Vulture
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Revision as of 14:36, 9 January 2011 by Wikilol (talk | contribs) (Added that they wander into DF170, one circled me a couple times in Crevice (Uni of Dec. 2010) but then went away.)
The Vulture is a swift and deadly light fighter found roaming in warp-3. With a large amount of hull space uncommon with most other light fighters and decent resistances to boot, this ship is indeed a very versatile craft. It can be built by players using the blueprint and commodity dropped by the AI versions. Also, these drop the rare BP for the Vulture Aug. Like Icepicks, Vultures have been known to wander into DF170 space. However, these ships are not aggressive and a pilot new to the area shouldn't have much trouble with these unless he decides to attack one of these ships, in which case such a pilot should have a pod equipped!
- Tech: 20
- Hull: 260
- Max Speed: 130
- Size: 40
- Visibility: 4
- Augmenters: 4
- Weapons: 2
- Protections:
- 30% from Heat
- 60% from Laser
- 70% from Mining
- 30% from Surgical
- 30% from Radiation
- Light Fighter
- Built in Item 1: Scavenger - Battle scoop. 50 physical damage. Improves radar +10%. Tech 0. Size 0.
- Built in Item 2: Carcass missile generator - Generates 1 Carcass missile every 120 seconds (can have max 1 at a time). Tech 16. Size 0.
- Built in Item 3: Carcass Launcher - Can control 1 missile. Launch speed 2.5 seconds. Tech 16. Size 0.
- Weight: 52,500
- Description: 'The Ultimate Scavenger'
- Inbuilt Elec: 65/1.2
- Item Form Size: 700
- Reflectivity: 25%
Build Cost: Manhours - 40,000; 1 Max Worker
- Blueprint can be used at a maximum of 1 time.
Initial Costs:
- Initial Credits - 500,000,000
- 100,000 metal
- Carcass
- 500 Promethium
- Periodic Credits - 500,000,000
- 500 Promethium
- 1 Exc Damage Aug
- 1 Exc Firing Aug
The vulture spawns with this gear.
- Weapon (?)
- Shield (?)
- Engine (?)
- Energy (?)
- Radar (?)
- Augmenter (?)