Hostility
Hostility is a measurement of the amount of aggravation a player generates in actions of combat with an AI, or support of combatants, through damage output. Therefore, one may cause an AI to act as if a player is dealing more or less damage based on the hostility bonus and result in a difference in AI target selection accordingly. Due to how this works, hostility modifications are only useful in player combat against AI when the enemy AI have multiple targets against them.
Hostility modifications are most common to Berserkers for positive bonuses and Shield Monkeys for negative bonuses.
Two skills available in Bipolar affect the amount of hostility generated by players. Despicable increases the amount of hostility generated, whereas Subtlety decreases the amount of hostility generated.