Modifications
From Starsonata Wiki
Modded gear is gear that has an added bonus built in. the indicator that a piece of gear is modified is an asterisk after its name, as in Ion Peashooter*. An item may have 1 or 2 mods.
Weapon Mods
- Buffered : +10% Recoil, +10% Damage
- Composite : reduced item weight
- Dynamic : +4% Damage
- Evil : +1% Damage, +10% Hostility
- Extended : +20% Range
- Forceful : +8% Damage
- Intelligent : +1% XP
- Miniturized : reduced item size
- Overcloacked : -10% Recoil
- Radioactive : +3% Energy
- Scoped : +15% Tracking
- Sleek : +2% Speed, -3% Nimbleness
- Super Intelligent : +2% XP
- Superconducting : -10% electricity needed
Shield Mods
- Amplified : +20% Max
- Composite : reduced item weight
- Extended : +10% Max
- Gyroscopic : +30% Agility
- Miniturized : reduced item size
- Overcloacked : -10% Regeneration
- Rewired : +10% Shield, -10% Energy
- Sleek : +2% Speed, -3% Nimbleness
- Transcendental : +2% Cargo, 10 elec cost
Engine Mods
- Composite : reduced item weight
- Evil : +1% Damage, +10% Hostility
- Forceful : +20% Thrust
- Gyroscopic : +30% Agility
- Intelligent : +1% XP
- Miniturized : reduced item size
- Radioactive : +3% Energy
- Super Intelligent : +2% XP
- Workhorse : +10% Tractoring
Energy Mods
- Amplified : +20% Max
- Composite : reduced item weight
- Intelligent : +1% XP
- Gyroscopic : +30% Agility
- OverClocked : +10% Regeneration
- Workhorse : +10% Tractoring
Radar Mods
- Amplified : +20% Detection, +20% Visibility
- Evil : +1% Damage, +10% Hostility
- Miniturized : reduced item size
- Radioactive : +3% Energy
- Resonating : +5% Shield, +5% Radar
- Scoped : +15% Tracking
- Shielded : 50% visibilty from this item blocked
- Sleek : +2% Speed, -3% Nimbleness
- Superconducting : -10% electricity needed
- Transcendental : +2% Cargo, 10 elec cost