Rebalance Feedback

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Revision as of 23:40, 23 February 2009 by Kunta (talk | contribs) (Tech 0-5)

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Intro

Explanation (READ THIS)

On this page you can give us feedback about the rebalance. In order to keep this organized and useful for us, you must follow the format given in the example below. If you don't see the item you want to comment about you can add it; however, if you add an item that is already on the page, I will delete your comment without looking at it. If people don't follow the format precisely this page will quickly be bogged down with unnecessary things and make it impossible for us to use.

Please be reasonable in the changes you demand, otherwise they most likely won't be used. Keep your how's to 1 line and your why's to 2 lines. Don't spam every item if there is a problem with a line of items, just name the item line or list the items together for the item name and explain their defect.

Example

  • Item Name
    • Signature using 4 ~
      • How you think the item should change.
      • Why you think the item should change.

Syntax:

* Item Name
** ~~~~
*** How you think the item should change.
*** Why you think the item should change.

Weapons

  • Sniper Weaps
    • Churlish
      • I understand the changes to the elec usage for weaps, but snipers depend on Damage Per Hit, I am unable to find any high DPH weaps in test, please makje sure there are still good sniper weaps avaliable, not just weaps that can hold good RoF. (and the V2 dosen't count ;))

Laser

Bule Tracking Laser is too big a size of 10 would be good

Energy

  • Venusian Magcannon
    • User:Dorin Nube
      • Reduce size drastically -reduce range if necessary for balance
      • The weapon is over half the capacity of a Vulture with RF20 and a Sup Combi, thus unusable. 850 base range is uneccessary and wasteful, and a good stat to reduce if that's what it takes to shrink the wep.

Mzungu pulse shotgun
Make smaller size again. Seems as if f2p have no hull space in light fighters

Heat

NO COMMENTS HERE YET.

Mining

  • Abstructor
    • Demiser_of_D
      • Restore Close to old stats.
      • Its damage and elec were both roughly doubled, and its size decreased. However, it was intended to be an effecient lower damage weapon, but now it drains energy like none other, and in combo with the new energy stats it's become much less usable.
  • Capital Armageddon Mining weps (T13 & T16 for sure, probably the rest too)
    • User:Dorin Nube
      • Decrease size
      • These weapons received such a large size increase that, when other essential gear is considered, a pair of them no longer fit into the only combat ships in which they are useable. (Based on 2x T16 weps in a T17 ship).
  • Excommunicator
    • Grunt 20:13, 20 February 2009 (UTC)
      • Reduce elec usage and damage.
      • A weapon that in my mind was suited to a zerker requires elec that one cannot aug for after this rebalance. Damage could to be scaled down in order to keep it balanced.

Surgical

Transference

  • Armada/Emp/Apprentice Wands
    • Trevor50
      • Emp Wand should have the most DPS by far. Then Armdada, then Apprentice.
      • Armada/Emp/App are to closely matched in dps. With a nice mod or 2 on one of the lower end weps, you can get more dps then the higher end wep. There is about 10 emp wand, 200 app wand, and hundreds of armada wands in the game. The dps should match the rarity.


  • Armada Chain Transference
    • Tregish 00:51, 20 February 2009 (UTC)
      • needs 360 degrees tracking
      • the armada chain transference is different than other shield transferences because it is engineer only; engineers in general don't heal a lot because they have lots of heavy drones on them. they also do not heal high damage per shot, and it is more profitable to pilot your ship while you are an engineer than to heal someone else that might think they need it. also, engi ships are big, and to heal a line of drones an engi would have to move 400 distance (rhino)

Radiation

Physical

  • Rhino Cannon
    • Yugioh124 22:49, 19 February 2009 (UTC)yugioh
      • Stats similar to pre-nerf (give it some useful damage, make it a magcannon again?)
      • It currently is only useful for pushing stuff, which you can already do with an antitractor. It used to be a decent weapon for PvE, acting like a magcannon (same launch speed no matter the speed of your ship) and dealing fair phys damage.

Shields

Tech 0-5

Mythos Web Tech 5, very low regen compared with ai base shields this is a mission obtainable shield popular with f2p, probably not anymore with these stats

Tech 6-10

Vazaha shields all suck compared to normal ai base shields(they give -10% speed and are lower in bank than ai base shields vp4=3k bank ion wall=4k bank

Oversized Items in Gargan --oversized rush paste has weak stats compared to other Tech 1-6 shields It seems the shields have much bank such as 5k bank on oversized ion wall

Tech 11-15

Tech 16-19

Tech 20

your mother and i Mercurian Bulwark
For its huge amount of money/items to make- it lacks shield bank and at 8100 shield in comparison to a mission item (protection of Tobal) It is no comparison Mercurian Bulwark also has 190 regen ever 3 seconds--thats 95 per 1.5 could be alittle higher all else stats are grand I've also noticed that the regen electric is superbly low compared to live server

Hulls

Light Fighter

  • Death Striker
    • B1gshooter 03:07, 20 February 2009 (UTC) Starbawk
      • Resists on DS are the essentially the same as the vulture. Please fix this obvious oversight.
        • Nerf resists on vulture, beef them on the DS or add a very steep (like the pax) weakness to the Vulture

Heavy Fighter

  • Lion
    • Ivelios 22:04, 19 February 2009 (UTC)
      • Get a bonus to electric tempering, rather than RoF malus and Damage bonus, perhaps a beef to damage as well.
      • The ship was designed before electric tempering was in, so +damage/-rof was used. As this is the hardest to obtain ship in game it deserves better stats, and due to the loss of aug stacking the effect of current inbuilt stats is not noticeable.

Freighter (Combat)

Freighter (Storage)

  • Singularity Sphere
    • B1gshooter 02:59, 20 February 2009 (UTC) Starbawk
      • SSphere was roughly 20x better than the thatch. It is now roughly 3x better. But it's still about 10x the cost...
        • Double the current base hull on ssphere to bring it back in line with it's build cost

Capital Ship

  • EF Battlecruiser (and probably other EF ships although not confirmed)
    • User:Dorin Nube
      • Increase capacity and/or aug slots
      • The mining lasers specialized for this ship got a size increase of T13=73% &T16=55%. High bank energies which maximize the hull bonus got size increase up to 377% (CR), New aug math is more detrimental to these ships than others.

Energies

Tech 0-5

  • Mzungu Beteri
    • Zocon - 21 Feb 2009
      • Increase the tech level of it to 16 or higher, then reduce the size and weight to what should be balanced.
      • Making this change would keep the Mzungu Fluid useful to anyone instead of limiting it to requiring an engine and hull boosting aug.
    • demiser of d
      • Make it size 1.
      • its now over 200 size. Which is stupid, considering its INBUILT.
    • Yokokurama 05:50, 20 February 2009 (UTC)
      • Keep the weight at 25,000
      • 2,180,000 weight after rebalance. Really? Imagine how hard that is to turn if you are a 'Zerker with 6-10 weps on board. You also can't even have more than 2-3 weps on an MZ Fluid now because of the 200 size, and that's if your lucky or using small weps.


Mzungu bang Tech 5--needs to be 28 size again wayy too big for hotrod+ now
lower sizes on gigantic mission obtainable energies (gigantic freon fountain, ion bank, etc.

Tech 6-10

  • Infernal Battery
    • Max235 23:22, 23 February 2009 (UTC)
      • Reduce production rate of solar radiations
      • Any other ship that a freighter using it would be filled with waste in about 5 seconds...

Tech 11-15

  • Vazaha Sparkle Cluster
    • Demiser of D
      • It is a rare ruin energy that requires nukes, But its regen was reduced by about 1/4th. Which seems to be more than most energies were nerfed.
      • As comparison, the faranji Energy 5, a non fuelled energy, lost 13 of its 150 regen, and became smaller, to boot.

Tech 16-19

  • Fire of the Gods
    • Tregish
      • Regen should be beefed (at least slightly)
      • Though it is one of the most common energies, it is a fueled energy, and it uses promethium, which decays along with being used. even if the bank is lowered, the regen of fueled energies were meant to be significantly higher than normal ones

Tech 20

  • Crystaline Reserve
    • B1gshooter 02:55, 20 February 2009 (UTC)Starbawk
      • Size 500? Whack.. not even DMs have that kind of spare hull now. And it's not inline with the size on the Myriad CR either.
      • Reduce the size by about 50% to bring it in line with the Myriad CR

Overloaders

Tech 0-10

celestica's mod is too big at 16 size compared to 4. light fighters cannot fit a thing.. I am sure there is more where this came from.

Tech 11-20

  • Astronomica's Mod
    • Yugioh124 22:49, 19 February 2009 (UTC)yugioh
      • Either remove entirely or make it comparable to the OS5/ZWO.
      • It actually LOWERS DPS, making it lower than you would have without an OL. It prevents DMs from using their special OLs, and others from doing reasonable damage.

Base

Weapons

Shields

Energies

Other