Advanced Targeting Computers
Deathblossoms are gunner items that allow you to fire additional weaponry when there is more than one enemy. Although they're classed as overloaders, they can be equipped alongside an overloader despite this.
The Deathblossom has 2 extra targets possible, this means that using the Deathblossom, if there are 3 enemies, when you fire at one of them, at the same time your weapons shots will be duplicated and fired at the other two enemies, if you are firing a single weapon, you will be firing 3 of that weapon at the same time, if you are multifiring, you will be firing 6 weapons at the same time. Although these extra shots do not take the full energy cost to fire, deathblossoms take a certain amount of energy at all times, for instance, the Deathblossom takes 200 energy a second, even when not doing anything with it. As such, it is recommended you keep your deathblossom unequipped until in combat, if it is draining your energy outside combat. If you run out of energy with a deathblossom equipped, it will be automatically unequipped.
The Slave Deathblossom is a version of the Deathblossom designed for slaves, when you equip your deathblossom, they will equip theirs, and same for unequipping. If they run out of energy, they will automatically unequip their deathblossom, it must be either manually reenabled via their inventory or you must reequip yours for them to reequip theirs.
Deathblossom | Tech | Size | Extra Targets | Elect Cost | Vis | Comments | Source | Requirement |
---|---|---|---|---|---|---|---|---|
Weight | Additional Cost | Hull Lock | Description | |||||
Prototype Deathblossom | 5 | 1 | 1 | 100/s | 12,000 | Ordnance Testing Grounds 5,000,000 Credits |
Gunner Class 1 | |
10,000 | 60% | Hammer them. Hard. | ||||||
Slave Deathblossom | 5 | 1 | 2 | 200/s | 24,000 | Ordnance Testing Grounds 20,000,000 Credits |
Gunner Class 1 | |
10,000 | 60% | Capital Ship, Slaves only | Now your slaves can hammer them too! | |||||
Deathblossom | 10 | 1 | 2 | 200/s | 24,000 | Ordnance Testing Grounds 10,000,000 Credits |
Gunner Class 10 | |
10,000 | 60% | Hammer them. Even harder. | ||||||
Mighty Deathblossom | 15 | 1 | 3 | 300/s | 36,000 | Ordnance Testing Grounds 20,000,000 Credits |
Gunner Class 15 | |
10,000 | 60% | Capital Ship | Hammer them. Extremely hard. | |||||
Ultimate Deathblossom | 20 | 1 | 4 | 400/s | 48,000 | Ordnance Testing Grounds 20,000,000 Credits |
Gunner Class 20 | |
10,000 | 60% | Capital Ship | Hammer them. Crazy harder. | |||||
Aveksaka Deathblossom | 22 | 1 | 5 | 400/s | 48,000 | Damage -20%* | Valor Reward | Gunner Class 20 |
10,000 | 60% | Capital Ship | Hammer them. Alien hard. |
*This does not mean you lose 20% of your DPS from equipping this deathblossom, instead, take your total damage bonus and remove 20% from that, it will likely not affect your DPS very much.