Player Dev Meeting 1.0

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Revision as of 14:14, 20 July 2009 by Trevor54 (talk | contribs) (New page: <&pip> basically the point of this, as i just stated, is for us devs to run things by the top teams/players before they are put into the game <&pip> we can get feedback and allow the playe...)

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<&pip> basically the point of this, as i just stated, is for us devs to run things by the top teams/players before they are put into the game <&pip> we can get feedback and allow the players to basically mold the game as they want <&pip> at least, they can help avoid problems that arise from miscommunications between players and admin <&pip> my first topic was going to be whether or not to allow more ppl in here <&pip> my plan was that if we were to do that, put the channel on mute and give only 1 person per team "voice" <&pip> only those ppl would be able to type anything <&pip> and ppl with voice could give their teammates their voice if they want <&pip> the question is, would you guys want more ppl in here


<Trev-SP> I like the idea that the original players get to pick one person to join them in the chat, This one person can stay or change. <Llessur-TFC> We need more rep from lower ranked teams, those with lower level characters <&pip> anyone else? <HoochDealer-Aidelon> I don’t really see the need for more than 1 rep per team here <HoochDealer-Aidelon> they can always tell their team in vent what’s going on and ask the opinions <&pip> llessur, if we have too many, it would just be a mess in here <Trev-SP> Lower lvl teams are still in low lvl content, i think this is about high end content <Llessur-TFC> 4/10 is not a good turnout <&pip> not sure how we could allow more players without some hard limit on the players <&pip> this is kind of late notice


<Trev-SP> Its 4/10 because people dont relies how much this will effect things, once the first meeting is posted people will want to join. <&Dorth> well, I like the see but no talk <&Dorth> They can always tell their rep if they got something to say <&Dorth> It's a filter <Llessur-TFC> yes <&pip> yeh, we could make this public to everyone, and then have just the top 10 talk


<Neuraxis-DM> nah bad idea <&pip> would that be ok llesur? <Llessur-TFC> sure <&pip> the issue i have with that is when we're discussing some future features or things that may not end up going in <&pip> then ppl might clammer for it <Llessur-TFC> its the up and coming teams that get screwed <Neuraxis-DM> screwed how? <&pip> i'm ok with making it public, I'll just have to be more careful about what is said in here <Neuraxis-DM> haha


<Llessur-TFC> its the moving goal posts thing, they need a say <Trev-SP> I dont agree with it being made public. <&pip> maybe we can decide this for sure when we have more ppl? <+Llessur-TFC> ok <+Trev-SP> Yea, maybe when 10/10 teams are here. <&pip> alright <+Neuraxis-DM> probably be better making like an arena galaxy ingame where only certain players can enter for SS meetings <&pip> heh <&pip> IRC is not hard to get <&Dorth> That seems more trouble than worth :S <+Neuraxis-DM> none of this mad chat client jive <&pip> being on here is a privilege, if the teams don't want to do it then they dont have to <+Neuraxis-DM> suppose


<&pip> we'll wait on this till we have more teams <&pip> we could decide on when to meet that would be easier for everyone <&pip> i think it would have to be earlier, maybe on the weekend? <+Neuraxis-DM> same time as reset <&pip> 1pm est saturdays? <+Neuraxis-DM> but on a Saturday or Sunday <+Llessur-TFC> It would have to be a sunday to make it a weekend for everyone <&pip> why? <&pip> is saturday not weekend for some? <+Llessur-TFC> sorry make that Saturday :) <&pip> heh ok <+HoochDealer-Aidelon> sat night would be a weekend for eveyone, not sunday <&pip> saturday, 1pm eastern <&pip> that too early for PST? <&pip> 10am <&pip> lets do 2 <+Llessur-TFC> what is that in GMT time <&pip> that way its 11am pst


<+Neuraxis-DM> thats 7GMT iirc <&pip> 6gmt <&pip> 7 london <&pip> since they're diff right now? <+Trev-SP> 1 pm Central time. <+Trev-SP> No-one :P <+Neuraxis-DM> GMT and London are different? <+Trev-SP> Is this gonna be a 1 week meeting <+Trev-SP> or every 2weeks? <&pip> lets do one this week <&pip> and we can decide thigns there <+ERMAN-Traders> for the record, I think that if this channel is open to everyone that it would get too hectic. I think that well informed representatives from major teams should be involved as they will supply the best representation of the ideals of each team. <+Llessur-TFC> weekly is easier to schedule


<+Trev-SP> Make a Sticky locked topic in dev. <&pip> ERMAN, it would be muted so only V would get to talk <&pip> anyways <+ERMAN-Traders> oh, is V = gray names? <&pip> we'll get back on that next time <&pip> yeh <&pip> if you're using chat client <&pip> chatzilla* <&pip> lets move on a bit <&pip> we updated this: http://wiki.starsonata.com/index.php/Next_Patch <&pip> during our dev meeting <+ERMAN-Traders> that would be good then, that would eliminate the clutter while allowing a good flow of information <&pip> ill give you guys a couple minutes to review that <&pip> everyone ok with the info on that page? <+ERMAN-Traders> was a decision made or the topic of ubers in wild discussed tonight? <&pip> jeez <&pip> hold on <+Neuraxis-DM> nothing has been discussed <&pip> here is what admins decided for the ubers <&pip> * Should DG ubers all be in Perilous space? <&pip> o Ubers will remain spread out as they are (some will be able to be blockaded as is the case this uni) <&pip> * Should we remove/reduce spawn times on all ubers with lockout (to something like 15 minutes)? <&pip> o Uber spawns will be 30 minutes max. <+ERMAN-Traders> ok, the 30 mins needs a patch? or can the spawners just be changed? <&pip> Jey will be changing the spawners soon


<+Trev-SP> I think all Dg ubers should be in PErlious <+Llessur-TFC> Excellent <+Trev-SP> I also have a problem with the lockout for CG/Emp <&pip> ORB will be changing them in XML so future unis will be the same <+Trev-SP> Well this way <+Llessur-TFC> I agree with trev <+ERMAN-Traders> i agree trev, that was my initial suggestion <+Trev-SP> because 1 lion key can =4 runs. <+ERMAN-Traders> they dont agree though <+Neuraxis-DM> i bet it was <+Trev-SP> take 2 sets of people for example, with 1 lion key, Do Emp twice in 30mintues <+Trev-SP> Because how lockouts work, only people with aggro get kicked, or locked. <&pip> we talked over the lockouts


<&pip> to make sure this 30m would be ok <+Trev-SP> You kill CG first 4 go in <+Trev-SP> kill CG in 15mintues <&pip> ok <&pip> i'll bring HAL in <&pip> just a sec <+ERMAN-Traders> you can change the others, just not emp? <&pip> well they're all affected <+ERMAN-Traders> ah, cool beans <+Llessur-TFC> 15min spawn is good <&pip> it will be 30m <&pip> did i write 15? <+ERMAN-Traders> no <+Llessur-TFC> at the top <&pip> ah <&pip> 30min isnt bad <&pip> thats the max


<&pip> like, if you're outside the gal when they kill it <+Trev-SP> 30 minutes is more than perfect. <&pip> and jump right after <&pip> most of the time it will be 10-20m <+Llessur-TFC> yep the slow spawn time is a big issue in TFC <+Trev-SP> However for DG bosses <&pip> that's all i have for tonight <&pip> i want to keep this short since we'll have one this weekend <+Trev-SP> The DG is hard to get to, DC at the end, A few teams sit in the lvl before DC. <+Trev-SP> Also if you dont mind add a "5 mintues before you are kicked" <&pip> that shouldn't be hard <+Trev-SP> So that you know you’re going to get kicked from the gal, after the pulse happens


<&pip> i can tell jey to add that <&pip> put it on the next patch page? <+Trev-SP> But he still needs a pulse kickout <&HAL> why? <+Trev-SP> Well, say 8 people go in with 1 Lion key <+Trev-SP> 4 kill the CG <+Trev-SP> And warp to emp <+Trev-SP> Wait 30mintues <+Trev-SP> Repeat <+Trev-SP> Only using 1 Lion key for 2 emp runs <+Trev-SP> could put a 20mintue lockout on Cg, so that the pulse has time to kick them <&HAL> I don't know, there is potential for people to get kicked out on their way to emp that way <+Trev-SP> 15minutes?



<+Trev-SP> Thats a long time. <&HAL> lowering it will only make the problem worse <+Trev-SP> Its 30mintues actually <&HAL> my point is that a group could kill CG, get held up for some unforeseen reason in that room waiting for something, then get kicked out before they can warp into the emperor room <&HAL> then they have wasted a key for nothing <+Trev-SP> Some way you have to keep a bunch of people taking turns killing emp. <+Neuraxis-DM> like people spawning GSAs in stealth ships that need no GG ^^^ <+Trev-SP> With only using 1 key <&HAL> I would like to bring up the possibility with Jeff to change the way the keys in UZ work <&HAL> so that they aren't used up <&HAL> but maybe everyone in the group needs one to go through the wormhole <+Trev-SP> I just dont want to see 15 people waiting in CG with using 1 key and taking <&HAL> emp should not be soloable <+Neuraxis-DM> which is already flooded <+Trev-SP> Emp is 3 manable <+Trev-SP> Heres an idea hal, The gate to CG lvl requires the Nogro key but doesnt take it from you



<+Trev-SP> And when warping into emp it takes the CG+norg key <&HAL> I'm not sure we support multiple keys to a gate, but I will check <&HAL> no currently a gate can only have 1 key <+Trev-SP> There is also the possiblity without a kickout, you can camp Cg. <+Trev-SP> Or hal when you go into emp it starts the kickout for CG <&HAL> well the other problem if you add a kickout to him <&HAL> we will almost certainly get 10+ tickets per week when someone zoned into CG after someone else killed him <&HAL> and then they get kicked out and their key is wasted


<+Trev-SP> Make the gate lock on the outside until the 30mintues is up. <+Trev-SP> So as soon as a group warps into Emp, the Kickout timer starts. <+Trev-SP> And locks the outside gate for 30mintues <+Trev-SP> you dont even need to add my last 2 sentences <+Trev-SP> Since they aggro pulse has already been given out <+Trev-SP> It doenst matter if he spawns. <+Trev-SP> Doesnt matter if somoene warps in there while another group is doing it, as thats already an existing problem. <&HAL> personally I would rather just make emp harder than the boss you need to kill to get the key to get to him <+Neuraxis-DM> should be way harder anyway <+Neuraxis-DM> all the uz should <+Neuraxis-DM> kinda late now tho :(


<+Trev-SP> well you cant beef things because we older generation got better <+Trev-SP> Think about the new generation.. <&HAL> that solves all this problem without a fucking loopedy loop of what the fuck programming to try to make it so people can't kill the same boss a couple of times with the same key <+Trev-SP> Hal if you dont see a problem with a boss dying several times with the same key, dont change it <&HAL> and probably just generating 10x the number of complaints in the end when some unforeseen circumstance screws people over <+Trev-SP> But i assure you we will abuse it. <+Neuraxis-DM> you will abuse it * <&HAL> I can make emp hard enough that it doesn't make sense for you to do it <+Neuraxis-DM> that would be nice <+Trev-SP> You cant change old things to suit the older players <+Neuraxis-DM> it is stupidly easy <+Neuraxis-DM> why not? <&HAL> if we increase the difficulty we aren't buffing it


<&HAL> we are unnerfing it <+Trev-SP> Because have you ever played another game Neuraxis <+Trev-SP> Look at Wow <+Trev-SP> The use to be impossible stuff is now easy <+Trev-SP> Well i compare alot of things to wow <+Trev-SP> Because we have alot of stuff like wow <+Neuraxis-DM> what i am saying is ... the old players are flooding the market with tons of UZ gear because it is SO easy <+Trev-SP> And in Wow, The impossible becomes easy and the new becomes impossible <+Neuraxis-DM> i always wanted the uz beefed <+Neuraxis-DM> always <+Neuraxis-DM> i always said it was too easy <&HAL> do you have any other issues you would like to bring up? <+Neuraxis-DM> yeah Beta Antares <+Neuraxis-DM> i saw a noob the other day go to get his ship in a pod ... he docked and didnt have engines 10 ... so he was stuck there <+Neuraxis-DM> couldnt buy another ship and couldnt undock <+Neuraxis-DM> i think i sent a ticket tho <+HoochDealer-Aidelon> personally, I'd rather we got away from the way the levling systems works now, make it base on time playing SS


<&HAL> I think our leveling system is broken, but there isn't much we can do about it now <+Neuraxis-DM> scrap it? <&HAL> and do what? <+Neuraxis-DM> start again before C2? <+Neuraxis-DM> get those pens and pencils out <&HAL> there isn't anything we can do that isn't likely to alienate half our player base <+HoochDealer-Aidelon> I think a way to fix the power leveling issue would be to give AI with say 500+ lvls above the player a +% damage done to the player <+Neuraxis-DM> lol <+Neuraxis-DM> thats not a bad idea <+Neuraxis-DM> except Emp would rape everyone ... as would hives etc <+Neuraxis-DM> but thats not too bad either <+HoochDealer-Aidelon> those are not ment to be easy anyway <+Neuraxis-DM> indeed <&HAL> there is something to be said for the fixed level system like in WoW, makes things a lot easier to balance


<&HAL> I'm not sure we can really do anything with an open ended leveling system that doesn't break down at some point <+HoochDealer-Aidelon> the above idea could be scaled just like the XP reward is, in fact the same scale should suffice <+HoochDealer-Aidelon> that would force all players to kill AI near there range <+HoochDealer-Aidelon> or they could lvl in groups