Missions

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Revision as of 14:57, 17 August 2006 by Arrowhate (talk) (Merchant missions: fixed)

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Looking for something to do? Missions can be profitable ways to kill some time. In general missions are a set of tasks that must be accomplished to gain a reward. Sometimes missions can take quite a bit of effort and/or money. In general missions that take more effort or money give better rewards.

Missions can be divided in to four categories based on what is needed to be done to get the reward.

Storyline missions

Sometimes called "missions chains", storyline missions are usually a series of short to long missions that lead up to a large reward. For example, in Sol there is a chain of missions that result in the very valuable Waren as the prize. A number of other mission chains like

Merchant missions

Scattered randomly throughout the universe are merchant missions. These require 10 of either plus-gear (from Free Market) or Gigantic gear (from Gargantuin). The reward is cost of the purchase plus between 5% and 50% and one of the Trader's marks. The danger factor of the system is tied to how much of an investment and the reward for completion.

Note: merchant is not required for these missions...

"Help us" missions

Randomly distributed throughout the universe is a series of station-gear supply missions. The managers of these poor stations are in desperate need of a Adonis Radar or Ambro Shield and would be willing to pay well with credits and a special hard-to-find peace of equipment.

Trade missions

A few special systems have trade missions. These missions are basically a way to trade one item for another with the AI and are repeatable as many time as you want. The Enforcer's Mark missions in Sol are a classic example of a series of trade missions. Gargantun is another system with a large number of these missions.

The mission system was used due to a limitation in how the game was programed.