Imperial Seal Skills

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Revision as of 11:09, 8 August 2010 by Wzaerreazw (talk | contribs) (New page: === Bloodthirst === ---- '''Bloodthirst''' adds +3% Rate of Fire to weapons per level, at a cost of 50 skill points. This skill is trained with Imperial seals, which are receiv...)

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Bloodthirst


Bloodthirst adds +3% Rate of Fire to weapons per level, at a cost of 50 skill points. This skill is trained with Imperial seals, which are received by the Director, Councillors and a few chosen members of a team that wins Emperor.

Location Level Requirements Notes
Sol 1 Imperial Seal
Glass Matrix 2 Imperial Seal x 2 Secret Ice Matrix station
Bonnet (Ring World base) 3 Imperial Seal x 3
Iq' Bana 4 Imperial Seal x 4
Emperor's Club 5 Imperial Seal x 5 Emperors only!


Ion Conduit


Ion Conduit adds +2% Energy Recharge per level, at a cost of 50 skill points. This skill is trained with Imperial seals, which are received by the Director, Councillors and a few chosen members of a team that wins Emperor.

Location Level Requirements Notes
Sol 1 Imperial Seal
Glass Matrix 2 Imperial Seal x 2 Secret Ice Matrix station
Bonnet (Ring World base) 3 Imperial Seal x 3
Iq' Bana 4 Imperial Seal x 4
Emperor's Club 5 Imperial Seal x 5 Emperors only!


Lasting Will


Lasting Will adds +2% Shield Recharge per level, at a cost of 50 skill points. This skill is trained with Imperial seals, which are received by the Director, Councillors and a few chosen members of a team that wins Emperor.

Location Level Requirements Notes
Sol 1 Imperial Seal
Glass Matrix 2 Imperial Seal x 2 Secret Ice Matrix station
Bonnet (Ring World base) 3 Imperial Seal x 3
Iq' Bana 4 Imperial Seal x 4
Emperor's Club 5 Imperial Seal x 5 Emperors only!


Might of Atlas


Might of Atlas adds +2% Damage to weapons per level, at a cost of 50 skill points. This skill is trained with Imperial seals, which are received by the Director, Councillors and a few chosen members of a team that wins Emperor.

Location Level Requirements Notes
Sol 1 Imperial Seal
Glass Matrix 2 Imperial Seal x 2 Secret Ice Matrix station
Bonnet (Ring World base) 3 Imperial Seal x 3
Iq' Bana 4 Imperial Seal x 4
Emperor's Club 5 Imperial Seal x 5 Emperors only!


Quantum Reach


This refers to the skill; for the team of the same name see Quantum Reach.

Quantum Reach adds +2% Range to tractors and weapons per level, at a cost of 50 skill points. This skill requires Imperial seals to train.

Location Level Requirements Notes
Sol 1 Imperial Seal
Glass Matrix 2 Imperial Seal x 2 Secret Ice Matrix station
Bonnet (Ring World base) 3 Imperial Seal x 3
Iq' Bana 4 Imperial Seal x 4
Emperor's Club 5 Imperial Seal x 5 Emperors only!