Combo Weapons

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Revision as of 22:14, 3 November 2014 by SunDog60 (talk | contribs) (Changed description of combo weapons.)

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Combo weapons are the result of taking two weapons, a Dementium and 200 Combonite and combining them all into one, more powerful weapon. This results in a weapon taking on stats and special effects from both weapons. It is possible to take two different combo weapons and with 2 Dementium and 200 more Combonite, combining those two into an even more powerful one, and so on.

Weapons

Name Tech Type Size Damage Range Recoil Elec Vis Weight DPS EPS DPE Source Comments Description
Mass Lipo Driver 14 Surgical 55 36 250 0.2 51 318
for 2s
55,000 180 0.51 0.70 Blueprint Mass slurping
Open Heart Excommunication 16 Surgical 51 35 x5 285 1 327 317
for 2s
102,000 175 327 0.530 Blueprint Scalpel precise prejudice.
Prometheus' Thorax 17 Heat 56 255 230 1 191 427.5
for 2s
75,000 255 191 1.330 Blueprint A hot pulse from Prometheus the fire bearer
Capital Light of Peace 18 Mining 177 132 400 1.4 303 366
2s
177,000 94 216.4 0.430 Blueprint On hit does a 50% damage splash effect with range 200. Capital Ship. Time for the big lights
Neutron Point Defense 18 Radiation 27 20 275 0.2 37 310
for 2s
27,000 100 185 0.540 Blueprint Shoot bad things, leave the hardware intact
Great Uu Quu 19 Heat 139 645 x2 175 1.2 1170 311
for 5s
139,000 1075 975 1.10 Blueprint Does 645 damage to self. Uuhhh?
Warm Death Catapult 19 Physical 80 32 x4 350 1 137 316
for 2s
160,000 128 137 0.930 Blueprint Adds 360 damage over 30 seconds. Break and burn at range
Great Open Uu Quu Excommunicator 20 Mining 127 93 x4 325 1.2 590 173
for 5s
508,000 310 493.6 0.630 Blueprint Adds 30 damage over 15 seconds.
Does 4 damage to self.
Uhhh, surgically excommunicate the infidels with fire!