Drone Ops

From Starsonata Wiki
Revision as of 16:24, 2 January 2019 by NCCAdmin (talk | contribs)

Jump to: navigation, search

Drone Ops is a modifier found on items such as Overloaders and Augmenters that adds Weighted Combat Bonuses which affect and improve the stats of drones laid by the player's ship.


  • Offensive Ops currently affect Damage, Firing, and Tracking
  • Defensive Ops currently affect Shield Max, Recovery and Radar
  • Everlasting Ops affect Energy Max, Energy Charge and Range
  • General Ops affect All


1% of Offensive Ops equals the following bonuses to drones:

  • 0.5% Damage
  • 1% Firing
  • 1.5% Tracking

1% of Defensive Ops equals the following bonuses to drones:

  • 1.5% Shield Max
  • 1% Shield Recovery
  • 3% Radar

1% of Everlasting Ops equals the following bonuses to drones:

  • 1.5% Energy
  • 1% Energy Charge
  • 1% Range

1% of General Ops equals the following bonuses to drones:

  • 0.5% Damage
  • 1% Firing
  • 1.5% Tracking
  • 1.5% Shield Max
  • 1% Shield Recovery
  • 3% Radar
  • 1.5% Energy
  • 1% Energy Charge
  • 1% Range

Drone Ops's effects are calculated by the following formulae:

Drone Shield = (1.5 * (General Drone Ops * Defensive Drone Ops - 1)) + 1

Drone Energy = (1.5 * (General Drone Ops * Everlasting Drone Ops - 1)) + 1

Drone Damage = (0.5 * (General Drone Ops * Offensive Drone Ops - 1)) + 1

Drone Shield Charge = (1 * (General Drone Ops * Defensive Drone Ops - 1)) + 1

Drone Energy Charge = (1 * (General Drone Ops * Everlasting Drone Ops - 1)) + 1

Drone Visibility Reduction = (1 * (General Drone Ops - 1)) + 1

Drone Capacity = (1 * (General Drone Ops - 1)) + 1

Drone Tracking = (1.5 * (General Drone Ops * Offensive Drone Ops - 1)) + 1

Drone Rate of Fire = (1 * (General Drone Ops * Offensive Drone Ops - 1)) + 1

Drone Radar = (3 * (General Drone Ops * Defensive Drone Ops - 1)) + 1

Drone Range = (1 * (General Drone Ops * Everlasting Drone Ops - 1)) + 1

//General Drone Ops = General Drone Ops from items and augs * General Drone Ops from skills (presumably Everlasting, Offensive and Defensive work the same way)