Hello World III: Welcome to the real world!

From Starsonata Wiki
Revision as of 15:55, 4 November 2010 by Wikilol (talk | contribs)

Jump to: navigation, search

The Hello World Guides

A bright flash of light plays across your eyes, which reflexively blink against this sudden stimulation. Your ship emerges from a wormhole, far in deep space from your home system, The Nexus. Bleeding excess energy absorbed from the incredible gravimetric forces exerted from the wormhole that your drive conveniently enlarged and stabilized long enough, your ship's metal plating is pockmarked with holes from the dangerous flys, abundant in Deep Space. You survey with wonder this new galaxy around you, full of new ships of all sorts, from the squat shape of a Mini Volcom to the lumbering giant that is the Dark Transport. For now, you're uninterested in these ships, your mind focused on one thing. As the radar rays return to your ship, having taken some time to cross the massive, gaping void between two wormholes in space, you cycle through the different gravitational anomalies in space, and finding the one documented as "Sol", you engage your ship's engines, pushing out searing hot gas from the engine exhaust ports, and the recoil sends your ship hurtling towards this wormhole. Without fanfare, the autopilot calculates the precise moment when to slow down and performs that function faster then any human. As you gaze into the wormhole's swirling purple depths, you engage your Wormhole drive, driving the wormhole to engulf your ship. You hurtle towards your destination, small gravitational waves gently caress the battle- worn surface of your ship. A bright flash of light plays across your eyes, which reflexively blink against this sudden stimulation.

^ Almost poetic. :)

But that aside, you should now be in sol. Welcome, traveler! A multitude of bases surround your relatively puny ship, which one to go to?

Well, you probably have that nice little wingship I suggested to you in the last guide. Remember that? Its crap now. You want the Hotrod, and then later on the Hotrod+, but for now get the hotrod. Also, if you listened to the skills i suggested, you should buy the Magcannon 2. I use the MagCannon 2+, found in Free Market. That is, until i can get the Magcannon III, and some better slaves. Anyways, outfit this ship how you want. Notice the incredible speed, but crappy handling? Thats the hotrod for you. Augmenters can solve that. For a new player, utilizing the MagCannon, you may notice how poor the DPS is. This is because its a weapon meant for range and accuracy, and should be treated as such. Although, you just want to kill things far away enough that they can't kill you. So try something like this

Basic Speed Augmenter

Basic Speed Augmenter

Blue Interceptor Augmenter (if you can find it)

Basic Range Augmenter

Basic Tracking Augmenter OR Basic Turning Augmenter

This should leave you with speed around 140, which should outrun almost all AI ships. The Blue Interceptor augmenter helps you handle that MASSIVE amount of Weight, which adds momentum to you ship and therefore makes it so darn hard to stop. The speed augmenters also give the nice bonus of +12 RoF, and since the Blue Interceptor Augmenter gives you better damage, you should have a decent 100- 120 DPS at around 450-500 distance. Thats... alright. It should facemelt anything up to a Space Blue Alpha , otherwise i cant garuntee it. (Fail Spelling).

With this ship, you should ask around about Lavanite and Glass Matrix for the remote control skill. But first, go to Paxius. Its different then Paximinus, the one you already went to. It asks you to explore.

The mission rewards it gives you Ancient Pax Medals are worth 10 million per object.