Template:TableRowsAdvSkillsShieldMonkey
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<td class="name">Funky Monkey</td> <td class="desc">+100% Shield Recharge while in stasis. +100% transference healing to targets in stasis, +10% transference vulnerability to target on critical heal</td>
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<td class="name">Flying Monkey</td> <td class="desc">Light Fighters: +50% Hull Space. -25% Hostility</td>
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<td class="name">Tanky Monkey</td> <td class="desc">50% of the damage taken by bots will be diverted to the player, +5% Resistance (Damage is transferred before bot & player’s resistances are applied, damage transfer will not occur if you are in a different star system than the bot or you are in a pod/spirit)</td>
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<td class="name">Enveloping Monkey</td> <td class="desc">+30% damage (scaled by target’s shield percentage) (+30% if target is at full shields, +15% if at half shields, etc.) (DOES NOT apply to shield transference)</td>
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