
|
Ambrosia Barricade Augmenter Z
|
Initial Materials
|
Periodic Materials
|
- Credits: 16,000,000
- Metals: 160,000
- Ambrosia Barricade Augmenter: 2
- Promethium: 160
|
- Promethium: 1,600
- Titanium Sheet: 32
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Ambrosia plans
|
Ambrosia Capacity Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
14
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
20,000
|
infinite
|
infinite
|
Items Produced
|
Ambrosia Capacity Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 8,000,000
- Metals: 20,000
- Good Capacity Augmenter: 1
- Promethium: 16
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Ambrosia plans
|
Ambrosia Damage Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
14
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
20,000
|
infinite
|
infinite
|
Items Produced
|
Ambrosia Damage Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 8,000,000
- Metals: 20,000
- Good Damage Augmenter: 1
- Promethium: 16
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Ambrosia plans
|
Ambrosia Electric Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
14
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
20,000
|
infinite
|
infinite
|
Items Produced
|
Ambrosia Electric Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 8,000,000
- Metals: 20,000
- Good Electric Augmenter: 1
- Promethium: 16
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Ambrosia plans
|
Ambrosia Energy Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
14
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
20,000
|
infinite
|
infinite
|
Items Produced
|
Ambrosia Energy Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 8,000,000
- Metals: 20,000
- Good Energy Augmenter: 1
- Promethium: 16
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Ambrosia plans
|
Ambrosia Firing Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
14
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
20,000
|
infinite
|
infinite
|
Items Produced
|
Ambrosia Firing Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 8,000,000
- Metals: 20,000
- Good Firing Augmenter: 1
- Promethium: 16
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Ambrosia plans
|
Ambrosia Outpost Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
14
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
16,000
|
infinite
|
infinite
|
Items Produced
|
Ambrosia Outpost Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 16,000,000
- Metals: 16,000
- Ambrosia Radar Augmenter: 1
- Ambrosia Range Augmenter: 1
- Promethium: 16
|
- Promethium: 160
- Titanium Sheet: 16
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Ambrosia plans
|
Ambrosia Outpost Augmenter Z Blueprint
|
Tech
|
Size
|
Weight
|
14
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
160,000
|
infinite
|
infinite
|
Items Produced
|
Ambrosia Outpost Augmenter Z
|
Initial Materials
|
Periodic Materials
|
- Credits: 16,000,000
- Metals: 160,000
- Ambrosia Outpost Augmenter: 2
- Promethium: 160
|
- Promethium: 1,600
- Titanium Sheet: 32
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Ambrosia plans
|
Ambrosia Radar Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
14
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
20,000
|
infinite
|
infinite
|
Items Produced
|
Ambrosia Radar Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 8,000,000
- Metals: 20,000
- Good Radar Augmenter: 1
- Promethium: 16
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Ambrosia plans
|
Ambrosia Range Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
14
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
20,000
|
infinite
|
infinite
|
Items Produced
|
Ambrosia Range Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 8,000,000
- Metals: 20,000
- Good Range Augmenter: 1
- Promethium: 16
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Ambrosia plans
|
Ambrosia Recovery Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
14
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
20,000
|
infinite
|
infinite
|
Items Produced
|
Ambrosia Recovery Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 8,000,000
- Metals: 20,000
- Good Recovery Augmenter: 1
- Promethium: 16
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Ambrosia plans
|
Ambrosia Shield Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
14
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
20,000
|
infinite
|
infinite
|
Items Produced
|
Ambrosia Shield Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 8,000,000
- Metals: 20,000
- Good Shield Augmenter: 1
- Promethium: 16
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Ambrosia plans
|
Ambrosia Siege Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
14
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
16,000
|
infinite
|
infinite
|
Items Produced
|
Ambrosia Siege Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 16,000,000
- Metals: 16,000
- Ambrosia Damage Augmenter: 1
- Ambrosia Energy Augmenter: 1
- Promethium: 16
|
- Promethium: 160
- Titanium Sheet: 16
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Ambrosia plans
|
Ambrosia Siege Augmenter Z Blueprint
|
Tech
|
Size
|
Weight
|
14
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
160,000
|
infinite
|
infinite
|
Items Produced
|
Ambrosia Siege Augmenter Z
|
Initial Materials
|
Periodic Materials
|
- Credits: 16,000,000
- Metals: 160,000
- Ambrosia Siege Augmenter: 2
- Promethium: 160
|
- Promethium: 1,600
- Titanium Sheet: 32
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Ambrosia plans
|
Andaman Assault Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
16
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
32,000
|
infinite
|
infinite
|
Items Produced
|
Andaman Assault Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 32,000,000
- Metals: 32,000
- Andaman Firing Augmenter: 1
- Andaman Recovery Augmenter: 1
- Promethium: 32
|
- Promethium: 320
- Titanium Sheet: 32
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Andaman plans
|
Andaman Assault Augmenter Z Blueprint
|
Tech
|
Size
|
Weight
|
16
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
320,000
|
infinite
|
infinite
|
Items Produced
|
Andaman Assault Augmenter Z
|
Initial Materials
|
Periodic Materials
|
- Credits: 32,000,000
- Metals: 320,000
- Andaman Assault Augmenter: 2
- Promethium: 320
|
- Promethium: 3,200
- Titanium Sheet: 64
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Andaman plans
|
Andaman Barricade Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
16
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
32,000
|
infinite
|
infinite
|
Items Produced
|
Andaman Barricade Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 32,000,000
- Metals: 32,000
- Andaman Electric Augmenter: 1
- Andaman Shield Augmenter: 1
- Promethium: 32
|
- Promethium: 320
- Titanium Sheet: 32
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Andaman plans
|
Andaman Barricade Augmenter Z Blueprint
|
Tech
|
Size
|
Weight
|
16
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
320,000
|
infinite
|
infinite
|
Items Produced
|
Andaman Barricade Augmenter Z
|
Initial Materials
|
Periodic Materials
|
- Credits: 32,000,000
- Metals: 320,000
- Andaman Barricade Augmenter: 2
- Promethium: 320
|
- Promethium: 3,200
- Titanium Sheet: 64
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Andaman plans
|
Andaman Capacity Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
16
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
20,000
|
infinite
|
infinite
|
Items Produced
|
Andaman Capacity Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 16,000,000
- Metals: 20,000
- Exc. Capacity Augmenter: 1
- Promethium: 32
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Andaman plans
|
Andaman Damage Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
16
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
20,000
|
infinite
|
infinite
|
Items Produced
|
Andaman Damage Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 16,000,000
- Metals: 20,000
- Exc. Damage Augmenter: 1
- Promethium: 32
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Andaman plans
|
Andaman Electric Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
16
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
20,000
|
infinite
|
infinite
|
Items Produced
|
Andaman Electric Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 16,000,000
- Metals: 20,000
- Exc. Electric Augmenter: 1
- Promethium: 32
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Andaman plans
|
Andaman Energy Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
16
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
20,000
|
infinite
|
infinite
|
Items Produced
|
Andaman Energy Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 16,000,000
- Metals: 20,000
- Exc. Energy Augmenter: 1
- Promethium: 32
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Andaman plans
|
Andaman Firing Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
16
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
20,000
|
infinite
|
infinite
|
Items Produced
|
Andaman Firing Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 16,000,000
- Metals: 20,000
- Exc. Firing Augmenter: 1
- Promethium: 32
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Andaman plans
|
Andaman Outpost Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
16
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
32,000
|
infinite
|
infinite
|
Items Produced
|
Andaman Outpost Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 32,000,000
- Metals: 32,000
- Andaman Radar Augmenter: 1
- Andaman Range Augmenter: 1
- Promethium: 32
|
- Promethium: 320
- Titanium Sheet: 32
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Andaman plans
|
Andaman Outpost Augmenter Z Blueprint
|
Tech
|
Size
|
Weight
|
16
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
320,000
|
infinite
|
infinite
|
Items Produced
|
Andaman Outpost Augmenter Z
|
Initial Materials
|
Periodic Materials
|
- Credits: 32,000,000
- Metals: 320,000
- Andaman Outpost Augmenter: 2
- Promethium: 320
|
- Promethium: 3,200
- Titanium Sheet: 64
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Andaman plans
|
Andaman Radar Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
16
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
20,000
|
infinite
|
infinite
|
Items Produced
|
Andaman Radar Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 16,000,000
- Metals: 20,000
- Exc. Radar Augmenter: 1
- Promethium: 32
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Andaman plans
|
Andaman Range Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
16
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
20,000
|
infinite
|
infinite
|
Items Produced
|
Andaman Range Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 16,000,000
- Metals: 20,000
- Exc. Range Augmenter: 1
- Promethium: 32
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Andaman plans
|
Andaman Recovery Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
16
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
20,000
|
infinite
|
infinite
|
Items Produced
|
Andaman Recovery Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 16,000,000
- Metals: 20,000
- Exc. Recovery Augmenter: 1
- Promethium: 32
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Andaman plans
|
Andaman Shield Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
16
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
20,000
|
infinite
|
infinite
|
Items Produced
|
Andaman Shield Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 16,000,000
- Metals: 20,000
- Exc. Shield Augmenter: 1
- Promethium: 32
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Andaman plans
|
Andaman Siege Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
16
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
32,000
|
infinite
|
infinite
|
Items Produced
|
Andaman Siege Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 32,000,000
- Metals: 32,000
- Andaman Damage Augmenter: 1
- Andaman Energy Augmenter: 1
- Promethium: 32
|
- Promethium: 320
- Titanium Sheet: 32
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Andaman plans
|
Andaman Siege Augmenter Z Blueprint
|
Tech
|
Size
|
Weight
|
16
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
320,000
|
infinite
|
infinite
|
Items Produced
|
Andaman Siege Augmenter Z
|
Initial Materials
|
Periodic Materials
|
- Credits: 32,000,000
- Metals: 320,000
- Andaman Siege Augmenter: 2
- Promethium: 320
|
- Promethium: 3,200
- Titanium Sheet: 64
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Andaman plans
|
Antualasa Krmikosa Blueprint
|
Tech
|
Size
|
Weight
|
16
|
10
|
5,000
|
Manhours
|
Max Workforce
|
Uses
|
50,000
|
infinite
|
5
|
Items Produced
|
Antualasa Krmikosa
|
Initial Materials
|
Periodic Materials
|
- Credits: 64,000,000
- Metals: 70,000
- Alien Husk: 10
- Antuguruka Zavas: 1
- Promethium: 64
|
- Alien Husk Fragments: 100
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
A lesser modification for long range artillery combat.
|
Antuguru Krmikosa Blueprint
|
Tech
|
Size
|
Weight
|
20
|
10
|
5,000
|
Manhours
|
Max Workforce
|
Uses
|
50,000
|
infinite
|
5
|
Items Produced
|
Antuguru Krmikosa
|
Initial Materials
|
Periodic Materials
|
- Credits: 512,000,000
- Metals: 100,000
- Alien Husk: 20
- Antualasa Zavas: 1
- Promethium: 256
|
- Alien Husk Fragments: 200
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
A great modification for long range artillery combat.
|
Antulaghu Krmikosa Blueprint
|
Tech
|
Size
|
Weight
|
12
|
10
|
5,000
|
Manhours
|
Max Workforce
|
Uses
|
50,000
|
infinite
|
5
|
Items Produced
|
Antulaghu Krmikosa
|
Initial Materials
|
Periodic Materials
|
- Credits: 8,000,000
- Metals: 40,000
- Alien Husk: 5
- Antuaguru Zavas: 1
- Promethium: 16
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
A weak modification for long range artillery combat.
|
Aphrodite+ Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
5
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
50,000
|
infinite
|
infinite
|
Items Produced
|
Aphrodite+ Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 5,000,000
- Metals: 50,000
- Aphrodite Augmenter: 5
|
- Credits: 5,000,000
- Promethium: 200
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Power of the Gods.
|
Apollo+ Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
0
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
10,000
|
infinite
|
infinite
|
Items Produced
|
Apollo+ Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 1,000,000
- Metals: 10,000
- Apollo Augmenter: 5
|
- Credits: 1,000,000
- Promethium: 100
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Power of the Gods.
|
Arcadian Assault Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
0
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
2,000
|
infinite
|
infinite
|
Items Produced
|
Arcadian Assault Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 2,000,000
- Metals: 2,000
- Arcadian Firing Augmenter: 1
- Arcadian Recovery Augmenter: 1
- Promethium: 2
|
- Promethium: 20
- Titanium Sheet: 2
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Arcadian plans
|
Arcadian Assault Augmenter Z Blueprint
|
Tech
|
Size
|
Weight
|
0
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
20,000
|
infinite
|
infinite
|
Items Produced
|
Arcadian Assault Augmenter Z
|
Initial Materials
|
Periodic Materials
|
- Credits: 2,000,000
- Metals: 20,000
- Arcadian Assault Augmenter: 2
- Promethium: 20
|
- Promethium: 200
- Titanium Sheet: 4
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Arcadian plans
|
Arcadian Barricade Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
0
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
2,000
|
infinite
|
infinite
|
Items Produced
|
Arcadian Barricade Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 2,000,000
- Metals: 2,000
- Arcadian Electric Augmenter: 1
- Arcadian Shield Augmenter: 1
- Promethium: 2
|
- Promethium: 20
- Titanium Sheet: 2
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Arcadian plans
|
Arcadian Barricade Augmenter Z Blueprint
|
Tech
|
Size
|
Weight
|
0
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
20,000
|
infinite
|
infinite
|
Items Produced
|
Arcadian Barricade Augmenter Z
|
Initial Materials
|
Periodic Materials
|
- Credits: 2,000,000
- Metals: 20,000
- Arcadian Barricade Augmenter: 2
- Promethium: 20
|
- Promethium: 200
- Titanium Sheet: 4
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Arcadian plans
|
Arcadian Capacity Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
0
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
3,000
|
infinite
|
infinite
|
Items Produced
|
Arcadian Capacity Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 400,000
- Metals: 3,000
- Minor Capacity Augmenter: 1
- Promethium: 2
|
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Arcadian plans
|
Arcadian Damage Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
0
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
4,000
|
infinite
|
infinite
|
Items Produced
|
Arcadian Damage Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 1,000,000
- Metals: 4,000
- Minor Damage Augmenter: 1
- Promethium: 2
|
|
Source
|
Price
|
Skill Needed
|
-
|
300,000
|
-
|
Description
|
Arcadian plans
|
Arcadian Electric Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
0
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
3,000
|
infinite
|
infinite
|
Items Produced
|
Arcadian Electric Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 400,000
- Metals: 3,000
- Minor Electric Augmenter: 1
- Promethium: 2
|
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Arcadian plans
|
Arcadian Energy Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
0
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
3,000
|
infinite
|
infinite
|
Items Produced
|
Arcadian Energy Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 400,000
- Metals: 3,000
- Minor Energy Augmenter: 1
- Promethium: 2
|
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Arcadian plans
|
Arcadian Firing Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
0
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
3,000
|
infinite
|
infinite
|
Items Produced
|
Arcadian Firing Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 400,000
- Metals: 3,000
- Minor Firing Augmenter: 1
- Promethium: 2
|
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Arcadian plans
|
Arcadian Outpost Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
0
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
2,000
|
infinite
|
infinite
|
Items Produced
|
Arcadian Outpost Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 2,000,000
- Metals: 2,000
- Arcadian Radar Augmenter: 1
- Arcadian Range Augmenter: 1
- Promethium: 2
|
- Promethium: 20
- Titanium Sheet: 2
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Arcadian plans
|
Arcadian Outpost Augmenter Z Blueprint
|
Tech
|
Size
|
Weight
|
0
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
20,000
|
infinite
|
infinite
|
Items Produced
|
Arcadian Outpost Augmenter Z
|
Initial Materials
|
Periodic Materials
|
- Credits: 2,000,000
- Metals: 20,000
- Arcadian Outpost Augmenter: 2
- Promethium: 20
|
- Promethium: 200
- Titanium Sheet: 4
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Arcadian plans
|
Arcadian Radar Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
0
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
3,000
|
infinite
|
infinite
|
Items Produced
|
Arcadian Radar Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 400,000
- Metals: 3,000
- Minor Radar Augmenter: 1
- Promethium: 2
|
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Arcadian plans
|
Arcadian Range Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
0
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
3,000
|
infinite
|
infinite
|
Items Produced
|
Arcadian Range Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 400,000
- Metals: 3,000
- Minor Range Augmenter: 1
- Promethium: 2
|
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Arcadian plans
|
Arcadian Recovery Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
0
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
3,000
|
infinite
|
infinite
|
Items Produced
|
Arcadian Recovery Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 400,000
- Metals: 3,000
- Minor Recovery Augmenter: 1
- Promethium: 2
|
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Arcadian plans
|
Arcadian Shield Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
0
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
3,000
|
infinite
|
infinite
|
Items Produced
|
Arcadian Shield Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 400,000
- Metals: 3,000
- Minor Shield Augmenter: 1
- Promethium: 2
|
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Arcadian plans
|
Arcadian Siege Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
0
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
2,000
|
infinite
|
infinite
|
Items Produced
|
Arcadian Siege Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 2,000,000
- Metals: 2,000
- Arcadian Damage Augmenter: 1
- Arcadian Energy Augmenter: 1
- Promethium: 2
|
- Promethium: 20
- Titanium Sheet: 2
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Arcadian plans
|
Arcadian Siege Augmenter Z Blueprint
|
Tech
|
Size
|
Weight
|
0
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
20,000
|
infinite
|
infinite
|
Items Produced
|
Arcadian Siege Augmenter Z
|
Initial Materials
|
Periodic Materials
|
- Credits: 2,000,000
- Metals: 20,000
- Arcadian Siege Augmenter: 2
- Promethium: 20
|
- Promethium: 200
- Titanium Sheet: 4
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Arcadian plans
|
Ares+ Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
16
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
1,600,000
|
infinite
|
infinite
|
Items Produced
|
Ares+ Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 160,000,000
- Metals: 1,600,000
- Ares Augmenter: 5
- Dementium: 1
|
- Credits: 160,000,000
- Promethium: 1,600
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Power of the Gods.
|
Argonaut Assault Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
12
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
8,000
|
infinite
|
infinite
|
Items Produced
|
Argonaut Assault Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 8,000,000
- Metals: 8,000
- Argonaut Firing Augmenter: 1
- Argonaut Recovery Augmenter: 1
- Promethium: 8
|
- Promethium: 80
- Titanium Sheet: 8
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Argonaut plans
|
Argonaut Assault Augmenter Z Blueprint
|
Tech
|
Size
|
Weight
|
12
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
80,000
|
infinite
|
infinite
|
Items Produced
|
Argonaut Assault Augmenter Z
|
Initial Materials
|
Periodic Materials
|
- Credits: 8,000,000
- Metals: 80,000
- Argonaut Assault Augmenter: 2
- Promethium: 80
|
- Promethium: 800
- Titanium Sheet: 16
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Argonaut plans
|
Argonaut Barricade Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
12
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
8,000
|
infinite
|
infinite
|
Items Produced
|
Argonaut Barricade Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 8,000,000
- Metals: 8,000
- Argonaut Electric Augmenter: 1
- Argonaut Shield Augmenter: 1
- Promethium: 8
|
- Promethium: 80
- Titanium Sheet: 8
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Argonaut plans
|
Argonaut Barricade Augmenter Z Blueprint
|
Tech
|
Size
|
Weight
|
12
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
80,000
|
infinite
|
infinite
|
Items Produced
|
Argonaut Barricade Augmenter Z
|
Initial Materials
|
Periodic Materials
|
- Credits: 8,000,000
- Metals: 80,000
- Argonaut Barricade Augmenter: 2
- Promethium: 80
|
- Promethium: 800
- Titanium Sheet: 16
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Argonaut plans
|
Argonaut Capacity Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
12
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
10,000
|
infinite
|
infinite
|
Items Produced
|
Argonaut Capacity Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 4,000,000
- Metals: 20,000
- Promethium: 8
- Std. Capacity Augmenter: 1
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Argonaut plans
|
Argonaut Damage Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
12
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
20,000
|
infinite
|
infinite
|
Items Produced
|
Argonaut Damage Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 4,000,000
- Metals: 20,000
- Promethium: 8
- Std. Damage Augmenter: 1
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Argonaut plans
|
Argonaut Electric Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
12
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
20,000
|
infinite
|
infinite
|
Items Produced
|
Argonaut Electric Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 4,000,000
- Metals: 20,000
- Promethium: 8
- Std. Electric Augmenter: 1
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Argonaut plans
|
Argonaut Energy Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
12
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
20,000
|
infinite
|
infinite
|
Items Produced
|
Argonaut Energy Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 4,000,000
- Metals: 20,000
- Promethium: 8
- Std. Energy Augmenter: 1
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Argonaut plans
|
Argonaut Firing Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
12
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
20,000
|
infinite
|
infinite
|
Items Produced
|
Argonaut Firing Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 4,000,000
- Metals: 20,000
- Promethium: 8
- Std. Firing Augmenter: 1
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Argonaut plans
|
Argonaut Outpost Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
12
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
8,000
|
infinite
|
infinite
|
Items Produced
|
Argonaut Outpost Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 8,000,000
- Metals: 8,000
- Argonaut Radar Augmenter: 1
- Argonaut Range Augmenter: 1
- Promethium: 8
|
- Promethium: 80
- Titanium Sheet: 8
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Argonaut plans
|
Argonaut Outpost Augmenter Z Blueprint
|
Tech
|
Size
|
Weight
|
12
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
80,000
|
infinite
|
infinite
|
Items Produced
|
Argonaut Outpost Augmenter Z
|
Initial Materials
|
Periodic Materials
|
- Credits: 8,000,000
- Metals: 80,000
- Argonaut Outpost Augmenter: 2
- Promethium: 80
|
- Promethium: 800
- Titanium Sheet: 16
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Argonaut plans
|
Argonaut Radar Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
12
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
20,000
|
infinite
|
infinite
|
Items Produced
|
Argonaut Radar Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 4,000,000
- Metals: 20,000
- Promethium: 8
- Std. Radar Augmenter: 1
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Argonaut plans
|
Argonaut Range Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
12
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
20,000
|
infinite
|
infinite
|
Items Produced
|
Argonaut Range Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 4,000,000
- Metals: 20,000
- Promethium: 8
- Std. Range Augmenter: 1
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Argonaut plans
|
Argonaut Recovery Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
12
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
20,000
|
infinite
|
infinite
|
Items Produced
|
Argonaut Recovery Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 4,000,000
- Metals: 20,000
- Promethium: 8
- Std. Recovery Augmenter: 1
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Argonaut plans
|
Argonaut Shield Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
12
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
20,000
|
infinite
|
infinite
|
Items Produced
|
Argonaut Shield Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 4,000,000
- Metals: 20,000
- Promethium: 8
- Std. Shield Augmenter: 1
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Argonaut plans
|
Argonaut Siege Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
12
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
8,000
|
infinite
|
infinite
|
Items Produced
|
Argonaut Siege Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 8,000,000
- Metals: 8,000
- Argonaut Damage Augmenter: 1
- Argonaut Energy Augmenter: 1
- Promethium: 8
|
- Promethium: 80
- Titanium Sheet: 8
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Argonaut plans
|
Argonaut Siege Augmenter Z Blueprint
|
Tech
|
Size
|
Weight
|
12
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
80,000
|
infinite
|
infinite
|
Items Produced
|
Argonaut Siege Augmenter Z
|
Initial Materials
|
Periodic Materials
|
- Credits: 8,000,000
- Metals: 80,000
- Argonaut Siege Augmenter: 2
- Promethium: 80
|
- Promethium: 800
- Titanium Sheet: 16
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Argonaut plans
|
Artemis Patrol Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
21
|
10
|
1,000,000
|
Manhours
|
Max Workforce
|
Uses
|
40,000,000
|
infinite
|
3
|
Items Produced
|
Artemis Patrol Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 5,000,000,000
- Metals: 250,000
- Adv. Exc. Patrol Augmenter*: 1
- Artemis+ Augmenter*: 1
|
- Credits: 5,000,000,000
- Promethium: 15,000
- Titanium Sheet: 5,000
- Vis: 1,500
|
Source
|
Price
|
Skill Needed
|
-
|
1,000
|
-
|
Description
|
Huntin, Shootin, Fishin, Patrolling the pubs
|
Artemis+ Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
5
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
50,000
|
infinite
|
infinite
|
Items Produced
|
Artemis+ Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 5,000,000
- Metals: 50,000
- Artemis Augmenter: 5
|
- Credits: 5,000,000
- Promethium: 200
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Power of the Gods.
|
Astranomologica Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
500,000
|
infinite
|
infinite
|
Items Produced
|
Astranomologica Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 50,000,000
- Metals: 50,000
- Astralogica Augmenter: 2
|
- Credits: 50,000,000
- Pax Astralogica Specialized Trade Goods: 5
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Trip the light fantastic
|
Athena+ Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
16
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
1,600,000
|
infinite
|
infinite
|
Items Produced
|
Athena+ Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 160,000,000
- Metals: 1,600,000
- Athena Augmenter: 5
- Dementium: 1
|
- Credits: 160,000,000
- Promethium: 1,600
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Power of the Gods.
|
Ayudhinalasa Akrama Blueprint
|
Tech
|
Size
|
Weight
|
16
|
10
|
5,000
|
Manhours
|
Max Workforce
|
Uses
|
50,000
|
infinite
|
5
|
Items Produced
|
Ayudhinalasa Akrama
|
Initial Materials
|
Periodic Materials
|
- Credits: 64,000,000
- Metals: 70,000
- Alien Husk: 10
- Ayudhinguruka Sattva: 1
- Promethium: 64
|
- Alien Husk Fragments: 100
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
A lesser modification for quick deployment of combat.
|
Ayudhinalghu Akrama Blueprint
|
Tech
|
Size
|
Weight
|
12
|
10
|
5,000
|
Manhours
|
Max Workforce
|
Uses
|
50,000
|
infinite
|
5
|
Items Produced
|
Ayudhinlaghu Akrama
|
Initial Materials
|
Periodic Materials
|
- Credits: 8,000,000
- Metals: 40,000
- Alien Husk: 5
- Ayudhinaguru Sattva: 1
- Promethium: 16
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
A weak modification for quick deployment of combat.
|
Ayudhinguru Akrama Blueprint
|
Tech
|
Size
|
Weight
|
20
|
10
|
5,000
|
Manhours
|
Max Workforce
|
Uses
|
50,000
|
infinite
|
5
|
Items Produced
|
Ayudhinguru Akrama
|
Initial Materials
|
Periodic Materials
|
- Credits: 512,000,000
- Metals: 100,000
- Alien Husk: 20
- Ayudhinalasa Sattva: 1
- Promethium: 256
|
- Alien Husk Fragments: 200
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
A great modification for quick deployment of combat.
|
Basic Artillery Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
5
|
5
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
120,000
|
15
|
1
|
Items Produced
|
- Basic Artillery Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Basic Marksman Augmenter: 4
- Adv. Basic Rage Augmenter: 2
|
- Credits: 10,000,000
- Combonite: 10
- Sub-Shield Reactors: 2
- Titanium Reinforced Girders: 2
|
Source
|
Price
|
Skill Needed
|
-
|
100,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Basic Assassin Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
5
|
5
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
120,000
|
15
|
1
|
Items Produced
|
- Basic Assassin Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Basic Patrol Augmenter: 3
- Adv. Basic Rage Augmenter: 3
|
- Credits: 10,000,000
- Combonite: 10
- Sub-Shield Reactors: 2
- Titanium Reinforced Girders: 2
|
Source
|
Price
|
Skill Needed
|
-
|
100,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Basic Barrage Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
5
|
5
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
120,000
|
15
|
1
|
Items Produced
|
- Basic Barrage Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Basic Invigorating Augmenter: 1
- Adv. Basic Marksman Augmenter: 2
- Adv. Basic Rage Augmenter: 3
|
- Credits: 10,000,000
- Combonite: 10
- Sub-Shield Reactors: 2
- Titanium Reinforced Girders: 2
|
Source
|
Price
|
Skill Needed
|
-
|
100,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Basic Defender Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
5
|
5
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
120,000
|
15
|
1
|
Items Produced
|
- Basic Defender Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Basic Defensive Augmenter: 2
- Adv. Basic Invigorating Augmenter: 1
- Adv. Basic Monkey Augmenter: 1
- Adv. Basic Rage Augmenter: 2
|
- Credits: 10,000,000
- Combonite: 10
- Sub-Shield Reactors: 2
- Titanium Reinforced Girders: 2
|
Source
|
Price
|
Skill Needed
|
-
|
100,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Basic Defensive Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
6
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
40,000
|
infinite
|
infinite
|
Items Produced
|
Basic Defensive Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 1,000,000
- Metals: 4,000
- Basic Recovery Augmenter: 4
- Basic Shield Augmenter: 4
- Titanium Sheet: 2
|
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Basic Frenzy Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
5
|
5
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
120,000
|
15
|
1
|
Items Produced
|
- Basic Frenzy Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Basic Invigorating Augmenter: 1
- Adv. Basic Racer Augmenter: 1
- Adv. Basic Rage Augmenter: 4
|
- Credits: 10,000,000
- Combonite: 10
- Sub-Shield Reactors: 2
- Titanium Reinforced Girders: 2
|
Source
|
Price
|
Skill Needed
|
-
|
100,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Basic Harrier Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
5
|
5
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
120,000
|
15
|
1
|
Items Produced
|
- Basic Harrier Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Basic Marksman Augmenter: 2
- Adv. Basic Racer Augmenter: 2
- Adv. Basic Rage Augmenter: 2
|
- Credits: 10,000,000
- Combonite: 10
- Sub-Shield Reactors: 2
- Titanium Reinforced Girders: 2
|
Source
|
Price
|
Skill Needed
|
-
|
100,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Basic Hauling Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
5
|
5
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
120,000
|
15
|
1
|
Items Produced
|
- Basic Hauling Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Basic Invigorating Augmenter: 1
- Adv. Basic Monkey Augmenter: 1
- Adv. Basic Patrol Augmenter: 2
- Adv. Basic Sardine Augmenter: 2
|
- Credits: 10,000,000
- Combonite: 10
- Sub-Shield Reactors: 2
- Titanium Reinforced Girders: 2
|
Source
|
Price
|
Skill Needed
|
-
|
100,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Basic Holding Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
5
|
5
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
120,000
|
15
|
1
|
Items Produced
|
- Basic Holding Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Basic Invigorating Augmenter: 1
- Adv. Basic Racer Augmenter: 2
- Adv. Basic Sardine Augmenter: 3
|
- Credits: 10,000,000
- Combonite: 10
- Sub-Shield Reactors: 2
- Titanium Reinforced Girders: 2
|
Source
|
Price
|
Skill Needed
|
-
|
100,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Basic Insanity Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
5
|
5
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
120,000
|
15
|
1
|
Items Produced
|
- Basic Insanity Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Basic Invigorating Augmenter: 1
- Adv. Basic Rage Augmenter: 4
- Adv. Basic Sardine Augmenter: 1
|
- Credits: 10,000,000
- Combonite: 10
- Sub-Shield Reactors: 2
- Titanium Reinforced Girders: 2
|
Source
|
Price
|
Skill Needed
|
-
|
100,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Basic Interceptor Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
5
|
5
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
120,000
|
15
|
1
|
Items Produced
|
- Basic Interceptor Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Basic Invigorating Augmenter: 1
- Adv. Basic Marksman Augmenter: 1
- Adv. Basic Racer Augmenter: 3
- Adv. Basic Rage Augmenter: 1
|
- Credits: 10,000,000
- Combonite: 10
- Sub-Shield Reactors: 2
- Titanium Reinforced Girders: 2
|
Source
|
Price
|
Skill Needed
|
-
|
100,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Basic Invigorating Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
6
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
40,000
|
infinite
|
infinite
|
Items Produced
|
Basic Invigorating Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 1,000,000
- Metals: 4,000
- Basic Electric Augmenter: 4
- Basic Energy Augmenter: 4
- Titanium Sheet: 2
|
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Basic Madness Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
5
|
5
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
120,000
|
15
|
1
|
Items Produced
|
- Basic Madness Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Basic Invigorating Augmenter: 1
- Adv. Basic Racer Augmenter: 2
- Adv. Basic Rage Augmenter: 3
|
- Credits: 10,000,000
- Combonite: 10
- Sub-Shield Reactors: 2
- Titanium Reinforced Girders: 2
|
Source
|
Price
|
Skill Needed
|
-
|
100,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Basic Marauder Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
5
|
5
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
120,000
|
15
|
1
|
Items Produced
|
- Basic Marauder Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Basic Monkey Augmenter: 1
- Adv. Basic Patrol Augmenter: 2
- Adv. Basic Rage Augmenter: 2
- Adv. Basic Sardine Augmenter: 1
|
- Credits: 10,000,000
- Combonite: 10
- Sub-Shield Reactors: 2
- Titanium Reinforced Girders: 2
|
Source
|
Price
|
Skill Needed
|
-
|
100,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Basic Marksman Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
6
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
40,000
|
infinite
|
infinite
|
Items Produced
|
Basic Marksman Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 1,000,000
- Metals: 4,000
- Basic Range Augmenter: 4
- Basic Targeting Augmenter: 4
- Titanium Sheet: 2
|
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Basic Messenger Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
5
|
5
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
120,000
|
15
|
1
|
Items Produced
|
- Basic Messenger Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Basic Defensive Augmenter: 1
- Adv. Basic Monkey Augmenter: 2
- Adv. Basic Racer Augmenter: 3
|
- Credits: 10,000,000
- Combonite: 10
- Sub-Shield Reactors: 2
- Titanium Reinforced Girders: 2
|
Source
|
Price
|
Skill Needed
|
-
|
100,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Basic Monkey Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
6
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
40,000
|
infinite
|
infinite
|
Items Produced
|
Basic Monkey Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 1,000,000
- Metals: 4,000
- Basic Agility Augmenter: 4
- Basic Thrust Augmenter: 4
- Titanium Sheet: 2
|
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Basic Obliteration Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
5
|
5
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
120,000
|
15
|
1
|
Items Produced
|
- Basic Obliteration Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Basic Marksman Augmenter: 3
- Adv. Basic Rage Augmenter: 3
|
- Credits: 10,000,000
- Combonite: 10
- Sub-Shield Reactors: 2
- Titanium Reinforced Girders: 2
|
Source
|
Price
|
Skill Needed
|
-
|
100,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Basic Patrol Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
6
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
40,000
|
infinite
|
infinite
|
Items Produced
|
Basic Patrol Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 1,000,000
- Metals: 4,000
- Basic Radar Augmenter: 4
- Basic Stealth Augmenter: 4
- Titanium Sheet: 2
|
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Basic Racer Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
6
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
40,000
|
infinite
|
infinite
|
Items Produced
|
Basic Racer Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 1,000,000
- Metals: 4,000
- Basic Docking Augmenter: 4
- Basic Speed Augmenter: 4
- Titanium Sheet: 2
|
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Basic Rage Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
6
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
40,000
|
infinite
|
infinite
|
Items Produced
|
Basic Rage Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 1,000,000
- Metals: 4,000
- Basic Damage Augmenter: 4
- Basic Firing Augmenter: 4
- Titanium Sheet: 2
|
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Basic Rejuvenating Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
5
|
5
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
120,000
|
15
|
1
|
Items Produced
|
- Basic Rejuvenating Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Basic Defensive Augmenter: 3
- Adv. Basic Invigorating Augmenter: 3
|
- Credits: 10,000,000
- Combonite: 10
- Sub-Shield Reactors: 2
- Titanium Reinforced Girders: 2
|
Source
|
Price
|
Skill Needed
|
-
|
100,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Basic Reviving Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
5
|
5
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
120,000
|
15
|
1
|
Items Produced
|
- Basic Reviving Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Good Defensive Augmenter: 3
- Adv. Good Racer Augmenter: 1
- Adv. Good Rage Augmenter: 2
|
- Credits: 10,000,000
- Combonite: 10
- Sub-Shield Reactors: 2
- Titanium Reinforced Girders: 2
|
Source
|
Price
|
Skill Needed
|
-
|
100,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Basic Sardine Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
6
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
40,000
|
infinite
|
infinite
|
Items Produced
|
Basic Sardine Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 1,000,000
- Metals: 4,000
- Basic Capacity Augmenter: 4
- Basic Nimbleness Augmenter: 4
- Titanium Sheet: 2
|
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Basic Scoundrel Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
5
|
5
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
120,000
|
15
|
1
|
Items Produced
|
- Basic Scoundrel Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Basic Defensive Augmenter: 1
- Adv. Basic Patrol Augmenter: 2
- Adv. Basic Rage Augmenter: 3
|
- Credits: 10,000,000
- Combonite: 10
- Sub-Shield Reactors: 2
- Titanium Reinforced Girders: 2
|
Source
|
Price
|
Skill Needed
|
-
|
100,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Basic Smuggling Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
5
|
5
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
120,000
|
15
|
1
|
Items Produced
|
- Basic Smuggling Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Basic Defensive Augmenter: 1
- Adv. Basic Racer Augmenter: 3
- Adv. Basic Sardine Augmenter: 2
|
- Credits: 10,000,000
- Combonite: 10
- Sub-Shield Reactors: 2
- Titanium Reinforced Girders: 2
|
Source
|
Price
|
Skill Needed
|
-
|
100,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Basic Stimulating Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
5
|
5
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
120,000
|
15
|
1
|
Items Produced
|
- Basic Stimulating Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Basic Defensive Augmenter: 2
- Adv. Basic Invigorating Augmenter: 2
- Adv. Basic Marksman Augmenter: 2
|
- Credits: 10,000,000
- Combonite: 10
- Sub-Shield Reactors: 2
- Titanium Reinforced Girders: 2
|
Source
|
Price
|
Skill Needed
|
-
|
100,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Basic Vanguard Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
5
|
5
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
120,000
|
15
|
1
|
Items Produced
|
- Basic Vanguard Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Basic Defensive Augmenter: 1
- Adv. Basic Invigorating Augmenter: 2
- Adv. Basic Monkey Augmenter: 1
- Adv. Basic Rage Augmenter: 2
|
- Credits: 10,000,000
- Combonite: 10
- Sub-Shield Reactors: 2
- Titanium Reinforced Girders: 2
|
Source
|
Price
|
Skill Needed
|
-
|
100,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Basic Warrior Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
5
|
5
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
120,000
|
15
|
1
|
Items Produced
|
- Basic Warrior Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Basic Defensive Augmenter: 2
- Adv. Basic Invigorating Augmenter: 1
- Adv. Basic Rage Augmenter: 3
|
- Credits: 10,000,000
- Combonite: 10
- Sub-Shield Reactors: 2
- Titanium Reinforced Girders: 2
|
Source
|
Price
|
Skill Needed
|
-
|
100,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Calypso+ Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
19
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
1,900,000
|
infinite
|
infinite
|
Items Produced
|
Calypso+ Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 190,000,000
- Metals: 1,900,000
- Calypso Augmenter: 5
- Dementium: 2
|
- Credits: 190,000,000
- Promethium: 3,200
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Power of the Gods.
|
Caraalasa Aratta Blueprint
|
Tech
|
Size
|
Weight
|
16
|
10
|
5,000
|
Manhours
|
Max Workforce
|
Uses
|
50,000
|
infinite
|
5
|
Items Produced
|
Caraalasa Aratta
|
Initial Materials
|
Periodic Materials
|
- Credits: 64,000,000
- Metals: 70,000
- Alien Husk: 10
- Caraguruka Psu: 1
- Promethium: 64
|
- Alien Husk Fragments: 100
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
A lesser modification for critical debuff combat.
|
Caraguru Aratta Blueprint
|
Tech
|
Size
|
Weight
|
20
|
10
|
5,000
|
Manhours
|
Max Workforce
|
Uses
|
50,000
|
infinite
|
5
|
Items Produced
|
Caraguru Aratta
|
Initial Materials
|
Periodic Materials
|
- Credits: 512,000,000
- Metals: 100,000
- Alien Husk: 20
- Caraalasa Psu: 1
- Promethium: 256
|
- Alien Husk Fragments: 200
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
A great modification for critical debuff combat.
|
Caralaghu Aratta Blueprint
|
Tech
|
Size
|
Weight
|
12
|
10
|
5,000
|
Manhours
|
Max Workforce
|
Uses
|
50,000
|
infinite
|
5
|
Items Produced
|
Caralaghu Aratta
|
Initial Materials
|
Periodic Materials
|
- Credits: 8,000,000
- Metals: 40,000
- Alien Husk: 5
- Caraaguru Psu: 1
- Promethium: 16
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
A weak modification for critical debuff combat.
|
Chronos+ Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
1,760,000,000
|
infinite
|
infinite
|
Items Produced
|
Chronos+ Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 220,000,000
- Metals: 2,200,000
- Chronos Augmenter: 5
- Dementium: 3
|
- Credits: 220,000,000
- Promethium: 6,400
|
Source
|
Price
|
Skill Needed
|
-
|
200,000
|
-
|
Description
|
Power of the Gods.
|
Conclusion Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
500,000
|
infinite
|
infinite
|
Items Produced
|
Conclusion Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 50,000,000
- Metals: 50,000
- Forgone Augmenter: 2
|
- Credits: 50,000,000
- Conclusion Icicle: 5
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Fire it up
|
Cygnus Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
1,760,000,000
|
infinite
|
4
|
Items Produced
|
Cygnus Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 10,000,000,000
- Metals: 2,250,000
- Apollo Augmenter: 10
- Dementium: 5
- Dionysis Augmenter: 10
|
- Credits: 10,000,000,000
- Apollo+ Augmenter*: 5
- Dionysis+ Augmenter*: 5
- Promethium: 7,500
|
Source
|
Price
|
Skill Needed
|
-
|
200,000
|
-
|
Description
|
Heart and mind collided.
|
Demented Defensive Augmenter Tablet
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000,000
|
Manhours
|
Max Workforce
|
Uses
|
800,000,000
|
100,000
|
infinite
|
Items Produced
|
Demented Defensive Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 800,000,000
- Metals: 100,000
- Adv. Sup. Defensive Augmenter: 1
- Dementium: 4
- Platinum Bar: 1
|
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000,000
|
-
|
Description
|
Totally demented!!
|
Demented Invigorating Augmenter Tablet
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000,000
|
Manhours
|
Max Workforce
|
Uses
|
800,000,000
|
100,000
|
infinite
|
Items Produced
|
Demented Invigorating Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 600,000,000
- Metals: 100,000
- Adv. Sup. Invigorating Augmenter: 1
- Dementium: 3
- Gold Bar: 2
|
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000,000
|
-
|
Description
|
Totally demented!!
|
Demented Marksman Augmenter Tablet
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000,000
|
Manhours
|
Max Workforce
|
Uses
|
800,000,000
|
100,000
|
infinite
|
Items Produced
|
Demented Marksman Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 600,000,000
- Metals: 100,000
- Adv. Sup. Marksman Augmenter: 1
- Dementium: 3
- Gold Bar: 2
|
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000,000
|
-
|
Description
|
Totally demented!!
|
Demented Monkey Augmenter Tablet
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000,000
|
Manhours
|
Max Workforce
|
Uses
|
800,000,000
|
100,000
|
infinite
|
Items Produced
|
Demented Monkey Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 200,000,000
- Metals: 100,000
- Adv. Sup. Monkey Augmenter: 1
- Dementium: 1
|
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000,000
|
-
|
Description
|
Totally demented!!
|
Demented Patrol Augmenter Tablet
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000,000
|
Manhours
|
Max Workforce
|
Uses
|
800,000,000
|
100,000
|
infinite
|
Items Produced
|
Demented Patrol Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 200,000,000
- Metals: 100,000
- Adv. Sup. Patrol Augmenter: 1
- Dementium: 1
|
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000,000
|
-
|
Description
|
Totally demented!!
|
Demented Racer Augmenter Tablet
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000,000
|
Manhours
|
Max Workforce
|
Uses
|
800,000,000
|
100,000
|
infinite
|
Items Produced
|
Demented Racer Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 400,000,000
- Metals: 100,000
- Adv. Sup. Racer Augmenter: 1
- Dementium: 2
- Gold Bar: 1
|
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000,000
|
-
|
Description
|
Totally demented!!
|
Demented Rage Augmenter Tablet
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000,000
|
Manhours
|
Max Workforce
|
Uses
|
800,000,000
|
100,000
|
infinite
|
Items Produced
|
Demented Rage Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 800,000,000
- Metals: 100,000
- Adv. Sup. Rage Augmenter: 1
- Dementium: 4
- Platinum Bar: 1
|
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000,000
|
-
|
Description
|
Totally demented!!
|
Demented Sardine Augmenter Tablet
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000,000
|
Manhours
|
Max Workforce
|
Uses
|
800,000,000
|
100,000
|
infinite
|
Items Produced
|
Demented Sardine Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 600,000,000
- Metals: 100,000
- Adv. Sup. Sardine Augmenter: 1
- Dementium: 3
- Gold Bar: 2
|
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000,000
|
-
|
Description
|
Totally demented!!
|
Dhatrialasa Bhisaj Blueprint
|
Tech
|
Size
|
Weight
|
16
|
10
|
5,000
|
Manhours
|
Max Workforce
|
Uses
|
50,000
|
infinite
|
5
|
Items Produced
|
Dhatrialasa Bhisaj
|
Initial Materials
|
Periodic Materials
|
- Credits: 64,000,000
- Metals: 70,000
- Alien Husk: 10
- Dhatriguruka Bhava: 1
- Promethium: 64
|
- Alien Husk Fragments: 100
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
A lesser modification for long range rejuvenation.
|
Dhatriguru Bhisaj Blueprint
|
Tech
|
Size
|
Weight
|
20
|
10
|
5,000
|
Manhours
|
Max Workforce
|
Uses
|
50,000
|
infinite
|
5
|
Items Produced
|
Dhatriguru Bhisaj
|
Initial Materials
|
Periodic Materials
|
- Credits: 512,000,000
- Metals: 100,000
- Alien Husk: 20
- Dhatrialasa Bhava: 1
- Promethium: 256
|
- Alien Husk Fragments: 200
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
A great modification for long range rejuvenation.
|
Dhatrilaghu Bhisaj Blueprint
|
Tech
|
Size
|
Weight
|
12
|
10
|
5,000
|
Manhours
|
Max Workforce
|
Uses
|
50,000
|
infinite
|
5
|
Items Produced
|
Dhatrilaghu Bhisaj
|
Initial Materials
|
Periodic Materials
|
- Credits: 8,000,000
- Metals: 40,000
- Alien Husk: 5
- Dhatriaguru Bhava: 1
- Promethium: 16
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
A weak modification for long range rejuvenation.
|
Dionysis+ Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
10
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
100,000
|
infinite
|
infinite
|
Items Produced
|
Dionysis+ Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 10,000,000
- Metals: 100,000
- Dionysis Augmenter: 5
|
- Credits: 10,000,000
- Promethium: 400
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Power of the Gods.
|
Divine Wattage Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
21
|
15
|
1,000,000
|
Manhours
|
Max Workforce
|
Uses
|
2,560,000,000
|
160,000
|
1
|
Items Produced
|
Divine Wattage Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 1,000,000,000
- Metals: 100,000
- Wattage Augmenter*: 1
|
- Credits: 1,000,000,000
- Dementium: 8
- Energon: 55
- Energy Globule: 50
- Enriched Nuclear Material: 5,000
- Plasma Crystals: 50
- Rubicite Lattice: 1
- Vis: 25
- Wattage Specialized Trade Goods: 30
|
Source
|
Price
|
Skill Needed
|
-
|
900,000,000
|
-
|
Description
|
Feel the energy flowing through your veins.
|
Drone Defense Rejiggering Schematic
|
Tech
|
Size
|
Weight
|
22
|
125
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
1,000,000,000
|
infinite
|
1
|
Items Produced
|
Merchant Navy Drone Sustainability Mod
|
Initial Materials
|
Periodic Materials
|
- Credits: 1,000,000,000
- Metals: 4,000
- Adamantium Capacity Module: 1
- Harmonic Shield Focusers: 1
|
- Credits: 1,000,000,000
- Raw Energy Core: 2,200
- Shield Modulator Unit: 800
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000,000
|
-
|
Description
|
Specialize your drones for more defense, the Merchant Navy Way.
|
Drone Energy Rejiggering Schematic
|
Tech
|
Size
|
Weight
|
22
|
125
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
1,000,000,000
|
infinite
|
1
|
Items Produced
|
Merchant Navy Drone Burst Specification
|
Initial Materials
|
Periodic Materials
|
- Credits: 1,000,000,000
- Metals: 4,000
- Energon Globes: 1
- Mercurial Docking Clamps: 1
|
- Credits: 1,000,000,000
- Raw Energy Core: 2,200
- Shield Modulator Unit: 800
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000,000
|
-
|
Description
|
Specialize your drones for more energy, the Merchant Navy Way.
|
Drone Jury Rigging Schematic
|
Tech
|
Size
|
Weight
|
22
|
125
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
1,000,000,000
|
infinite
|
1
|
Items Produced
|
Merchant Navy Drone Jury Rigging
|
Initial Materials
|
Periodic Materials
|
- Credits: 1,000,000,000
- Metals: 4,000
- Rubicite Matrix Sheath: 1
- Shield Lattice Intensifiers: 1
|
- Credits: 1,000,000,000
- Raw Energy Core: 2,200
- Shield Modulator Unit: 800
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000,000
|
-
|
Description
|
Specialize your drones for more defense, the Merchant Navy Way.
|
Drone Offense Rejiggering Schematic
|
Tech
|
Size
|
Weight
|
22
|
125
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
1,000,000,000
|
infinite
|
1
|
Items Produced
|
Merchant Navy Drone Overclock Mod
|
Initial Materials
|
Periodic Materials
|
- Credits: 1,000,000,000
- Metals: 4,000
- Blobular Cooling Systems: 1
- Superconducting Plasma Conduits: 1
|
- Credits: 1,000,000,000
- Raw Energy Core: 1,500
- Shield Modulator Unit: 1,500
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000,000
|
-
|
Description
|
Specialize your drones for more damage, the Merchant Navy Way.
|
Exc. Artillery Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
16
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
48,000,000
|
6,000
|
1
|
Items Produced
|
- Exc. Artillery Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Exc. Marksman Augmenter: 4
- Adv. Exc. Rage Augmenter: 2
|
- Credits: 250,000,000
- Combonite: 100
- Laconia Reinforced Girders: 3
- Sub-Shield Matrices: 3
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Exc. Assassin Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
16
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
48,000,000
|
6,000
|
1
|
Items Produced
|
- Exc. Assassin Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Exc. Patrol Augmenter: 3
- Adv. Exc. Rage Augmenter: 3
|
- Credits: 250,000,000
- Combonite: 100
- Laconia Reinforced Girders: 3
- Sub-Shield Matrices: 3
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Exc. Barrage Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
16
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
48,000,000
|
6,000
|
1
|
Items Produced
|
- Exc. Barrage Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Exc. Invigorating Augmenter: 1
- Adv. Exc. Marksman Augmenter: 2
- Adv. Exc. Rage Augmenter: 3
|
- Credits: 250,000,000
- Combonite: 100
- Laconia Reinforced Girders: 3
- Sub-Shield Matrices: 3
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Exc. Defender Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
16
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
48,000,000
|
6,000
|
1
|
Items Produced
|
- Exc. Defender Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Exc. Defensive Augmenter: 2
- Adv. Exc. Invigorating Augmenter: 1
- Adv. Exc. Monkey Augmenter: 1
- Adv. Exc. Rage Augmenter: 2
|
- Credits: 250,000,000
- Combonite: 100
- Laconia Reinforced Girders: 3
- Sub-Shield Matrices: 3
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Exc. Defensive Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
17
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
320,000
|
infinite
|
infinite
|
Items Produced
|
Exc. Defensive Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 16,000,000
- Metals: 32,000
- Exc. Recovery Augmenter: 4
- Exc. Shield Augmenter: 4
- Titanium Sheet: 16
|
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Exc. Frenzy Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
16
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
48,000,000
|
6,000
|
1
|
Items Produced
|
|
Initial Materials
|
Periodic Materials
|
- Adv. Exc. Invigorating Augmenter: 1
- Adv. Exc. Racer Augmenter: 1
- Adv. Exc. Rage Augmenter: 4
|
- Credits: 250,000,000
- Combonite: 100
- Laconia Reinforced Girders: 3
- Sub-Shield Matrices: 3
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Exc. Harrier Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
16
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
48,000,000
|
6,000
|
1
|
Items Produced
|
- Exc. Harrier Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Exc. Marksman Augmenter: 2
- Adv. Exc. Racer Augmenter: 2
- Adv. Exc. Rage Augmenter: 2
|
- Credits: 250,000,000
- Combonite: 100
- Laconia Reinforced Girders: 3
- Sub-Shield Matrices: 3
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Exc. Hauling Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
16
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
48,000,000
|
6,000
|
1
|
Items Produced
|
- Exc. Hauling Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Exc. Invigorating Augmenter: 1
- Adv. Exc. Monkey Augmenter: 1
- Adv. Exc. Patrol Augmenter: 2
- Adv. Exc. Sardine Augmenter: 2
|
- Credits: 250,000,000
- Combonite: 100
- Laconia Reinforced Girders: 3
- Sub-Shield Matrices: 3
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Exc. Holding Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
16
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
48,000,000
|
6,000
|
1
|
Items Produced
|
- Exc. Holding Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Exc. Invigorating Augmenter: 1
- Adv. Exc. Racer Augmenter: 2
- Adv. Exc. Sardine Augmenter: 3
|
- Credits: 250,000,000
- Combonite: 100
- Laconia Reinforced Girders: 3
- Sub-Shield Matrices: 3
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Exc. Insanity Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
16
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
48,000,000
|
6,000
|
1
|
Items Produced
|
- Exc. Insanity Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Exc. Invigorating Augmenter: 1
- Adv. Exc. Rage Augmenter: 4
- Adv. Exc. Sardine Augmenter: 1
|
- Credits: 250,000,000
- Combonite: 100
- Laconia Reinforced Girders: 3
- Sub-Shield Matrices: 3
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Exc. Interceptor Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
16
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
48,000,000
|
6,000
|
1
|
Items Produced
|
- Exc. Interceptor Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Exc. Invigorating Augmenter: 1
- Adv. Exc. Marksman Augmenter: 1
- Adv. Exc. Racer Augmenter: 3
- Adv. Exc. Rage Augmenter: 1
|
- Credits: 250,000,000
- Combonite: 100
- Laconia Reinforced Girders: 3
- Sub-Shield Matrices: 3
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Exc. Invigorating Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
17
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
320,000
|
infinite
|
infinite
|
Items Produced
|
Exc. Invigorating Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 16,000,000
- Metals: 32,000
- Exc. Electric Augmenter: 4
- Exc. Energy Augmenter: 4
- Titanium Sheet: 16
|
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Exc. Madness Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
16
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
48,000,000
|
6,000
|
1
|
Items Produced
|
- Exc. Madness Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Exc. Invigorating Augmenter: 1
- Adv. Exc. Racer Augmenter: 2
- Adv. Exc. Rage Augmenter: 3
|
- Credits: 250,000,000
- Combonite: 100
- Laconia Reinforced Girders: 3
- Sub-Shield Matrices: 3
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Exc. Marauder Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
16
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
48,000,000
|
6,000
|
1
|
Items Produced
|
- Exc. Marauder Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Exc. Monkey Augmenter: 1
- Adv. Exc. Patrol Augmenter: 2
- Adv. Exc. Rage Augmenter: 2
- Adv. Exc. Sardine Augmenter: 1
|
- Credits: 250,000,000
- Combonite: 100
- Laconia Reinforced Girders: 3
- Sub-Shield Matrices: 3
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Exc. Marksman Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
17
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
320,000
|
infinite
|
infinite
|
Items Produced
|
Exc. Marksman Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 16,000,000
- Metals: 32,000
- Exc. Range Augmenter: 4
- Exc. Targeting Augmenter: 4
- Titanium Sheet: 16
|
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Exc. Messenger Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
16
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
48,000,000
|
6,000
|
1
|
Items Produced
|
- Exc. Messenger Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Exc. Defensive Augmenter: 1
- Adv. Exc. Monkey Augmenter: 2
- Adv. Exc. Racer Augmenter: 3
|
- Credits: 250,000,000
- Combonite: 100
- Laconia Reinforced Girders: 3
- Sub-Shield Matrices: 3
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Exc. Monkey Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
17
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
320,000
|
infinite
|
infinite
|
Items Produced
|
Exc. Monkey Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 16,000,000
- Metals: 32,000
- Exc. Agility Augmenter: 4
- Exc. Thrust Augmenter: 4
- Titanium Sheet: 16
|
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Exc. Obliteration Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
16
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
48,000,000
|
6,000
|
1
|
Items Produced
|
- Exc. Obliteration Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Exc. Marksman Augmenter: 3
- Adv. Exc. Rage Augmenter: 3
|
- Credits: 250,000,000
- Combonite: 100
- Laconia Reinforced Girders: 3
- Sub-Shield Matrices: 3
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Exc. Patrol Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
17
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
320,000
|
infinite
|
infinite
|
Items Produced
|
Exc. Patrol Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 16,000,000
- Metals: 32,000
- Exc. Radar Augmenter: 4
- Exc. Stealth Augmenter: 4
- Titanium Sheet: 16
|
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Exc. Racer Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
17
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
320,000
|
infinite
|
infinite
|
Items Produced
|
Exc. Racer Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 16,000,000
- Metals: 32,000
- Exc. Docking Augmenter: 4
- Exc. Speed Augmenter: 4
- Titanium Sheet: 16
|
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Exc. Rage Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
17
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
320,000
|
infinite
|
infinite
|
Items Produced
|
Exc. Rage Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 16,000,000
- Metals: 32,000
- Exc. Damage Augmenter: 4
- Exc. Firing Augmenter: 4
- Titanium Sheet: 16
|
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Exc. Rejuvenating Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
16
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
48,000,000
|
6,000
|
1
|
Items Produced
|
- Exc. Rejuvenating Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Exc. Defensive Augmenter: 3
- Adv. Exc. Invigorating Augmenter: 3
|
- Credits: 250,000,000
- Combonite: 100
- Laconia Reinforced Girders: 3
- Sub-Shield Matrices: 3
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Exc. Reviving Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
16
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
48,000,000
|
6,000
|
1
|
Items Produced
|
- Exc. Reviving Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Exc. Defensive Augmenter: 3
- Adv. Exc. Racer Augmenter: 1
- Adv. Exc. Rage Augmenter: 2
|
- Credits: 250,000,000
- Combonite: 100
- Laconia Reinforced Girders: 3
- Sub-Shield Matrices: 3
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Exc. Sardine Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
17
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
320,000
|
infinite
|
infinite
|
Items Produced
|
Exc. Sardine Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 16,000,000
- Metals: 32,000
- Exc. Capacity Augmenter: 4
- Exc. Nimbleness Augmenter: 4
- Titanium Sheet: 16
|
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Exc. Scoundrel Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
16
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
48,000,000
|
6,000
|
1
|
Items Produced
|
- Exc. Scoundrel Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Exc. Defensive Augmenter: 1
- Adv. Exc. Patrol Augmenter: 2
- Adv. Exc. Rage Augmenter: 3
|
- Credits: 250,000,000
- Combonite: 100
- Laconia Reinforced Girders: 3
- Sub-Shield Matrices: 3
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Exc. Smuggling Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
16
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
48,000,000
|
6,000
|
1
|
Items Produced
|
- Exc. Smuggling Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Exc. Defensive Augmenter: 1
- Adv. Exc. Racer Augmenter: 3
- Adv. Exc. Sardine Augmenter: 2
|
- Credits: 250,000,000
- Combonite: 100
- Laconia Reinforced Girders: 3
- Sub-Shield Matrices: 3
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Exc. Stimulating Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
16
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
48,000,000
|
6,000
|
1
|
Items Produced
|
- Exc. Stimulating Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Exc. Defensive Augmenter: 2
- Adv. Exc. Invigorating Augmenter: 2
- Adv. Exc. Marksman Augmenter: 2
|
- Credits: 250,000,000
- Combonite: 100
- Laconia Reinforced Girders: 3
- Sub-Shield Matrices: 3
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Exc. Vanguard Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
16
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
48,000,000
|
6,000
|
1
|
Items Produced
|
- Exc. Vanguard Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Exc. Defensive Augmenter: 1
- Adv. Exc. Invigorating Augmenter: 2
- Adv. Exc. Monkey Augmenter: 1
- Adv. Exc. Rage Augmenter: 2
|
- Credits: 250,000,000
- Combonite: 100
- Laconia Reinforced Girders: 3
- Sub-Shield Matrices: 3
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Exc. Warrior Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
16
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
48,000,000
|
6,000
|
1
|
Items Produced
|
- Exc. Warrior Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Exc. Defensive Augmenter: 2
- Adv. Exc. Invigorating Augmenter: 1
- Adv. Exc. Rage Augmenter: 3
|
- Credits: 250,000,000
- Combonite: 100
- Laconia Reinforced Girders: 3
- Sub-Shield Matrices: 3
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Flicker Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
14
|
10
|
1,000,000
|
Manhours
|
Max Workforce
|
Uses
|
25,000
|
1
|
1
|
Items Produced
|
Flicker Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 200,000,000
- Metals: 75,000
- Enriched Nuclear Material: 30
- Good Electric Augmenter: 5
|
- Credits: 200,000,000
- Dark Matter: 5
- Energon: 15
- Energy Globule: 15
- Exc. Electric Augmenter: 1
- Flicker Specialized Trade Goods: 10
- Good Energy Augmenter: 5
- Good Fading Augmenter: 5
- Plasma Crystals: 10
- Std. Damage Augmenter: 5
- Std. Range Augmenter: 5
|
Source
|
Price
|
Skill Needed
|
-
|
700,000,000
|
-
|
Description
|
Install a flicker of light and hope
|
Good Artillery Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
13
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
4,800,000
|
600
|
1
|
Items Produced
|
- Good Artillery Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Good Marksman Augmenter: 4
- Adv. Good Rage Augmenter: 2
|
- Credits: 100,000,000
- Combonite: 50
- Laconia Reinforced Girders: 2
- Sub-Shield Matrices: 2
|
Source
|
Price
|
Skill Needed
|
-
|
500,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Good Assassin Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
13
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
4,800,000
|
600
|
1
|
Items Produced
|
- Good Assassin Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Good Patrol Augmenter: 3
- Adv. Good Rage Augmenter: 3
|
- Credits: 100,000,000
- Combonite: 50
- Laconia Reinforced Girders: 2
- Sub-Shield Matrices: 2
|
Source
|
Price
|
Skill Needed
|
-
|
500,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Good Barrage Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
13
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
4,800,000
|
600
|
1
|
Items Produced
|
- Good Barrage Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Good Invigorating Augmenter: 1
- Adv. Good Marksman Augmenter: 2
- Adv. Good Rage Augmenter: 3
|
- Credits: 100,000,000
- Combonite: 50
- Laconia Reinforced Girders: 2
- Sub-Shield Matrices: 2
|
Source
|
Price
|
Skill Needed
|
-
|
500,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Good Defender Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
13
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
4,800,000
|
600
|
1
|
Items Produced
|
- Good Defender Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Good Defensive Augmenter: 2
- Adv. Good Invigorating Augmenter: 1
- Adv. Good Monkey Augmenter: 1
- Adv. Good Rage Augmenter: 2
|
- Credits: 100,000,000
- Combonite: 50
- Laconia Reinforced Girders: 2
- Sub-Shield Matrices: 2
|
Source
|
Price
|
Skill Needed
|
-
|
500,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Good Defensive Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
14
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
160,000
|
infinite
|
infinite
|
Items Produced
|
Good Defensive Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 8,000,000
- Metals: 16,000
- Good Recovery Augmenter: 4
- Good Shield Augmenter: 4
- Titanium Sheet: 8
|
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Good Frenzy Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
13
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
4,800,000
|
600
|
1
|
Items Produced
|
|
Initial Materials
|
Periodic Materials
|
- Adv. Good Invigorating Augmenter: 1
- Adv. Good Racer Augmenter: 1
- Adv. Good Rage Augmenter: 4
|
- Credits: 100,000,000
- Combonite: 50
- Laconia Reinforced Girders: 2
- Sub-Shield Matrices: 2
|
Source
|
Price
|
Skill Needed
|
-
|
500,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Good Harrier Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
13
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
4,800,000
|
600
|
1
|
Items Produced
|
- Good Harrier Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Good Marksman Augmenter: 2
- Adv. Good Racer Augmenter: 2
- Adv. Good Rage Augmenter: 2
|
- Credits: 100,000,000
- Combonite: 50
- Laconia Reinforced Girders: 2
- Sub-Shield Matrices: 2
|
Source
|
Price
|
Skill Needed
|
-
|
500,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Good Hauling Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
13
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
4,800,000
|
600
|
1
|
Items Produced
|
- Good Hauling Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Good Invigorating Augmenter: 1
- Adv. Good Monkey Augmenter: 1
- Adv. Good Patrol Augmenter: 2
- Adv. Good Sardine Augmenter: 2
|
- Credits: 100,000,000
- Combonite: 50
- Laconia Reinforced Girders: 2
- Sub-Shield Matrices: 2
|
Source
|
Price
|
Skill Needed
|
-
|
500,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Good Holding Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
13
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
4,800,000
|
600
|
1
|
Items Produced
|
- Good Holding Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Good Invigorating Augmenter: 1
- Adv. Good Racer Augmenter: 2
- Adv. Good Sardine Augmenter: 3
|
- Credits: 100,000,000
- Combonite: 50
- Laconia Reinforced Girders: 2
- Sub-Shield Matrices: 2
|
Source
|
Price
|
Skill Needed
|
-
|
500,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Good Insanity Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
13
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
4,800,000
|
600
|
1
|
Items Produced
|
- Good Insanity Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Good Invigorating Augmenter: 1
- Adv. Good Rage Augmenter: 4
- Adv. Good Sardine Augmenter: 1
|
- Credits: 100,000,000
- Combonite: 50
- Laconia Reinforced Girders: 2
- Sub-Shield Matrices: 2
|
Source
|
Price
|
Skill Needed
|
-
|
500,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Good Interceptor Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
13
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
4,800,000
|
600
|
1
|
Items Produced
|
- Good Interceptor Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Good Invigorating Augmenter: 1
- Adv. Good Marksman Augmenter: 1
- Adv. Good Racer Augmenter: 3
- Adv. Good Rage Augmenter: 1
|
- Credits: 100,000,000
- Combonite: 50
- Laconia Reinforced Girders: 2
- Sub-Shield Matrices: 2
|
Source
|
Price
|
Skill Needed
|
-
|
500,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Good Invigorating Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
14
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
160,000
|
infinite
|
infinite
|
Items Produced
|
Good Invigorating Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 8,000,000
- Metals: 16,000
- Good Electric Augmenter: 4
- Good Energy Augmenter: 4
- Titanium Sheet: 8
|
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Good Madness Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
13
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
4,800,000
|
600
|
1
|
Items Produced
|
- Good Madness Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Good Invigorating Augmenter: 1
- Adv. Good Racer Augmenter: 2
- Adv. Good Rage Augmenter: 3
|
- Credits: 100,000,000
- Combonite: 50
- Laconia Reinforced Girders: 2
- Sub-Shield Matrices: 2
|
Source
|
Price
|
Skill Needed
|
-
|
500,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Good Marauder Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
13
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
4,800,000
|
600
|
1
|
Items Produced
|
- Good Marauder Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Good Monkey Augmenter: 1
- Adv. Good Patrol Augmenter: 2
- Adv. Good Rage Augmenter: 2
- Adv. Good Sardine Augmenter: 1
|
- Credits: 100,000,000
- Combonite: 50
- Laconia Reinforced Girders: 2
- Sub-Shield Matrices: 2
|
Source
|
Price
|
Skill Needed
|
-
|
500,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Good Marksman Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
14
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
160,000
|
infinite
|
infinite
|
Items Produced
|
Good Marksman Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 8,000,000
- Metals: 16,000
- Good Range Augmenter: 4
- Good Targeting Augmenter: 4
- Titanium Sheet: 8
|
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Good Messenger Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
13
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
4,800,000
|
600
|
1
|
Items Produced
|
- Good Messenger Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Good Defensive Augmenter: 1
- Adv. Good Monkey Augmenter: 2
- Adv. Good Racer Augmenter: 3
|
- Credits: 100,000,000
- Combonite: 50
- Laconia Reinforced Girders: 2
- Sub-Shield Matrices: 2
|
Source
|
Price
|
Skill Needed
|
-
|
500,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Good Monkey Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
14
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
160,000
|
infinite
|
infinite
|
Items Produced
|
Good Monkey Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 8,000,000
- Metals: 16,000
- Good Agility Augmenter: 4
- Good Thrust Augmenter: 4
- Titanium Sheet: 8
|
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Good Obliteration Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
13
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
4,800,000
|
600
|
1
|
Items Produced
|
- Good Obliteration Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Good Marksman Augmenter: 3
- Adv. Good Rage Augmenter: 3
|
- Credits: 100,000,000
- Combonite: 50
- Laconia Reinforced Girders: 2
- Sub-Shield Matrices: 2
|
Source
|
Price
|
Skill Needed
|
-
|
500,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Good Patrol Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
14
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
160,000
|
infinite
|
infinite
|
Items Produced
|
Good Patrol Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 8,000,000
- Metals: 16,000
- Good Radar Augmenter: 4
- Good Stealth Augmenter: 4
- Titanium Sheet: 8
|
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Good Racer Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
14
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
160,000
|
infinite
|
infinite
|
Items Produced
|
Good Racer Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 8,000,000
- Metals: 16,000
- Good Docking Augmenter: 4
- Good Speed Augmenter: 4
- Titanium Sheet: 8
|
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Good Rage Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
14
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
160,000
|
infinite
|
infinite
|
Items Produced
|
Good Rage Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 8,000,000
- Metals: 16,000
- Good Damage Augmenter: 4
- Good Firing Augmenter: 4
- Titanium Sheet: 8
|
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Good Rejuvenating Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
13
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
4,800,000
|
600
|
1
|
Items Produced
|
- Good Rejuvenating Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Good Defensive Augmenter: 3
- Adv. Good Invigorating Augmenter: 3
|
- Credits: 100,000,000
- Combonite: 50
- Laconia Reinforced Girders: 2
- Sub-Shield Matrices: 2
|
Source
|
Price
|
Skill Needed
|
-
|
500,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Good Reviving Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
13
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
4,800,000
|
600
|
1
|
Items Produced
|
- Good Reviving Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Good Defensive Augmenter: 3
- Adv. Good Racer Augmenter: 1
- Adv. Good Rage Augmenter: 2
|
- Credits: 100,000,000
- Combonite: 50
- Laconia Reinforced Girders: 2
- Sub-Shield Matrices: 2
|
Source
|
Price
|
Skill Needed
|
-
|
500,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Good Sardine Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
14
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
160,000
|
infinite
|
infinite
|
Items Produced
|
Good Sardine Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 8,000,000
- Metals: 16,000
- Good Capacity Augmenter: 4
- Good Nimbleness Augmenter: 4
- Titanium Sheet: 8
|
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Good Scoundrel Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
13
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
4,800,000
|
600
|
1
|
Items Produced
|
- Good Scoundrel Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Good Defensive Augmenter: 1
- Adv. Good Patrol Augmenter: 2
- Adv. Good Rage Augmenter: 3
|
- Credits: 100,000,000
- Combonite: 50
- Laconia Reinforced Girders: 2
- Sub-Shield Matrices: 2
|
Source
|
Price
|
Skill Needed
|
-
|
500,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Good Smuggling Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
13
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
4,800,000
|
600
|
1
|
Items Produced
|
- Good Smuggling Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Good Defensive Augmenter: 1
- Adv. Good Racer Augmenter: 3
- Adv. Good Sardine Augmenter: 2
|
- Credits: 100,000,000
- Combonite: 50
- Laconia Reinforced Girders: 2
- Sub-Shield Matrices: 2
|
Source
|
Price
|
Skill Needed
|
-
|
500,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Good Stimulating Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
13
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
4,800,000
|
600
|
1
|
Items Produced
|
- Good Stimulating Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Good Defensive Augmenter: 2
- Adv. Good Invigorating Augmenter: 2
- Adv. Good Marksman Augmenter: 2
|
- Credits: 100,000,000
- Combonite: 50
- Laconia Reinforced Girders: 2
- Sub-Shield Matrices: 2
|
Source
|
Price
|
Skill Needed
|
-
|
500,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Good Vanguard Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
13
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
4,800,000
|
600
|
1
|
Items Produced
|
- Good Vanguard Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Good Defensive Augmenter: 1
- Adv. Good Invigorating Augmenter: 2
- Adv. Good Monkey Augmenter: 1
- Adv. Good Rage Augmenter: 2
|
- Credits: 100,000,000
- Combonite: 50
- Laconia Reinforced Girders: 2
- Sub-Shield Matrices: 2
|
Source
|
Price
|
Skill Needed
|
-
|
500,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Good Warrior Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
13
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
4,800,000
|
600
|
1
|
Items Produced
|
- Good Warrior Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Good Defensive Augmenter: 2
- Adv. Good Invigorating Augmenter: 1
- Adv. Good Rage Augmenter: 3
|
- Credits: 100,000,000
- Combonite: 50
- Laconia Reinforced Girders: 2
- Sub-Shield Matrices: 2
|
Source
|
Price
|
Skill Needed
|
-
|
500,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Grand Navigator's Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
22
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
1,600,000
|
infinite
|
infinite
|
Items Produced
|
Grand Navigator's Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 250,000,000
- Eridium: 2
- Navigators Augmenter: 2
- Silver: 250
|
|
Source
|
Price
|
Skill Needed
|
-
|
50,000,000
|
-
|
Description
|
A Paxian designed ship modification.
|
Greener Augmenter Greenprint
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
320,000
|
infinite
|
infinite
|
Items Produced
|
Greener Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 32,000,000
- Metals: 32,000
- Green Augmenter: 2
|
- Credits: 32,000,000
- Giant Goblets: 5
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Built to the Green Fleet specifications
|
Hawk Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
21
|
10
|
1,000,000
|
Manhours
|
Max Workforce
|
Uses
|
2,560,000,000
|
160,000
|
1
|
Items Produced
|
Hawk Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 5,000,000,000
- Metals: 1,000,000
- Harmonic Shield Focusers: 1
|
- Credits: 15,000,000,000
- Adamantium Tracking Module: 2
- Anti-Friction Jelly Coating: 1
- Dementium: 10
- Platinum Bar: 5
- Platinum: 500
- Rubicite Matrix Sheath: 1
|
Source
|
Price
|
Skill Needed
|
-
|
700,000,000
|
-
|
Description
|
Prey on the scared players
|
Hephaestus+ Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
13
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
130,000
|
infinite
|
infinite
|
Items Produced
|
Hephaestus+ Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 13,000,000
- Metals: 130,000
- Hephaestus Augmenter: 5
|
- Credits: 13,000,000
- Promethium: 800
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Power of the Gods.
|
Hera+ Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
19
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
1,900,000
|
infinite
|
infinite
|
Items Produced
|
Hera+ Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 190,000,000
- Metals: 1,900,000
- Dementium: 2
- Hera Augmenter: 5
|
- Credits: 190,000,000
- Promethium: 3,200
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Power of the Gods.
|
Hermes Patrol Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
21
|
10
|
1,000,000
|
Manhours
|
Max Workforce
|
Uses
|
40,000,000
|
infinite
|
3
|
Items Produced
|
Hermes Patrol Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 5,000,000,000
- Metals: 250,000
- Adv. Exc. Patrol Augmenter*: 1
- Hermes+ Augmenter*: 1
|
- Credits: 5,000,000,000
- Promethium: 15,000
- Titanium Sheet: 5,000
- Vis: 1,500
|
Source
|
Price
|
Skill Needed
|
-
|
1,000
|
-
|
Description
|
Messenger of the Gods, doing his rounds
|
Hermes+ Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
10
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
100,000
|
infinite
|
infinite
|
Items Produced
|
Hermes+ Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 10,000,000
- Metals: 100,000
- Hermes Augmenter: 5
|
- Credits: 10,000,000
- Promethium: 400
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Power of the Gods.
|
Hesediel's Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
11
|
5
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
9,000
|
infinite
|
infinite
|
Items Produced
|
Hesediel's Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 2,000,000
- Metals: 9,000
- Basic Resistance Augmenter: 1
- Promethium: 12
|
|
Source
|
Price
|
Skill Needed
|
-
|
200,000
|
-
|
Description
|
-
|
Hestia+ Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
0
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
10,000
|
infinite
|
infinite
|
Items Produced
|
Hestia+ Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 1,000,000
- Metals: 10,000
- Hestia Augmenter: 5
|
- Credits: 1,000,000
- Promethium: 100
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Power of the Gods.
|
Hibernation Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
17
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
160,000
|
infinite
|
infinite
|
Items Produced
|
Hibernation Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 16,000,000
- Metals: 16,000
- Slumber Augmenter: 2
|
- Credits: 16,000,000
- Enchromas: 5
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Nap time
|
Infernal Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
7
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
30,000
|
infinite
|
infinite
|
Items Produced
|
Infernal Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 3,000,000
- Metals: 3,000
- Inferno Augmenter: 2
|
- Credits: 3,000,000
- Immolation: 5
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Fire it up
|
Invigorating Aphrodite Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
21
|
10
|
1,000,000
|
Manhours
|
Max Workforce
|
Uses
|
40,000,000
|
infinite
|
3
|
Items Produced
|
Invigorating Aphrodite Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 5,000,000,000
- Metals: 250,000
- Adv. Exc. Invigorating Augmenter*: 1
- Aphrodite+ Augmenter*: 1
|
- Credits: 5,000,000,000
- Energon: 15
- Promethium: 15,000
- Titanium Sheet: 5,000
|
Source
|
Price
|
Skill Needed
|
-
|
1,000
|
-
|
Description
|
When the Goddess of love needs a hot bath, never doubt the results
|
Invigorating Dionysis Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
21
|
10
|
1,000,000
|
Manhours
|
Max Workforce
|
Uses
|
40,000,000
|
infinite
|
1
|
Items Produced
|
Invigorating Dionysis Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 5,000,000,000
- Metals: 250,000
- Adv. Exc. Invigorating Augmenter*: 1
- Dionysis+ Augmenter*: 1
|
- Credits: 5,000,000,000
- Energon: 15
- Promethium: 15,000
- Titanium Sheet: 5,000
|
Source
|
Price
|
Skill Needed
|
-
|
1,000
|
-
|
Description
|
Blue Bull, gives you wings
|
KoQuii Quu jiji'k
|
Tech
|
Size
|
Weight
|
13
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
10,000
|
infinite
|
1
|
Items Produced
|
Koquii Quu Akk'oj
|
Initial Materials
|
Periodic Materials
|
- Credits: 75,000,000
- Metals: 10,000
- Aku KoQuii Augmenter: 3
- KoQuii Vazuk Augmenter: 3
|
- Credits: 75,000,000
- Promethium: 1,000
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Qua KoQuii Quu Akk'oj.
|
Marksman's Nest Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
5
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
3,000
|
infinite
|
infinite
|
Items Produced
|
Marksman's Nest Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 1,000,000
- Metals: 3,000
- Minor Targeting Augmenter: 1
- Promethium: 4
|
|
Source
|
Price
|
Skill Needed
|
-
|
200,000
|
-
|
Description
|
Manufacture the high ground
|
Markswoman Artemis Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
21
|
10
|
1,000,000
|
Manhours
|
Max Workforce
|
Uses
|
400,000,000
|
infinite
|
3
|
Items Produced
|
Markswoman Artemis Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 5,000,000,000
- Metals: 250,000
- Adv. Exc. Marksman Augmenter*: 1
- Artemis+ Augmenter*: 1
|
- Credits: 5,000,000,000
- Promethium: 15,000
- Quantumum: 300
- Titanium Sheet: 5,000
|
Source
|
Price
|
Skill Needed
|
-
|
1,000
|
-
|
Description
|
When she goes on the hunt, she never misses
|
Mattock Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
500,000
|
infinite
|
infinite
|
Items Produced
|
Mattock Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 50,000,000
- Metals: 50,000
- Pick Augmenter: 2
|
- Credits: 50,000,000
- Xeno Energy Remains: 5
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Tip that Pick
|
Mechanical Hound Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
22
|
1
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
3,200,000,000
|
100,000
|
1
|
Items Produced
|
Mechanical Hound Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 15,000,000,000
- Dementium*: 5
- Fusion Cells: 2,000
- Platform Augmentation Gamma*: 25
- Steel Girders: 5,000
- Superconducting Plasma Conduits*: 2
- Ult. Electric Augmenter*: 10
- Ult. Recovery Augmenter*: 10
- Ult. Speed Augmenter*: 10
|
- Credits: 15,000,000,000
- Dementium: 10
- Fusion Cells: 20,000
- Promethium: 4,000
- Steel Girders: 50,000
|
Source
|
Price
|
Skill Needed
|
-
|
10,000,000
|
-
|
Description
|
Construct a Mechanical Hound Augmenter.
|
Minor Artillery Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
0
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
16,000
|
2
|
1
|
Items Produced
|
- Minor Artillery Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Minor Marksman Augmenter: 4
- Adv. Minor Rage Augmenter: 2
|
- Credits: 5,000,000
- Combonite: 1
- Steel Girders: 100
- Sub-Shield Buffers: 100
|
Source
|
Price
|
Skill Needed
|
-
|
10,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Minor Assassin Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
0
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
16,000
|
2
|
1
|
Items Produced
|
- Minor Assassin Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Minor Patrol Augmenter: 3
- Adv. Minor Rage Augmenter: 3
|
- Credits: 5,000,000
- Combonite: 1
- Steel Girders: 100
- Sub-Shield Buffers: 100
|
Source
|
Price
|
Skill Needed
|
-
|
10,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Minor Barrage Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
0
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
16,000
|
2
|
1
|
Items Produced
|
- Minor Barrage Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Minor Invigorating Augmenter: 1
- Adv. Minor Marksman Augmenter: 2
- Adv. Minor Rage Augmenter: 3
|
- Credits: 5,000,000
- Combonite: 1
- Steel Girders: 100
- Sub-Shield Buffers: 100
|
Source
|
Price
|
Skill Needed
|
-
|
10,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Minor Defender Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
0
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
16,000
|
2
|
1
|
Items Produced
|
- Minor Defender Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Minor Defensive Augmenter: 2
- Adv. Minor Invigorating Augmenter: 1
- Adv. Minor Monkey Augmenter: 1
- Adv. Minor Rage Augmenter: 2
|
- Credits: 5,000,000
- Combonite: 1
- Steel Girders: 100
- Sub-Shield Buffers: 100
|
Source
|
Price
|
Skill Needed
|
-
|
10,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Minor Defensive Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
1
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
20,000
|
infinite
|
infinite
|
Items Produced
|
Minor Defensive Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 1,000,000
- Metals: 2,000
- Minor Recovery Augmenter: 4
- Minor Shield Augmenter: 4
- Titanium Sheet: 1
|
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Minor Frenzy Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
0
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
16,000
|
2
|
1
|
Items Produced
|
- Minor Frenzy Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Minor Invigorating Augmenter: 1
- Adv. Minor Racer Augmenter: 1
- Adv. Minor Rage Augmenter: 4
|
- Credits: 5,000,000
- Combonite: 1
- Steel Girders: 100
- Sub-Shield Buffers: 100
|
Source
|
Price
|
Skill Needed
|
-
|
10,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Minor Harrier Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
0
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
16,000
|
2
|
1
|
Items Produced
|
- Minor Harrier Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Minor Marksman Augmenter: 2
- Adv. Minor Racer Augmenter: 2
- Adv. Minor Rage Augmenter: 2
|
- Credits: 5,000,000
- Combonite: 1
- Steel Girders: 100
- Sub-Shield Buffers: 100
|
Source
|
Price
|
Skill Needed
|
-
|
10,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Minor Hauling Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
0
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
16,000
|
2
|
1
|
Items Produced
|
- Minor Hauling Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Minor Invigorating Augmenter: 1
- Adv. Minor Monkey Augmenter: 1
- Adv. Minor Patrol Augmenter: 2
- Adv. Minor Sardine Augmenter: 2
|
- Credits: 5,000,000
- Combonite: 1
- Steel Girders: 100
- Sub-Shield Buffers: 100
|
Source
|
Price
|
Skill Needed
|
-
|
10,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Minor Holding Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
0
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
16,000
|
2
|
1
|
Items Produced
|
- Minor Holding Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Minor Invigorating Augmenter: 1
- Adv. Minor Racer Augmenter: 2
- Adv. Minor Sardine Augmenter: 3
|
- Credits: 5,000,000
- Combonite: 1
- Steel Girders: 100
- Sub-Shield Buffers: 100
|
Source
|
Price
|
Skill Needed
|
-
|
10,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Minor Insanity Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
0
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
16,000
|
2
|
1
|
Items Produced
|
- Minor Insanity Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Minor Invigorating Augmenter: 1
- Adv. Minor Rage Augmenter: 4
- Adv. Minor Sardine Augmenter: 1
|
- Credits: 5,000,000
- Combonite: 1
- Steel Girders: 100
- Sub-Shield Buffers: 100
|
Source
|
Price
|
Skill Needed
|
-
|
10,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Minor Interceptor Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
0
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
16,000
|
2
|
1
|
Items Produced
|
- Minor Interceptor Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Minor Invigorating Augmenter: 1
- Adv. Minor Marksman Augmenter: 1
- Adv. Minor Racer Augmenter: 3
- Adv. Minor Rage Augmenter: 1
|
- Credits: 5,000,000
- Combonite: 1
- Steel Girders: 100
- Sub-Shield Buffers: 100
|
Source
|
Price
|
Skill Needed
|
-
|
10,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Minor Invigorating Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
1
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
20,000
|
infinite
|
infinite
|
Items Produced
|
Minor Invigorating Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 1,000,000
- Metals: 2,000
- Minor Electric Augmenter: 4
- Minor Energy Augmenter: 4
- Titanium Sheet: 1
|
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Minor Madness Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
0
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
16,000
|
2
|
1
|
Items Produced
|
- Minor Madness Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Minor Invigorating Augmenter: 1
- Adv. Minor Racer Augmenter: 2
- Adv. Minor Rage Augmenter: 3
|
- Credits: 5,000,000
- Combonite: 1
- Steel Girders: 100
- Sub-Shield Buffers: 100
|
Source
|
Price
|
Skill Needed
|
-
|
10,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Minor Marauder Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
0
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
16,000
|
2
|
1
|
Items Produced
|
- Minor Marauder Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Minor Monkey Augmenter: 1
- Adv. Minor Patrol Augmenter: 2
- Adv. Minor Rage Augmenter: 2
- Adv. Minor Sardine Augmenter: 1
|
- Credits: 5,000,000
- Combonite: 1
- Steel Girders: 100
- Sub-Shield Buffers: 100
|
Source
|
Price
|
Skill Needed
|
-
|
10,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Minor Marksman Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
1
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
20,000
|
infinite
|
infinite
|
Items Produced
|
Minor Marksman Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 1,000,000
- Metals: 2,000
- Minor Range Augmenter: 4
- Minor Targeting Augmenter: 4
- Titanium Sheet: 1
|
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Minor Messenger Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
0
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
16,000
|
2
|
1
|
Items Produced
|
- Minor Messenger Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Minor Defensive Augmenter: 1
- Adv. Minor Monkey Augmenter: 2
- Adv. Minor Racer Augmenter: 3
|
- Credits: 5,000,000
- Combonite: 1
- Steel Girders: 100
- Sub-Shield Buffers: 100
|
Source
|
Price
|
Skill Needed
|
-
|
10,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Minor Monkey Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
1
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
20,000
|
infinite
|
infinite
|
Items Produced
|
Minor Monkey Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 1,000,000
- Metals: 2,000
- Minor Agility Augmenter: 4
- Minor Thrust Augmenter: 4
- Titanium Sheet: 1
|
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Minor Obliteration Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
0
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
16,000
|
2
|
1
|
Items Produced
|
- Minor Obliteration Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Minor Marksman Augmenter: 3
- Adv. Minor Rage Augmenter: 3
|
- Credits: 5,000,000
- Combonite: 1
- Steel Girders: 100
- Sub-Shield Buffers: 100
|
Source
|
Price
|
Skill Needed
|
-
|
10,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Minor Patrol Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
1
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
20,000
|
infinite
|
infinite
|
Items Produced
|
Minor Patrol Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 1,000,000
- Metals: 2,000
- Minor Radar Augmenter: 4
- Minor Stealth Augmenter: 4
- Titanium Sheet: 1
|
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Minor Racer Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
1
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
20,000
|
infinite
|
infinite
|
Items Produced
|
Minor Racer Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 1,000,000
- Metals: 2,000
- Minor Docking Augmenter: 4
- Minor Speed Augmenter: 4
- Titanium Sheet: 1
|
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Minor Rage Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
1
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
20,000
|
infinite
|
infinite
|
Items Produced
|
Minor Rage Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 1,000,000
- Metals: 2,000
- Minor Damage Augmenter: 4
- Minor Firing Augmenter: 4
- Titanium Sheet: 1
|
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Minor Rejuvenating Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
0
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
16,000
|
2
|
1
|
Items Produced
|
- Minor Rejuvenating Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Minor Defensive Augmenter: 3
- Adv. Minor Invigorating Augmenter: 3
|
- Credits: 5,000,000
- Combonite: 1
- Steel Girders: 100
- Sub-Shield Buffers: 100
|
Source
|
Price
|
Skill Needed
|
-
|
10,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Minor Reviving Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
0
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
16,000
|
2
|
1
|
Items Produced
|
- Minor Reviving Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Minor Invigorating Augmenter: 1
- Adv. Minor Racer Augmenter: 1
- Adv. Minor Rage Augmenter: 4
|
- Credits: 5,000,000
- Combonite: 1
- Steel Girders: 100
- Sub-Shield Buffers: 100
|
Source
|
Price
|
Skill Needed
|
-
|
10,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Minor Sardine Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
1
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
20,000
|
infinite
|
infinite
|
Items Produced
|
Minor Sardine Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 1,000,000
- Metals: 2,000
- Minor Capacity Augmenter: 4
- Minor Nimbleness Augmenter: 4
- Titanium Sheet: 1
|
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Minor Scoundrel Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
0
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
16,000
|
2
|
1
|
Items Produced
|
- Minor Scoundrel Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Minor Defensive Augmenter: 1
- Adv. Minor Patrol Augmenter: 2
- Adv. Minor Rage Augmenter: 3
|
- Credits: 5,000,000
- Combonite: 1
- Steel Girders: 100
- Sub-Shield Buffers: 100
|
Source
|
Price
|
Skill Needed
|
-
|
10,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Minor Smuggling Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
0
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
16,000
|
2
|
1
|
Items Produced
|
- Minor Smuggling Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Minor Defensive Augmenter: 1
- Adv. Minor Racer Augmenter: 3
- Adv. Minor Sardine Augmenter: 2
|
- Credits: 5,000,000
- Combonite: 1
- Steel Girders: 100
- Sub-Shield Buffers: 100
|
Source
|
Price
|
Skill Needed
|
-
|
10,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Minor Stimulating Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
0
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
16,000
|
2
|
1
|
Items Produced
|
- Minor Stimulating Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Minor Defensive Augmenter: 2
- Adv. Minor Invigorating Augmenter: 2
- Adv. Minor Marksman Augmenter: 2
|
- Credits: 5,000,000
- Combonite: 1
- Steel Girders: 100
- Sub-Shield Buffers: 100
|
Source
|
Price
|
Skill Needed
|
-
|
10,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Minor Vanguard Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
0
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
16,000
|
2
|
1
|
Items Produced
|
- Minor Vanguard Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Minor Defensive Augmenter: 1
- Adv. Minor Invigorating Augmenter: 2
- Adv. Minor Monkey Augmenter: 1
- Adv. Minor Rage Augmenter: 2
|
- Credits: 5,000,000
- Combonite: 1
- Steel Girders: 100
- Sub-Shield Buffers: 100
|
Source
|
Price
|
Skill Needed
|
-
|
10,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Minor Warrior Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
0
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
16,000
|
2
|
1
|
Items Produced
|
- Minor Warrior Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Minor Defensive Augmenter: 2
- Adv. Minor Invigorating Augmenter: 1
- Adv. Minor Rage Augmenter: 3
|
- Credits: 5,000,000
- Combonite: 1
- Steel Girders: 100
- Sub-Shield Buffers: 100
|
Source
|
Price
|
Skill Needed
|
-
|
10,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Navigator's Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
1,600,000
|
infinite
|
infinite
|
Items Produced
|
Navigator's Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 125,000,000
- Eridium: 2
- Silver: 125
- Subnavigators Augmenter: 2
|
|
Source
|
Price
|
Skill Needed
|
-
|
50,000,000
|
-
|
Description
|
A Paxian designed ship modification.
|
Ohm Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
22
|
15
|
1,000,000
|
Manhours
|
Max Workforce
|
Uses
|
4,000,000,000
|
250,000
|
1
|
Items Produced
|
Ohm Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 500,000,000
- Metals: 100,000
- Dark Matter: 50
- F Cell: 25
|
- Credits: 500,000,000
- Dementium: 3
- Energon: 50
- Energy Globule: 10
- Enriched Nuclear Material: 500
- Exc. Electric Augmenter: 5
- Exc. Energy Augmenter: 5
- Rubicite Lattice: 1
- Sup. Resistance Augmenter: 5
- Vortex Pellets: 1
|
Source
|
Price
|
Skill Needed
|
-
|
900,000,000
|
-
|
Description
|
Your enemies will put up no resistance.
|
One Dozen Roses Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
18
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
1,600,000
|
infinite
|
infinite
|
Items Produced
|
One Dozen Roses Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 1,000,000,000
- Exc. Resistance Augmenter: 1
- Exc. Speed Augmenter: 1
- Gold: 120
- Rose Augmenter*: 12
|
|
Source
|
Price
|
Skill Needed
|
-
|
500,000,000
|
-
|
Description
|
Beautiful and Prickly and Expensive
|
Opaque Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
6
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
50,000
|
infinite
|
infinite
|
Items Produced
|
Opaque Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 2,000,000
- Metals: 5,000
- Tinted Augmenter: 2
|
- Credits: 2,000,000
- Kromelite: 5
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Block out the light
|
Poseidon+ Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
13
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
130,000
|
infinite
|
infinite
|
Items Produced
|
Poseidon+ Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 13,000,000
- Metals: 130,000
- Poseidon Augmenter: 5
|
- Credits: 13,000,000
- Promethium: 800
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Power of the Gods.
|
Poseidon, the Earthshaker Tablet
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000,000
|
Manhours
|
Max Workforce
|
Uses
|
1,600,000,000
|
100,000
|
infinite
|
Items Produced
|
Poseidon, the Earthshaker
|
Initial Materials
|
Periodic Materials
|
- Credits: 1,000,000,000
- Metals: 100,000
- Poseidon Augmenter: 9
|
- Credits: 1,000,000,000
- Dementium: 5
- Platinum Bar: 2
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000,000
|
-
|
Description
|
God of the Sea, Earthquakes and Horses.
|
Racing Hermes Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
21
|
10
|
1,000,000
|
Manhours
|
Max Workforce
|
Uses
|
40,000,000
|
infinite
|
3
|
Items Produced
|
Racing Hermes Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 5,000,000,000
- Metals: 250,000
- Adv. Exc. Racer Augmenter*: 1
- Hermes+ Augmenter*: 1
|
- Credits: 1,000,000,000
- Jelly Beans: 1,500
- Promethium: 15,000
- Titanium Sheet: 5,000
|
Source
|
Price
|
Skill Needed
|
-
|
1,000
|
-
|
Description
|
Next second delivery, Guaranteed
|
Raging Aphrodite Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
21
|
10
|
1,000,000
|
Manhours
|
Max Workforce
|
Uses
|
40,000,000
|
infinite
|
3
|
Items Produced
|
Raging Aphrodite Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 5,000,000,000
- Metals: 250,000
- Adv. Exc. Rage Augmenter*: 1
- Aphrodite+ Augmenter*: 1
|
- Credits: 5,000,000,000
- Promethium: 15,000
- Rubicite: 50
- Titanium Sheet: 5,000
|
Source
|
Price
|
Skill Needed
|
-
|
1,000
|
-
|
Description
|
When lovers argue, we fight but the end of the night we're alright.
|
Raging Dionysis Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
21
|
10
|
1,000,000
|
Manhours
|
Max Workforce
|
Uses
|
40,000,000
|
infinite
|
3
|
Items Produced
|
Raging Dionysis Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 5,000,000,000
- Metals: 250,000
- Adv. Exc. Rage Augmenter*: 1
- Dionysis+ Augmenter*: 1
|
- Credits: 5,000,000,000
- Promethium: 15,000
- Rubicite: 50
- Titanium Sheet: 5,000
|
Source
|
Price
|
Skill Needed
|
-
|
1,000
|
-
|
Description
|
Deny a God a drink, expect a damage bill
|
Rhea+ Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
1,760,000,000
|
infinite
|
infinite
|
Items Produced
|
Rhea+ Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 220,000,000
- Metals: 2,200,000
- Dementium: 3
- Rhea Augmenter: 5
|
- Credits: 220,000,000
- Promethium: 6,400
|
Source
|
Price
|
Skill Needed
|
-
|
200,000
|
-
|
Description
|
Power of the Gods.
|
Solid Rock Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
9
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
80,000
|
infinite
|
infinite
|
Items Produced
|
Solid Rock Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 4,000,000
- Metals: 8,000
- Rock Augmenter: 2
|
- Credits: 4,000,000
- Nuclear Waste: 20,000
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Solidify
|
Spirit of the Bear Blueprint
|
Tech
|
Size
|
Weight
|
12
|
10
|
5,000
|
Manhours
|
Max Workforce
|
Uses
|
50,000
|
infinite
|
infinite
|
Items Produced
|
Spirit of the Bear
|
Initial Materials
|
Periodic Materials
|
- Credits: 8,000,000
- Metals: 40,000
- Jungle Armada Crest: 2
- Promethium: 16
- Std. Aggravation Augmenter: 1
- Std. Electric Augmenter: 1
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Won't back down
|
Spirit of the Elephant Blueprint
|
Tech
|
Size
|
Weight
|
12
|
10
|
5,000
|
Manhours
|
Max Workforce
|
Uses
|
50,000
|
infinite
|
infinite
|
Items Produced
|
Spirit of the Elephant
|
Initial Materials
|
Periodic Materials
|
- Credits: 8,000,000
- Metals: 40,000
- Jungle Armada Crest: 2
- Promethium: 16
- Std. Resistance Augmenter: 1
- Std. Shield Augmenter: 1
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Long memory
|
Spirit of the Leopard Blueprint
|
Tech
|
Size
|
Weight
|
12
|
10
|
5,000
|
Manhours
|
Max Workforce
|
Uses
|
50,000
|
infinite
|
infinite
|
Items Produced
|
Spirit of the Leopard
|
Initial Materials
|
Periodic Materials
|
- Credits: 8,000,000
- Metals: 40,000
- Jungle Armada Crest: 2
- Promethium: 16
- Std. Aggravation Augmenter: 1
- Std. Firing Augmenter: 1
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Quick to strike
|
Spirit of the Lion Blueprint
|
Tech
|
Size
|
Weight
|
20
|
20
|
5,000
|
Manhours
|
Max Workforce
|
Uses
|
50,000
|
infinite
|
6
|
Items Produced
|
Spirit of the Lion
|
Initial Materials
|
Periodic Materials
|
- Credits: 500,000,000
- Metals: 100,000
- Aspect of the Lion: 2
- Promethium: 1,000
- Zebra Armada Crest: 2
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Majestic
|
Spirit of the Mastodon Blueprint
|
Tech
|
Size
|
Weight
|
20
|
20
|
5,000
|
Manhours
|
Max Workforce
|
Uses
|
50,000
|
infinite
|
6
|
Items Produced
|
Spirit of the Mastodon
|
Initial Materials
|
Periodic Materials
|
- Credits: 500,000,000
- Metals: 100,000
- Aspect of the Mastodon: 2
- Promethium: 1,000
- Zebra Armada Crest: 2
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
An ancient beast
|
Spirit of the Monkey Blueprint
|
Tech
|
Size
|
Weight
|
12
|
10
|
5,000
|
Manhours
|
Max Workforce
|
Uses
|
50,000
|
infinite
|
infinite
|
Items Produced
|
Spirit of the Monkey
|
Initial Materials
|
Periodic Materials
|
- Credits: 8,000,000
- Metals: 40,000
- Jungle Armada Crest: 2
- Promethium: 16
- Std. Electric Augmenter: 1
- Std. Radar Augmenter: 1
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Trouble maker
|
Spirit of the Panther Blueprint
|
Tech
|
Size
|
Weight
|
20
|
20
|
5,000
|
Manhours
|
Max Workforce
|
Uses
|
50,000
|
infinite
|
6
|
Items Produced
|
Spirit of the Panther
|
Initial Materials
|
Periodic Materials
|
- Credits: 500,000,000
- Metals: 100,000
- Aspect of the Panther: 2
- Promethium: 1,000
- Zebra Armada Crest: 2
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
On the hunt
|
Spirit of the Rhino Blueprint
|
Tech
|
Size
|
Weight
|
20
|
20
|
5,000
|
Manhours
|
Max Workforce
|
Uses
|
50,000
|
infinite
|
6
|
Items Produced
|
Spirit of the Rhino
|
Initial Materials
|
Periodic Materials
|
- Credits: 500,000,000
- Metals: 100,000
- Aspect of the Rhino: 2
- Promethium: 1,000
- Zebra Armada Crest: 2
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Slow to anger, slow to forget
|
Spirit of the Tiger Blueprint
|
Tech
|
Size
|
Weight
|
12
|
10
|
5,000
|
Manhours
|
Max Workforce
|
Uses
|
50,000
|
infinite
|
infinite
|
Items Produced
|
Spirit of the Tiger
|
Initial Materials
|
Periodic Materials
|
- Credits: 8,000,000
- Metals: 40,000
- Jungle Armada Crest: 2
- Promethium: 16
- Std. Damage Augmenter: 1
- Std. Resistance Augmenter: 1
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
One strike and its over
|
Spirit of the Zebra Blueprint
|
Tech
|
Size
|
Weight
|
20
|
20
|
5,000
|
Manhours
|
Max Workforce
|
Uses
|
50,000
|
infinite
|
6
|
Items Produced
|
Spirit of the Zebra
|
Initial Materials
|
Periodic Materials
|
- Credits: 500,000,000
- Metals: 100,000
- Aspect of the Zebra: 2
- Promethium: 1,000
- Zebra Armada Crest: 2
|
|
Source
|
Price
|
Skill Needed
|
-
|
2,000,000
|
-
|
Description
|
Always alert
|
Station Engineer's Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
250,000
|
infinite
|
infinite
|
Items Produced
|
Station Engineer's Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 128,000,000
- Metals: 100,000
- Promethium: 200
- Sup. Fading Augmenter: 1
- Sup. Resistance Augmenter: 1
|
- Metals: 1,000,000
- Promethium: 4,800
- Titanium Sheet: 128
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000
|
-
|
Description
|
Prevent the problem
|
Station Mechanic's Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
10
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
50,000
|
infinite
|
infinite
|
Items Produced
|
Station Mechanic's Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 16,000,000
- Metals: 30,000
- Promethium: 20
- Std. Fading Augmenter: 1
- Std. Resistance Augmenter: 1
|
- Metals: 30,000
- Titanium Sheet: 10
|
Source
|
Price
|
Skill Needed
|
-
|
200,000
|
-
|
Description
|
Prevent the problem
|
Station Technician's Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
15
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
150,000
|
infinite
|
infinite
|
Items Produced
|
Station Technician's Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 64,000,000
- Metals: 60,000
- Good Fading Augmenter: 1
- Good Resistance Augmenter: 1
- Promethium: 20
|
- Metals: 300,000
- Promethium: 1,200
- Titanium Sheet: 64
|
Source
|
Price
|
Skill Needed
|
-
|
800,000
|
-
|
Description
|
Prevent the problem
|
Std. Artillery Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
10
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
1,200,000
|
150
|
1
|
Items Produced
|
- Std. Artillery Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Std. Marksman Augmenter: 4
- Adv. Std. Rage Augmenter: 2
|
- Credits: 50,000,000
- Combonite: 20
- Sub-Shield Reactors: 3
- Titanium Reinforced Girders: 3
|
Source
|
Price
|
Skill Needed
|
-
|
250,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Std. Assassin Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
10
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
1,200,000
|
150
|
1
|
Items Produced
|
- Std. Assassin Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Std. Patrol Augmenter: 3
- Adv. Std. Rage Augmenter: 3
|
- Credits: 50,000,000
- Combonite: 20
- Sub-Shield Reactors: 3
- Titanium Reinforced Girders: 3
|
Source
|
Price
|
Skill Needed
|
-
|
250,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Std. Barrage Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
10
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
1,200,000
|
150
|
1
|
Items Produced
|
- Std. Barrage Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Std. Invigorating Augmenter: 1
- Adv. Std. Marksman Augmenter: 2
- Adv. Std. Rage Augmenter: 3
|
- Credits: 50,000,000
- Combonite: 20
- Sub-Shield Reactors: 3
- Titanium Reinforced Girders: 3
|
Source
|
Price
|
Skill Needed
|
-
|
250,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Std. Defender Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
10
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
1,200,000
|
150
|
1
|
Items Produced
|
- Std. Defender Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Std. Defensive Augmenter: 2
- Adv. Std. Invigorating Augmenter: 1
- Adv. Std. Monkey Augmenter: 1
- Adv. Std. Rage Augmenter: 2
|
- Credits: 50,000,000
- Combonite: 20
- Sub-Shield Reactors: 3
- Titanium Reinforced Girders: 3
|
Source
|
Price
|
Skill Needed
|
-
|
250,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Std. Defensive Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
11
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
80,000
|
infinite
|
infinite
|
Items Produced
|
Std. Defensive Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 4,000,000
- Metals: 8,000
- Std. Recovery Augmenter: 4
- Std. Shield Augmenter: 4
- Titanium Sheet: 4
|
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Std. Frenzy Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
10
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
1,200,000
|
150
|
1
|
Items Produced
|
|
Initial Materials
|
Periodic Materials
|
- Adv. Std. Invigorating Augmenter: 1
- Adv. Std. Racer Augmenter: 1
- Adv. Std. Rage Augmenter: 4
|
- Credits: 50,000,000
- Combonite: 20
- Sub-Shield Reactors: 3
- Titanium Reinforced Girders: 3
|
Source
|
Price
|
Skill Needed
|
-
|
250,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Std. Harrier Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
10
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
1,200,000
|
150
|
1
|
Items Produced
|
- Std. Harrier Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Std. Marksman Augmenter: 2
- Adv. Std. Racer Augmenter: 2
- Adv. Std. Rage Augmenter: 2
|
- Credits: 50,000,000
- Combonite: 20
- Sub-Shield Reactors: 3
- Titanium Reinforced Girders: 3
|
Source
|
Price
|
Skill Needed
|
-
|
250,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Std. Hauling Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
10
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
1,200,000
|
150
|
1
|
Items Produced
|
- Std. Hauling Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Std. Invigorating Augmenter: 1
- Adv. Std. Monkey Augmenter: 1
- Adv. Std. Patrol Augmenter: 2
- Adv. Std. Sardine Augmenter: 2
|
- Credits: 50,000,000
- Combonite: 20
- Sub-Shield Reactors: 3
- Titanium Reinforced Girders: 3
|
Source
|
Price
|
Skill Needed
|
-
|
250,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Std. Holding Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
10
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
1,200,000
|
150
|
1
|
Items Produced
|
- Std. Holding Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Std. Invigorating Augmenter: 1
- Adv. Std. Racer Augmenter: 2
- Adv. Std. Sardine Augmenter: 3
|
- Credits: 50,000,000
- Combonite: 20
- Sub-Shield Reactors: 3
- Titanium Reinforced Girders: 3
|
Source
|
Price
|
Skill Needed
|
-
|
250,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Std. Insanity Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
10
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
1,200,000
|
150
|
1
|
Items Produced
|
- Std. Insanity Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Std. Invigorating Augmenter: 1
- Adv. Std. Rage Augmenter: 4
- Adv. Std. Sardine Augmenter: 1
|
- Credits: 50,000,000
- Combonite: 20
- Sub-Shield Reactors: 3
- Titanium Reinforced Girders: 3
|
Source
|
Price
|
Skill Needed
|
-
|
250,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Std. Interceptor Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
10
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
1,200,000
|
150
|
1
|
Items Produced
|
- Std. Interceptor Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Std. Invigorating Augmenter: 1
- Adv. Std. Marksman Augmenter: 1
- Adv. Std. Racer Augmenter: 3
- Adv. Std. Rage Augmenter: 1
|
- Credits: 50,000,000
- Combonite: 20
- Sub-Shield Reactors: 3
- Titanium Reinforced Girders: 3
|
Source
|
Price
|
Skill Needed
|
-
|
250,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Std. Invigorating Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
11
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
80,000
|
infinite
|
infinite
|
Items Produced
|
Std. Invigorating Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 4,000,000
- Metals: 8,000
- Std. Electric Augmenter: 4
- Std. Energy Augmenter: 4
- Titanium Sheet: 4
|
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Std. Madness Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
10
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
1,200,000
|
150
|
1
|
Items Produced
|
- Std. Madness Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Std. Invigorating Augmenter: 1
- Adv. Std. Racer Augmenter: 2
- Adv. Std. Rage Augmenter: 3
|
- Credits: 50,000,000
- Combonite: 20
- Sub-Shield Reactors: 3
- Titanium Reinforced Girders: 3
|
Source
|
Price
|
Skill Needed
|
-
|
250,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Std. Marauder Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
10
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
1,200,000
|
150
|
1
|
Items Produced
|
- Std. Marauder Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Std. Monkey Augmenter: 1
- Adv. Std. Patrol Augmenter: 2
- Adv. Std. Rage Augmenter: 2
- Adv. Std. Sardine Augmenter: 1
|
- Credits: 50,000,000
- Combonite: 20
- Sub-Shield Reactors: 3
- Titanium Reinforced Girders: 3
|
Source
|
Price
|
Skill Needed
|
-
|
250,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Std. Marksman Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
11
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
80,000
|
infinite
|
infinite
|
Items Produced
|
Std. Marksman Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 4,000,000
- Metals: 8,000
- Std. Range Augmenter: 4
- Std. Targeting Augmenter: 4
- Titanium Sheet: 4
|
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Std. Messenger Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
10
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
1,200,000
|
150
|
1
|
Items Produced
|
- Std. Messenger Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Std. Defensive Augmenter: 1
- Adv. Std. Monkey Augmenter: 2
- Adv. Std. Racer Augmenter: 3
|
- Credits: 50,000,000
- Combonite: 20
- Sub-Shield Reactors: 3
- Titanium Reinforced Girders: 3
|
Source
|
Price
|
Skill Needed
|
-
|
250,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Std. Monkey Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
11
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
80,000
|
infinite
|
infinite
|
Items Produced
|
Std. Monkey Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 4,000,000
- Metals: 8,000
- Std. Agility Augmenter: 4
- Std. Thrust Augmenter: 4
- Titanium Sheet: 4
|
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Std. Obliteration Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
10
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
1,200,000
|
150
|
1
|
Items Produced
|
- Std. Obliteration Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Std. Marksman Augmenter: 3
- Adv. Std. Rage Augmenter: 3
|
- Credits: 50,000,000
- Combonite: 20
- Sub-Shield Reactors: 3
- Titanium Reinforced Girders: 3
|
Source
|
Price
|
Skill Needed
|
-
|
250,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Std. Patrol Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
11
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
80,000
|
infinite
|
infinite
|
Items Produced
|
Std. Patrol Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 4,000,000
- Metals: 8,000
- Std. Radar Augmenter: 4
- Std. Stealth Augmenter: 4
- Titanium Sheet: 4
|
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Std. Racer Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
11
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
80,000
|
infinite
|
infinite
|
Items Produced
|
Std. Racer Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 4,000,000
- Metals: 8,000
- Std. Docking Augmenter: 4
- Std. Speed Augmenter: 4
- Titanium Sheet: 4
|
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Std. Rage Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
11
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
80,000
|
infinite
|
infinite
|
Items Produced
|
Std. Rage Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 4,000,000
- Metals: 8,000
- Std. Damage Augmenter: 4
- Std. Firing Augmenter: 4
- Titanium Sheet: 4
|
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Std. Rejuvenating Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
10
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
1,200,000
|
150
|
1
|
Items Produced
|
- Std. Rejuvenating Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Std. Defensive Augmenter: 3
- Adv. Std. Invigorating Augmenter: 3
|
- Credits: 50,000,000
- Combonite: 20
- Sub-Shield Reactors: 3
- Titanium Reinforced Girders: 3
|
Source
|
Price
|
Skill Needed
|
-
|
250,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Std. Reviving Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
10
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
1,200,000
|
150
|
1
|
Items Produced
|
- Std. Reviving Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Std. Defensive Augmenter: 3
- Adv. Std. Racer Augmenter: 1
- Adv. Std. Rage Augmenter: 2
|
- Credits: 50,000,000
- Combonite: 20
- Sub-Shield Reactors: 3
- Titanium Reinforced Girders: 3
|
Source
|
Price
|
Skill Needed
|
-
|
250,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Std. Sardine Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
11
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
80,000
|
infinite
|
infinite
|
Items Produced
|
Std. Sardine Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 4,000,000
- Metals: 8,000
- Std. Capacity Augmenter: 4
- Std. Nimbleness Augmenter: 4
- Titanium Sheet: 4
|
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Std. Scoundrel Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
10
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
1,200,000
|
150
|
1
|
Items Produced
|
- Std. Scoundrel Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Std. Defensive Augmenter: 1
- Adv. Std. Patrol Augmenter: 2
- Adv. Std. Rage Augmenter: 3
|
- Credits: 50,000,000
- Combonite: 20
- Sub-Shield Reactors: 3
- Titanium Reinforced Girders: 3
|
Source
|
Price
|
Skill Needed
|
-
|
250,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Std. Smuggling Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
10
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
1,200,000
|
150
|
1
|
Items Produced
|
- Std. Smuggling Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Std. Defensive Augmenter: 1
- Adv. Std. Racer Augmenter: 3
- Adv. Std. Sardine Augmenter: 2
|
- Credits: 50,000,000
- Combonite: 20
- Sub-Shield Reactors: 3
- Titanium Reinforced Girders: 3
|
Source
|
Price
|
Skill Needed
|
-
|
250,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Std. Stimulating Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
10
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
1,200,000
|
150
|
1
|
Items Produced
|
- Std. Stimulating Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Std. Defensive Augmenter: 2
- Adv. Std. Invigorating Augmenter: 2
- Adv. Std. Marksman Augmenter: 2
|
- Credits: 50,000,000
- Combonite: 20
- Sub-Shield Reactors: 3
- Titanium Reinforced Girders: 3
|
Source
|
Price
|
Skill Needed
|
-
|
250,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Std. Vanguard Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
10
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
1,200,000
|
150
|
1
|
Items Produced
|
- Std. Vanguard Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Std. Defensive Augmenter: 1
- Adv. Std. Invigorating Augmenter: 2
- Adv. Std. Monkey Augmenter: 1
- Adv. Std. Rage Augmenter: 2
|
- Credits: 50,000,000
- Combonite: 20
- Sub-Shield Reactors: 3
- Titanium Reinforced Girders: 3
|
Source
|
Price
|
Skill Needed
|
-
|
250,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Std. Warrior Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
10
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
1,200,000
|
150
|
1
|
Items Produced
|
- Std. Warrior Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Std. Defensive Augmenter: 2
- Adv. Std. Invigorating Augmenter: 1
- Adv. Std. Rage Augmenter: 3
|
- Credits: 50,000,000
- Combonite: 20
- Sub-Shield Reactors: 3
- Titanium Reinforced Girders: 3
|
Source
|
Price
|
Skill Needed
|
-
|
250,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Subnavigator's Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
18
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
1,600,000
|
infinite
|
infinite
|
Items Produced
|
Subnavigator's Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 125,000,000
- Athena Augmenter: 1
- Eridium: 1
- Exc. Resistance Augmenter: 1
- Silver: 125
|
|
Source
|
Price
|
Skill Needed
|
-
|
50,000,000
|
-
|
Description
|
A Paxian designed ship modification.
|
Sup. Artillery Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
800,000,000
|
100,000
|
1
|
Items Produced
|
- Sup. Artillery Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Sup. Marksman Augmenter: 4
- Adv. Sup. Rage Augmenter: 2
|
- Credits: 600,000,000
- Adamantium Reinforced Girders: 2
- Combonite: 250
- Sub-Shield Lattices: 2
|
Source
|
Price
|
Skill Needed
|
-
|
3,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Sup. Assassin Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
800,000,000
|
100,000
|
1
|
Items Produced
|
- Sup. Assassin Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Sup. Patrol Augmenter: 3
- Adv. Sup. Rage Augmenter: 3
|
- Credits: 600,000,000
- Adamantium Reinforced Girders: 2
- Combonite: 250
- Sub-Shield Lattices: 2
|
Source
|
Price
|
Skill Needed
|
-
|
3,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Sup. Barrage Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
800,000,000
|
100,000
|
1
|
Items Produced
|
- Sup. Barrage Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Sup. Invigorating Augmenter: 1
- Adv. Sup. Marksman Augmenter: 2
- Adv. Sup. Rage Augmenter: 3
|
- Credits: 600,000,000
- Adamantium Reinforced Girders: 2
- Combonite: 250
- Sub-Shield Lattices: 2
|
Source
|
Price
|
Skill Needed
|
-
|
3,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Sup. Defender Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
800,000,000
|
100,000
|
1
|
Items Produced
|
- Sup. Defender Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Sup. Defensive Augmenter: 2
- Adv. Sup. Invigorating Augmenter: 1
- Adv. Sup. Monkey Augmenter: 1
- Adv. Sup. Rage Augmenter: 2
|
- Credits: 600,000,000
- Adamantium Reinforced Girders: 2
- Combonite: 250
- Sub-Shield Lattices: 2
|
Source
|
Price
|
Skill Needed
|
-
|
3,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Sup. Defensive Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
640,000
|
infinite
|
infinite
|
Items Produced
|
Sup. Defensive Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 32,000,000
- Metals: 64,000
- Sup. Recovery Augmenter: 4
- Sup. Shield Augmenter: 4
- Titanium Sheet: 32
|
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Sup. Frenzy Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
800,000,000
|
100,000
|
1
|
Items Produced
|
|
Initial Materials
|
Periodic Materials
|
- Adv. Sup. Invigorating Augmenter: 1
- Adv. Sup. Racer Augmenter: 1
- Adv. Sup. Rage Augmenter: 4
|
- Credits: 600,000,000
- Adamantium Reinforced Girders: 2
- Combonite: 250
- Sub-Shield Lattices: 2
|
Source
|
Price
|
Skill Needed
|
-
|
3,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Sup. Harrier Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
800,000,000
|
100,000
|
1
|
Items Produced
|
- Sup. Harrier Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Sup. Marksman Augmenter: 2
- Adv. Sup. Racer Augmenter: 2
- Adv. Sup. Rage Augmenter: 2
|
- Credits: 600,000,000
- Adamantium Reinforced Girders: 2
- Combonite: 250
- Sub-Shield Lattices: 2
|
Source
|
Price
|
Skill Needed
|
-
|
3,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Sup. Hauling Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
800,000,000
|
100,000
|
1
|
Items Produced
|
- Sup. Hauling Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Sup. Invigorating Augmenter: 1
- Adv. Sup. Monkey Augmenter: 1
- Adv. Sup. Patrol Augmenter: 2
- Adv. Sup. Sardine Augmenter: 2
|
- Credits: 600,000,000
- Adamantium Reinforced Girders: 2
- Combonite: 250
- Sub-Shield Lattices: 2
|
Source
|
Price
|
Skill Needed
|
-
|
3,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Sup. Holding Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
800,000,000
|
100,000
|
1
|
Items Produced
|
- Sup. Holding Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Sup. Invigorating Augmenter: 1
- Adv. Sup. Racer Augmenter: 2
- Adv. Sup. Sardine Augmenter: 3
|
- Credits: 600,000,000
- Adamantium Reinforced Girders: 2
- Combonite: 250
- Sub-Shield Lattices: 2
|
Source
|
Price
|
Skill Needed
|
-
|
3,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Sup. Insanity Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
800,000,000
|
100,000
|
1
|
Items Produced
|
- Sup. Insanity Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Sup. Invigorating Augmenter: 1
- Adv. Sup. Rage Augmenter: 4
- Adv. Sup. Sardine Augmenter: 1
|
- Credits: 600,000,000
- Adamantium Reinforced Girders: 2
- Combonite: 250
- Sub-Shield Lattices: 2
|
Source
|
Price
|
Skill Needed
|
-
|
3,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Sup. Interceptor Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
800,000,000
|
100,000
|
1
|
Items Produced
|
- Sup. Interceptor Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Sup. Invigorating Augmenter: 1
- Adv. Sup. Marksman Augmenter: 1
- Adv. Sup. Racer Augmenter: 3
- Adv. Sup. Rage Augmenter: 1
|
- Credits: 600,000,000
- Adamantium Reinforced Girders: 2
- Combonite: 250
- Sub-Shield Lattices: 2
|
Source
|
Price
|
Skill Needed
|
-
|
3,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Sup. Invigorating Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
640,000
|
infinite
|
infinite
|
Items Produced
|
Sup. Invigorating Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 32,000,000
- Metals: 64,000
- Sup. Electric Augmenter: 4
- Sup. Energy Augmenter: 4
- Titanium Sheet: 32
|
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Sup. Madness Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
800,000,000
|
100,000
|
1
|
Items Produced
|
- Sup. Madness Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Sup. Invigorating Augmenter: 1
- Adv. Sup. Racer Augmenter: 2
- Adv. Sup. Rage Augmenter: 3
|
- Credits: 600,000,000
- Adamantium Reinforced Girders: 2
- Combonite: 250
- Sub-Shield Lattices: 2
|
Source
|
Price
|
Skill Needed
|
-
|
3,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Sup. Marauder Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
800,000,000
|
100,000
|
1
|
Items Produced
|
- Sup. Marauder Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Sup. Monkey Augmenter: 1
- Adv. Sup. Patrol Augmenter: 2
- Adv. Sup. Rage Augmenter: 2
- Adv. Sup. Sardine Augmenter: 1
|
- Credits: 600,000,000
- Adamantium Reinforced Girders: 2
- Combonite: 250
- Sub-Shield Lattices: 2
|
Source
|
Price
|
Skill Needed
|
-
|
3,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Sup. Marksman Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
640,000
|
infinite
|
infinite
|
Items Produced
|
Sup. Marksman Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 32,000,000
- Metals: 64,000
- Sup. Range Augmenter: 4
- Sup. Targeting Augmenter: 4
- Titanium Sheet: 32
|
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Sup. Messenger Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
800,000,000
|
100,000
|
1
|
Items Produced
|
- Sup. Messenger Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Sup. Defensive Augmenter: 1
- Adv. Sup. Monkey Augmenter: 2
- Adv. Sup. Racer Augmenter: 3
|
- Credits: 600,000,000
- Adamantium Reinforced Girders: 2
- Combonite: 250
- Sub-Shield Lattices: 2
|
Source
|
Price
|
Skill Needed
|
-
|
3,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Sup. Monkey Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
640,000
|
infinite
|
infinite
|
Items Produced
|
Sup. Monkey Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 32,000,000
- Metals: 64,000
- Sup. Agility Augmenter: 4
- Sup. Thrust Augmenter: 4
- Titanium Sheet: 32
|
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Sup. Obliteration Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
800,000,000
|
100,000
|
1
|
Items Produced
|
- Sup. Obliteration Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Sup. Marksman Augmenter: 3
- Adv. Sup. Rage Augmenter: 3
|
- Credits: 600,000,000
- Adamantium Reinforced Girders: 2
- Combonite: 250
- Sub-Shield Lattices: 2
|
Source
|
Price
|
Skill Needed
|
-
|
3,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Sup. Patrol Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
640,000
|
infinite
|
infinite
|
Items Produced
|
Sup. Patrol Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 32,000,000
- Metals: 64,000
- Sup. Radar Augmenter: 4
- Sup. Stealth Augmenter: 4
- Titanium Sheet: 32
|
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Sup. Racer Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
640,000
|
infinite
|
infinite
|
Items Produced
|
Sup. Racer Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 32,000,000
- Metals: 64,000
- Sup. Docking Augmenter: 4
- Sup. Speed Augmenter: 4
- Titanium Sheet: 32
|
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Sup. Rage Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
640,000
|
infinite
|
infinite
|
Items Produced
|
Sup. Rage Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 32,000,000
- Metals: 64,000
- Sup. Damage Augmenter: 4
- Sup. Firing Augmenter: 4
- Titanium Sheet: 32
|
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Sup. Rejuvenating Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
800,000,000
|
100,000
|
1
|
Items Produced
|
- Sup. Rejuvenating Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Sup. Defensive Augmenter: 3
- Adv. Sup. Invigorating Augmenter: 3
|
- Credits: 600,000,000
- Adamantium Reinforced Girders: 2
- Combonite: 250
- Sub-Shield Lattices: 2
|
Source
|
Price
|
Skill Needed
|
-
|
3,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Sup. Reviving Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
800,000,000
|
100,000
|
1
|
Items Produced
|
- Sup. Reviving Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Sup. Defensive Augmenter: 3
- Adv. Sup. Racer Augmenter: 1
- Adv. Sup. Rage Augmenter: 2
|
- Credits: 600,000,000
- Adamantium Reinforced Girders: 2
- Combonite: 250
- Sub-Shield Lattices: 2
|
Source
|
Price
|
Skill Needed
|
-
|
3,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Sup. Sardine Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
640,000
|
infinite
|
infinite
|
Items Produced
|
Sup. Sardine Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 32,000,000
- Metals: 64,000
- Sup. Capacity Augmenter: 4
- Sup. Nimbleness Augmenter: 4
- Titanium Sheet: 32
|
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Combine and Conquer.
|
Sup. Scoundrel Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
800,000,000
|
100,000
|
1
|
Items Produced
|
- Sup. Scoundrel Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Sup. Defensive Augmenter: 1
- Adv. Sup. Patrol Augmenter: 2
- Adv. Sup. Rage Augmenter: 3
|
- Credits: 600,000,000
- Adamantium Reinforced Girders: 2
- Combonite: 250
- Sub-Shield Lattices: 2
|
Source
|
Price
|
Skill Needed
|
-
|
3,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Sup. Smuggling Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
800,000,000
|
100,000
|
1
|
Items Produced
|
- Sup. Smuggling Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Sup. Defensive Augmenter: 1
- Adv. Sup. Racer Augmenter: 3
- Adv. Sup. Sardine Augmenter: 2
|
- Credits: 600,000,000
- Adamantium Reinforced Girders: 2
- Combonite: 250
- Sub-Shield Lattices: 2
|
Source
|
Price
|
Skill Needed
|
-
|
3,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Sup. Stimulating Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
800,000,000
|
100,000
|
1
|
Items Produced
|
- Sup. Stimulating Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Sup. Defensive Augmenter: 2
- Adv. Sup. Invigorating Augmenter: 2
- Adv. Sup. Marksman Augmenter: 2
|
- Credits: 600,000,000
- Adamantium Reinforced Girders: 2
- Combonite: 250
- Sub-Shield Lattices: 2
|
Source
|
Price
|
Skill Needed
|
-
|
3,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Sup. Vanguard Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
800,000,000
|
100,000
|
1
|
Items Produced
|
- Sup. Vanguard Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Sup. Defensive Augmenter: 1
- Adv. Sup. Invigorating Augmenter: 2
- Adv. Sup. Monkey Augmenter: 1
- Adv. Sup. Rage Augmenter: 2
|
- Credits: 600,000,000
- Adamantium Reinforced Girders: 2
- Combonite: 250
- Sub-Shield Lattices: 2
|
Source
|
Price
|
Skill Needed
|
-
|
3,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Sup. Warrior Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
800,000,000
|
100,000
|
1
|
Items Produced
|
- Sup. Warrior Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Adv. Sup. Defensive Augmenter: 2
- Adv. Sup. Invigorating Augmenter: 1
- Adv. Sup. Rage Augmenter: 3
|
- Credits: 600,000,000
- Adamantium Reinforced Girders: 2
- Combonite: 250
- Sub-Shield Lattices: 2
|
Source
|
Price
|
Skill Needed
|
-
|
3,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Tablet of the Dark Gods
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000,000
|
Manhours
|
Max Workforce
|
Uses
|
50,000
|
1
|
infinite
|
Items Produced
|
The Dark Gods Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 1,000,000,000
- Metals: 100,000
- Dogar Augmenter*: 1
- Kazon Augmenter*: 1
- Umbra*: 5
|
- Credits: 1,000,000,000
- Dementium: 3
- Umbra: 10
|
Source
|
Price
|
Skill Needed
|
-
|
1,000,000,000
|
-
|
Description
|
The cruel twins of pain and death; together again.
|
Tarkin's Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
21
|
10
|
100,000
|
Manhours
|
Max Workforce
|
Uses
|
40,000,000,000
|
infinite
|
1
|
Items Produced
|
|
Initial Materials
|
Periodic Materials
|
- Credits: 2,000,000,000
- Metals: 15,000
- Range Crystallizers: 1
- Rubicite Matrix Sheath: 2
|
- Credits: 2,000,000,000
- Enriched Nuclear Material: 200,000
- Metals: 1,000,000
- Promethium: 150,000
|
Source
|
Price
|
Skill Needed
|
-
|
200,000,000
|
-
|
Description
|
Only through the projection of power do we bring order.
|
The Art of Commanding Blueprint
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000,000
|
Manhours
|
Max Workforce
|
Uses
|
1,600,000,000
|
100,000
|
1
|
Items Produced
|
The Art of Commanding Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 1,000,000,000
- Metals: 100,000
- Lion Armor*: 1
- Panther Skin*: 1
- Rhino Hide*: 1
- Urk Qokujiii Qaik*: 1
- Zebra Hide*: 1
|
- Credits: 1,000,000,000
- Energon: 5
- Plasma Crystals: 5
- Vis: 5
|
Source
|
Price
|
Skill Needed
|
-
|
200,000,000
|
-
|
Description
|
Effective Commanding
|
The Art of Destruction Blueprint
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000,000
|
Manhours
|
Max Workforce
|
Uses
|
1,600,000,000
|
100,000
|
1
|
Items Produced
|
The Art of Destruction Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 1,000,000,000
- Metals: 100,000
- Copper Heart*: 1
- Lion Breath*: 1
- Lion Incinerator*: 1
- Lion Quick Snap*: 1
- Lion Scratch*: 1
- Lion V2 Rocket*: 1
|
- Credits: 1,000,000,000
- Energon: 5
- Plasma Crystals: 5
- Vis: 5
|
Source
|
Price
|
Skill Needed
|
-
|
200,000,000
|
-
|
Description
|
Effective Destruction
|
The Art of Engineering Blueprint
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000,000
|
Manhours
|
Max Workforce
|
Uses
|
1,600,000,000
|
100,000
|
1
|
Items Produced
|
The Art of Engineering Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 1,000,000,000
- Metals: 100,000
- Lion Heart*: 1
- Mad Scientists Brain*: 1
- Panther Will*: 1
- Rhino Endurance*: 1
- Zebra Life*: 1
|
- Credits: 1,000,000,000
- Energon: 5
- Plasma Crystals: 5
- Vis: 5
|
Source
|
Price
|
Skill Needed
|
-
|
200,000,000
|
-
|
Description
|
Effective Engineering
|
The Art of Fast Killing Blueprint
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000,000
|
Manhours
|
Max Workforce
|
Uses
|
1,600,000,000
|
100,000
|
1
|
Items Produced
|
The Art of Fast Killing Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 1,000,000,000
- Metals: 100,000
- Neutrinon*: 1
- Panther Fang*: 1
- Panther Paws*: 1
- Panther Prowl*: 1
|
- Credits: 1,000,000,000
- Energon: 5
- Plasma Crystals: 5
- Vis: 5
|
Source
|
Price
|
Skill Needed
|
-
|
200,000,000
|
-
|
Description
|
Effective Killing
|
The Art of Gunnery Blueprint
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000,000
|
Manhours
|
Max Workforce
|
Uses
|
1,600,000,000
|
100,000
|
1
|
Items Produced
|
The Art of Gunnery Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 1,000,000,000
- Metals: 100,000
- Capital Armageddon Laser Prototype*: 1
- Gargantuan Goblets*: 1
|
- Credits: 1,000,000,000
- Energon: 5
- Plasma Crystals: 5
- Vis: 5
|
Source
|
Price
|
Skill Needed
|
-
|
200,000,000
|
-
|
Description
|
Effective Gunnery
|
The Art of Healing Blueprint
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000,000
|
Manhours
|
Max Workforce
|
Uses
|
1,600,000,000
|
100,000
|
1
|
Items Produced
|
The Art of Healing Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 1,000,000,000
- Metals: 100,000
- Anaconda Scales*: 1
- Armada Wand*: 1
- Panther Charger*: 1
- Rhino Charger*: 1
- Rhino Restructuranter*: 1
- Zebra Charger*: 1
|
- Credits: 1,000,000,000
- Energon: 5
- Plasma Crystals: 5
- Vis: 5
|
Source
|
Price
|
Skill Needed
|
-
|
200,000,000
|
-
|
Description
|
Effective healing
|
The Art of Sharpshooting Blueprint
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000,000
|
Manhours
|
Max Workforce
|
Uses
|
1,600,000,000
|
100,000
|
1
|
Items Produced
|
The Art of Sharpshooting Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 1,000,000,000
- Metals: 100,000
- Barbe Noire*: 1
- Zebra Bite Lasergun*: 1
- Zebra Hooves Torpedoe*: 1
- Zebra Spitter*: 1
|
- Credits: 1,000,000,000
- Energon: 5
- Plasma Crystals: 5
- Vis: 5
|
Source
|
Price
|
Skill Needed
|
-
|
200,000,000
|
-
|
Description
|
Effective Sharpshooting
|
The Art of Stealth Blueprint
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000,000
|
Manhours
|
Max Workforce
|
Uses
|
1,600,000,000
|
100,000
|
1
|
Items Produced
|
The Art of Stealth Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 1,000,000,000
- Metals: 100,000
- Dark Curse Helmet*: 1
- Lion Flair*: 1
- Panther Instinct*: 1
- Rhino Radar*: 1
- Zebra Heightened Senses*: 1
|
- Credits: 1,000,000,000
- Energon: 5
- Plasma Crystals: 5
- Vis: 5
|
Source
|
Price
|
Skill Needed
|
-
|
200,000,000
|
-
|
Description
|
Effective Stealth
|
Twisted Death Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
22
|
1
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
3,200,000,000
|
100,000
|
1
|
Items Produced
|
Twisted Death Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 15,000,000,000
- Adamanturized Sardine Augmenter*: 1
- Anti-Friction Jelly Coating*: 2
- Dementium*: 5
- Fuel Injectors*: 2
- Fusion Cells: 4,000
- Photon Dissipators*: 2
- Steel Girders: 10,000
|
- Credits: 15,000,000,000
- Dementium: 10
- Fusion Cells: 40,000
- Promethium: 6,000
- Steel Girders: 100,000
|
Source
|
Price
|
Skill Needed
|
-
|
10,000,000
|
-
|
Description
|
Construct a Twisted Death Augmenter.
|
Twisted Tesla Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
22
|
1
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
3,200,000,000
|
100,000
|
1
|
Items Produced
|
Twisted Tesla Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 15,000,000,000
- Dementium*: 5
- Fusion Cells: 2,000
- Platform Augmentation Gamma*: 25
- Steel Girders: 5,000
- Superconducting Plasma Conduits*: 2
- Ult. Capacity Augmenter*: 10
- Ult. Electric Augmenter*: 10
- Ult. Recovery Augmenter*: 10
|
- Credits: 15,000,000,000
- Dementium: 10
- Fusion Cells: 20,000
- Promethium: 4,000
- Steel Girders: 50,000
|
Source
|
Price
|
Skill Needed
|
-
|
10,000,000
|
-
|
Description
|
Construct a Twisted Tesla Augmenter.
|
Two Dozen Roses Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
18
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
1,600,000
|
infinite
|
infinite
|
Items Produced
|
Two Dozen Roses Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 2,000,000,000
- Exc. Resistance Augmenter: 2
- Exc. Speed Augmenter: 2
- Gold: 240
- Rose Augmenter*: 24
|
|
Source
|
Price
|
Skill Needed
|
-
|
500,000,000
|
-
|
Description
|
Beautiful and Prickly and Expensive
|
Ult. Artillery Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
22
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
2,000,000,000
|
250,000
|
1
|
Items Produced
|
- Ult. Artillery Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Demented Marksman Augmenter: 4
- Demented Rage Augmenter: 2
|
- Credits: 1,000,000,000
- Adamantium Reinforced Girders: 3
- Combonite: 500
- Sub-Shield Lattices: 3
|
Source
|
Price
|
Skill Needed
|
-
|
5,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Ult. Assassin Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
22
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
2,000,000,000
|
250,000
|
1
|
Items Produced
|
- Ult. Assassin Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Demented Patrol Augmenter: 3
- Demented Rage Augmenter: 3
|
- Credits: 1,000,000,000
- Adamantium Reinforced Girders: 3
- Combonite: 500
- Sub-Shield Lattices: 3
|
Source
|
Price
|
Skill Needed
|
-
|
5,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Ult. Barrage Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
22
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
2,000,000,000
|
250,000
|
1
|
Items Produced
|
- Ult. Barrage Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Demented Invigorating Augmenter: 1
- Demented Marksman Augmenter: 2
- Demented Rage Augmenter: 3
|
- Credits: 1,000,000,000
- Adamantium Reinforced Girders: 3
- Combonite: 500
- Sub-Shield Lattices: 3
|
Source
|
Price
|
Skill Needed
|
-
|
5,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Ult. Defender Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
22
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
2,000,000,000
|
250,000
|
1
|
Items Produced
|
- Ult. Defender Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Demented Defensive Augmenter: 2
- Demented Invigorating Augmenter: 1
- Demented Monkey Augmenter: 1
- Demented Rage Augmenter: 2
|
- Credits: 1,000,000,000
- Adamantium Reinforced Girders: 3
- Combonite: 500
- Sub-Shield Lattices: 3
|
Source
|
Price
|
Skill Needed
|
-
|
5,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Ult. Frenzy Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
22
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
2,000,000,000
|
250,000
|
1
|
Items Produced
|
|
Initial Materials
|
Periodic Materials
|
- Demented Invigorating Augmenter: 1
- Demented Racer Augmenter: 1
- Demented Rage Augmenter: 4
|
- Credits: 1,000,000,000
- Adamantium Reinforced Girders: 3
- Combonite: 500
- Sub-Shield Lattices: 3
|
Source
|
Price
|
Skill Needed
|
-
|
5,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Ult. Harrier Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
22
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
2,000,000,000
|
250,000
|
1
|
Items Produced
|
- Ult. Harrier Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Demented Marksman Augmenter: 2
- Demented Racer Augmenter: 2
- Demented Rage Augmenter: 2
|
- Credits: 1,000,000,000
- Adamantium Reinforced Girders: 3
- Combonite: 500
- Sub-Shield Lattices: 3
|
Source
|
Price
|
Skill Needed
|
-
|
5,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Ult. Hauling Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
22
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
2,000,000,000
|
250,000
|
1
|
Items Produced
|
- Ult. Hauling Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Demented Invigorating Augmenter: 1
- Demented Monkey Augmenter: 1
- Demented Patrol Augmenter: 2
- Demented Sardine Augmenter: 2
|
- Credits: 1,000,000,000
- Adamantium Reinforced Girders: 3
- Combonite: 500
- Sub-Shield Lattices: 3
|
Source
|
Price
|
Skill Needed
|
-
|
5,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Ult. Holding Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
22
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
2,000,000,000
|
250,000
|
1
|
Items Produced
|
- Ult. Holding Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Demented Invigorating Augmenter: 1
- Demented Racer Augmenter: 2
- Demented Sardine Augmenter: 3
|
- Credits: 1,000,000,000
- Adamantium Reinforced Girders: 3
- Combonite: 500
- Sub-Shield Lattices: 3
|
Source
|
Price
|
Skill Needed
|
-
|
5,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Ult. Insanity Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
22
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
2,000,000,000
|
250,000
|
1
|
Items Produced
|
- Ult. Insanity Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Demented Invigorating Augmenter: 1
- Demented Rage Augmenter: 4
- Demented Sardine Augmenter: 1
|
- Credits: 1,000,000,000
- Adamantium Reinforced Girders: 3
- Combonite: 500
- Sub-Shield Lattices: 3
|
Source
|
Price
|
Skill Needed
|
-
|
5,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Ult. Interceptor Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
22
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
2,000,000,000
|
250,000
|
1
|
Items Produced
|
- Ult. Interceptor Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Demented Invigorating Augmenter: 1
- Demented Marksman Augmenter: 1
- Demented Racer Augmenter: 3
- Demented Rage Augmenter: 1
|
- Credits: 1,000,000,000
- Adamantium Reinforced Girders: 3
- Combonite: 500
- Sub-Shield Lattices: 3
|
Source
|
Price
|
Skill Needed
|
-
|
5,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Ult. Madness Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
21
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
2,000,000,000
|
250,000
|
1
|
Items Produced
|
- Ult. Madness Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Demented Invigorating Augmenter: 1
- Demented Racer Augmenter: 2
- Demented Rage Augmenter: 3
|
- Credits: 1,000,000,000
- Adamantium Reinforced Girders: 3
- Combonite: 500
- Sub-Shield Lattices: 3
|
Source
|
Price
|
Skill Needed
|
-
|
5,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Ult. Marauder Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
22
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
2,000,000,000
|
250,000
|
1
|
Items Produced
|
- Ult. Marauder Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Demented Monkey Augmenter: 1
- Demented Patrol Augmenter: 2
- Demented Rage Augmenter: 2
- Demented Sardine Augmenter: 1
|
- Credits: 1,000,000,000
- Adamantium Reinforced Girders: 3
- Combonite: 500
- Sub-Shield Lattices: 3
|
Source
|
Price
|
Skill Needed
|
-
|
5,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Ult. Messenger Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
22
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
2,000,000,000
|
250,000
|
1
|
Items Produced
|
- Ult. Messenger Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Demented Defensive Augmenter: 1
- Demented Monkey Augmenter: 2
- Demented Racer Augmenter: 3
|
- Credits: 1,000,000,000
- Adamantium Reinforced Girders: 3
- Combonite: 500
- Sub-Shield Lattices: 3
|
Source
|
Price
|
Skill Needed
|
-
|
5,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Ult. Obliteration Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
22
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
2,000,000,000
|
250,000
|
1
|
Items Produced
|
- Ult. Obliteration Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Demented Marksman Augmenter: 3
- Demented Rage Augmenter: 3
|
- Credits: 1,000,000,000
- Adamantium Reinforced Girders: 3
- Combonite: 500
- Sub-Shield Lattices: 3
|
Source
|
Price
|
Skill Needed
|
-
|
5,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Ult. Rejuvenating Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
22
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
2,000,000,000
|
250,000
|
1
|
Items Produced
|
- Ult. Rejuvenating Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Demented Defensive Augmenter: 3
- Demented Invigorating Augmenter: 3
|
- Credits: 1,000,000,000
- Adamantium Reinforced Girders: 3
- Combonite: 500
- Sub-Shield Lattices: 3
|
Source
|
Price
|
Skill Needed
|
-
|
5,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Ult. Reviving Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
22
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
2,000,000,000
|
250,000
|
1
|
Items Produced
|
- Ult. Reviving Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Demented Defensive Augmenter: 3
- Demented Racer Augmenter: 1
- Demented Rage Augmenter: 2
|
- Credits: 1,000,000,000
- Adamantium Reinforced Girders: 3
- Combonite: 500
- Sub-Shield Lattices: 3
|
Source
|
Price
|
Skill Needed
|
-
|
5,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Ult. Scoundrel Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
22
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
2,000,000,000
|
250,000
|
1
|
Items Produced
|
- Ult. Scoundrel Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Demented Defensive Augmenter: 1
- Demented Patrol Augmenter: 2
- Demented Rage Augmenter: 3
|
- Credits: 1,000,000,000
- Adamantium Reinforced Girders: 3
- Combonite: 500
- Sub-Shield Lattices: 3
|
Source
|
Price
|
Skill Needed
|
-
|
5,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Ult. Smuggling Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
22
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
2,000,000,000
|
250,000
|
1
|
Items Produced
|
- Ult. Smuggling Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Demented Defensive Augmenter: 1
- Demented Racer Augmenter: 3
- Demented Sardine Augmenter: 2
|
- Credits: 1,000,000,000
- Adamantium Reinforced Girders: 3
- Combonite: 500
- Sub-Shield Lattices: 3
|
Source
|
Price
|
Skill Needed
|
-
|
5,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Ult. Stimulating Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
22
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
2,000,000,000
|
250,000
|
1
|
Items Produced
|
- Ult. Stimulating Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Demented Defensive Augmenter: 2
- Demented Invigorating Augmenter: 2
- Demented Marksman Augmenter: 2
|
- Credits: 1,000,000,000
- Adamantium Reinforced Girders: 3
- Combonite: 500
- Sub-Shield Lattices: 3
|
Source
|
Price
|
Skill Needed
|
-
|
5,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Ult. Vanguard Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
22
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
2,000,000,000
|
250,000
|
1
|
Items Produced
|
- Ult. Vanguard Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Demented Defensive Augmenter: 1
- Demented Invigorating Augmenter: 2
- Demented Monkey Augmenter: 1
- Demented Rage Augmenter: 2
|
- Credits: 1,000,000,000
- Adamantium Reinforced Girders: 3
- Combonite: 500
- Sub-Shield Lattices: 3
|
Source
|
Price
|
Skill Needed
|
-
|
5,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Ult. Warrior Augmenter Fabrication Module
|
Tech
|
Size
|
Weight
|
22
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
2,000,000,000
|
250,000
|
1
|
Items Produced
|
- Ult. Warrior Augmenter: 1
|
Initial Materials
|
Periodic Materials
|
- Demented Defensive Augmenter: 2
- Demented Invigorating Augmenter: 1
- Demented Rage Augmenter: 3
|
- Credits: 1,000,000,000
- Adamantium Reinforced Girders: 3
- Combonite: 500
- Sub-Shield Lattices: 3
|
Source
|
Price
|
Skill Needed
|
-
|
5,000,000,000
|
-
|
Description
|
This is what happens when you don't fund research.
|
Vulture Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
20
|
10
|
1,000,000
|
Manhours
|
Max Workforce
|
Uses
|
1,600,000,000
|
100,000
|
1
|
Items Produced
|
Vulture Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 500,000,000
- Metals: 100,000
- Good Shield Augmenter: 5
|
- Credits: 500,000,000
- Dementium: 2
- Exc. Speed Augmenter: 5
- Exc. Targeting Augmenter: 5
- Good Speed Augmenter: 5
- Platinum: 100
|
Source
|
Price
|
Skill Needed
|
-
|
700,000,000
|
-
|
Description
|
Feed on the carcasses of dead players
|
Wattage Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
19
|
15
|
1,000,000
|
Manhours
|
Max Workforce
|
Uses
|
1,600,000,000
|
100,000
|
1
|
Items Produced
|
Wattage Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 400,000,000
- Metals: 100,000
- Enriched Nuclear Material: 50
- Exc. Electric Augmenter: 5
|
- Credits: 400,000,000
- Dementium: 2
- Energon: 55
- Energy Globule: 30
- Enriched Nuclear Material: 50
- Exc. Damage Augmenter: 5
- Exc. Electric Augmenter: 5
- Exc. Energy Augmenter: 5
- Good Range Augmenter: 5
- Plasma Crystals: 20
- Vis: 25
- Wattage Specialized Trade Goods: 20
|
Source
|
Price
|
Skill Needed
|
-
|
900,000,000
|
-
|
Description
|
Feel the energy flowing through your veins.
|
Zeus+ Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
19
|
10
|
1,000
|
Manhours
|
Max Workforce
|
Uses
|
1,900,000
|
infinite
|
infinite
|
Items Produced
|
Zeus+ Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 190,000,000
- Metals: 1,900,000
- Dementium: 2
- Zeus Augmenter: 5
|
- Credits: 190,000,000
- Promethium: 3,200
|
Source
|
Price
|
Skill Needed
|
-
|
100,000
|
-
|
Description
|
Power of the Gods.
|
Zeus- Augmenter Blueprint
|
Tech
|
Size
|
Weight
|
18
|
10
|
1,000,000
|
Manhours
|
Max Workforce
|
Uses
|
256,000,000
|
16,000
|
1
|
Items Produced
|
Zeus- Augmenter
|
Initial Materials
|
Periodic Materials
|
- Credits: 50,000,000
- Metals: 100,000
- Zeus Augmenter*: 1
|
- Credits: 50,000,000
- Alien Bacteria: 5
- Jelly Beans: 10
- Shrinkonium: 2
- Tin: 10
|
Source
|
Price
|
Skill Needed
|
-
|
20,000,000
|
-
|
Description
|
Power of the Gods
|
Last imported update (UTC): 2019-03-14 05:14:47.732509