Level

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Revision as of 03:54, 31 December 2018 by Deceleration (talk | contribs) (Level Names: Added new stuff that I got from reading the code)

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A level is one unit of advancement in Star Sonata. You gain one level every time you accumulate 1000 Experience points. Each time you level you gain 5 Skill points. For AIs, levels are either determined by their gear or are preset.

Level Names

You receive a new level name at each level that is a 2.5th power of an integer (e.g. 1^2.5=1, 2^2.5=6) up to Demigod at 8902. After that the level name changes at 9001 and 10000.

Level Name
0-1 Pathetic
2-5 Poor
6-15 Harmless
16-31 Mostly Harmless
32-55 Mediocre
56-88 Middling
89-129 Decent
130-181 Fair
182-243 Resonable
244-316 Respectable
317-401 Shodan
402-498 Competent
499-609 Champ
610-733 Dastardly
734-871 Fearsome
872-1024 Ferocious
1025-1191 Dangerous
1192-1374 Deadly
1375-1573 Meijin
1574-1788 Master
1789-2020 Destroyer
2021-2270 Conqueror
2271-2536 Maestro
2537-2821 Elite
2822-3125 Titan
3126-3446 Olympian
3447-3787 Juggernaut
3788-4148 Goliath
4149-4528 Colossal
4529-4929 Ludicrous
4930-5350 Imperial
5351-5793 Spartan
5794-6256 Supreme
6257-6741 Exterminator
6742-7247 Annihilator
7248-7776 Marauder
7777-8327 Legendary
8328-8901 Divine
8902-9000 Demigod
9001-9999 Over 9000!
10000+ Adum-like