Core Skills : Volume II
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Contents
Item Description
Tech: 0
Weight: 5
Size: 1
Description: Collects the works of Sven Hilfsgeber. Neato!
Text
Page 1 (Equipment)
General Equipment and its Uses
There are many types of general equipment that you can use to enhance various aspects of your ship. These include, (but are not limited to); Hull Expanders, Diffusers, Overloaders, Capacitors, Fire Extinguishers, Controlbots, Scanning Devices and so on. While all these items have different purposes, they have a similar interface and all only require one type of neurotraining, equipment training. Equipment training is useful because it supplements all of your additional training. For example, an overloader will augment your weapon capabilities, a hull expander can increase your maximum hull space or a capacitor can increase your maximum energy and shield banks. Generally, upgrading your equipment neurotraining is a good idea. Equipment training is located in the following places.
Equipment neurotraining to 5 is located in Sol.
Equipment neurotraining to 8 is located in Lavanite.
Equipment neurotraining to 10 is located in XYZ.
Equipment neurotraining to 12 is located in Hyper.
Equipment neurotraining to 17 is located in Bipolar. This requires 2 Ablution Crystals.
Equipment neurotraining to 18 is located in Gargan. This requires 15 Trader Insignia.
Equipment neurotraining to 19 is located in East Vindia. This requires 10 Trader Badges.
Equipment neurotraining to 20 is located in Copper. This requires 1 Copper Heart.
Page 2 (Radar)
Can You See Me Now? The Importance of Radar
Even a ship, fully shielded, powered and armed to the teeth will not have any luck in combat unless they can see the enemy... and unfortunately, most of space is a very dark. This is why you will need a functioning radar system onboard your ship. These come in two varietys. One is a much more sensitive device that unfortunately also creates a higher radar signature for the ship using it, while the other is a passive radar with a low radar signature that can ping to temporarily increase its power. Which type you use is up to you and either is fine; just make sure you have one onboard. Radar systems require radar neurotraining. I have included a list of locations where training is offered.
Radar neurotraining to 5 is located in Sol.
Radar neurotraining to 11 is located in Shadow. This requires 1 Kromactico.
Radar neurotraining to 16 is located in XYZ. This requires 1 Achilles Radar.
Radar neurotraining to 19 is located in The Dark. This requires 1 Transformed Very Dark Matter.
Radar neurotraining to 20 is located in The Dark. This requires 1 Transformed Impossibly Dark Matter.
Page 3 (Cloaking)
You Can't See Me Now! : The Importance of Cloaking
If you read the previous chapter, you are well aware of the radar systems. What you may not be aware of is that they are very easy to fool. Even the best radar system, given the circumstances can be foiled by a powerful cloaking device. Contrary to what the science fiction fantasies of old might tell you, cloaking does not turn your ship invisible. In the real world, cloaking is just a term we use for visibility dampening, or making your ship harder for radar to detect. Cloaking is a rather advanced skill to master and is not recommended for inexperienced pilots, such as the ones who might have purchased this book. In any case, if you wish to know the neurotraining locations, I have included them.
Cloaking neurotraining to 1 is located in Paxius. This requires 1 Paxian Medallion.
Cloaking neurotraining to 3 is located in Ring.
Cloaking neurotraining to 15 is located in Underworld. This requires 1 Gabriel's Neurolich.
Cloaking neurotraining to 19 is located in Iq' Bana. This requires 1 Grape Influence.
Cloaking neurotraining to 20 is located in Iq' Bana. This requires 1 UrQa KoQuii Qa.
Page 4 (Tractoring)
Pushing, Pulling and Tractor Beams
Tractor beams can be extremely useful in not only combat, but collecting debris and general navigation. There are also rumors that tractor beam technology has been applied to resource gathering and beams that can transfer energy between ships. Although I can not confirm the last two uses, the first three are more than reason enough to invest in tractor beam technology when you feel you have a comfortable amount of energy. By comfortable, I mean a lot. Tractor beams come in two main varieties; repulsors and attractors. Repulsors will push targets away from your ship while attractors will pull targets towards your ship. If you feel you are up to the task of powering a tractor beam, here is where you can find neurotraining.
Tractoring neurotraining to 8 is located in Bipolar.
Tractoring neurotraining to 10 is located in Deflector.
Tractoring neurotraining to 14 is located in Bipolar. This requires 1 Blue Dust.
Tractoring neurotraining to 15 is located in The End of the Universe. This requires 1 Holy Ward.
Tractoring neurotraining to 16 is located in Capella. This requires 1 Umbra.
Tractoring neurotraining to 18 is located in Bipolar. This requires 1 Adamantium Traction Module.
Tractoring neurotraining to 19 is located in Bipolar. This requires 1 Rhino Roar and 1 Thrak'hra's Denial.
Tractoring neurotraining to 20 is located in Bipolar. This requires 1 Gravity Impulse Core.
Page 5 (Conclusion)
This concludes Volume II of my collected works. You should now understand the function of equipment, cloaking, and tractoring neurotraining. Much like my last book, since this one contains a comprehensive list of where to further your training in these skills I would advice you keep it. Unfortunately, neither of these volumes has sold well and I am now credit-less and living in a discarded Blue Photon shipping crate. As such, you will not be seeing any further publications from me. Thanks Blue Photon publishing company, I owe you one.
-Sven Hulfsgeber