Modifications

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Revision as of 11:09, 3 January 2008 by 216.11.23.2 (talk)

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Occasionally AI ships might drop a modified item, indicated by an asterix in the item's name (such as magcannon*). Modified items might have a small increase of their stats (such as reduced item weight, or decrease in electricity needed), or might have a ship-wide beneficial effect (such as increase of speed, or extra hull space). There is no limit to the number of mods an item might possess, but the probability of getting multiple modifications is extremely low. Any given item can have a mod, but only 3 at a time. Mission rewards and built items will NOT have mods on them (as far as we know). The variation and/or power of the mode depents on the items tech level. For example, a modded scoop (tech 0) gives 1% hull space, while a sliver scoop (tech 5) gives 1.1%. Other scoops (of higher tech) might give 1.2%, or even 1.7%. This is applied to other items. This affect only applies for some types of mods. Mods such as Extended and Amplified are always 10% and 20% respectively, while mods such as Transcendental and Super Intelligent vary depending on the tech level of the item

This is a list of only known mods, please only update if you have seen a particular mod on a particular item

Strength of mods marked with * is dependent on the item's tech level, and such effects are ship-wide (the bonus exists as long as the item is equipped)

Weapon Mods

  • Buffered  : +10% Recoil, +10% Damage
  • Composite  : -40% item weight
  • Dynamic  : +4% Damage
  • Evil  : +1% Damage, +10% Hostility*
  • Extended  : +20% Range
  • Forceful  : +8% Damage
  • Intelligent  : +1% XP*
  • Miniaturized  : -20% item size
  • Overclocked  : -10% Recoil
  • Radioactive  : +3% Electricity*
  • Scoped  : +15% Tracking*
  • Sleek  : +2% Speed, -3% Nimbleness*
  • Super Intelligent : +2% XP*
  • Superconducting  : -10% electricity needed

Shield Mods

  • Amorphous  : +6% Nimbleness*
  • Amplified  : +20% Max
  • Composite  : reduced item weight
  • Docktastic  : +50% Docking*
  • Extended  : +10% Max
  • Gyroscopic  : +30% Agility*
  • Miniaturized  : reduced item size
  • Overclocked  : +10% Regeneration
  • Rewired  : +10% Shield, -10% Energy*
  • Sleek  : +2% Speed, -3% Nimbleness*
  • Transcendental  : +2% Cargo, 10 elec cost*

Engine Mods

  • Composite  : reduced item weight
  • Evil  : +1% Damage, +10% Hostility*
  • Forceful  : +20% Thrust
  • Gyroscopic  : +30% Agility
  • Intelligent  : +1% XP*
  • Miniaturized  : reduced item size
  • Radioactive  : +3% Electricity*
  • Shielded  : 50% Visibility of the item blocked
  • Sleek  : +2% Speed, -3% Nimbleness*
  • Super Intelligent : +2% XP*
  • Transcendental  : +2% Cargo, 10 elec cost*
  • Workhorse  : +10% Tractoring*

Energy Mods

  • Amplified  : +20% Max
  • Composite  : reduced item weight
  • Evil  : +1% Damage, +10% Hostility*
  • Intelligent  : +1% XP*
  • Gyroscopic  : +30% Agility
  • Miniaturized  : -10% item size
  • OverClocked  : +10% Regeneration
  • Radioactive  : +3% Electricity*
  • Rewired  : +10% Energy, -10% Shield
  • Workhorse  : +10% Tractoring*

Radar Mods

  • Amplified  : +20% Detection, +20% Visibility
  • Dynamic  : +20% Ping strength
  • Evil  : +1% Damage, +10% Hostility*
  • Miniaturized  : reduced item size
  • Radioactive  : +3% Electricity*
  • Resonating  : +5% Shield, +5% Radar*
  • Scoped  : +15% Tracking*
  • Shielded  : 50% visibilty from this item blocked
  • Sleek  : +2% Speed, -3% Nimbleness*
  • Superconducting  : -10% electricity needed
  • Transcendental  : +2% Cargo, 10 elec cost*

Capacitor Mods

  • Gyroscopic  : +30% Agility*
  • Super Intelligent : +2% XP*
  • Resonating  : +5% Shield, +5% Radar*
  • Transcendental  : +2% Hull*

Scoop Mods

  • Dockstastic  : +50% Docking*
  • Evil  : +1% Damage, +10% Hostility*
  • Radioactive  : +3% Electricity*
  • Sleek  : +2% Speed, -3% Nimbleness*
  • Super Intelligent : +2% XP*
  • Workhorse  : +10% Tractoring*
  • Transcendental  : +2% Hull space*