List of Game Updates
This page will contain all PENDING items that will be patched in with the next update, also will include PATCHED notes.
To be patched:
Drone fixes(All the drones orb added in.)
(striken = code is done)
Patched in 2013
Feb 19, 2013
Client changes (r3865)
- Fixed timer related bug affecting a few players.
- Fixed a bug with some of the dark suns rendering.
- Fixed the team xp bar and tooltip
Server changes (r9214)
- Added support for Crystal (Crate) containing multiple different items.
- Fixed attached HQs and Outposts
Content changes (r9214)
Additions:
- Added galaxy revealing for the locations to get the skills for the Player Progression missions
- A couple new DG boss drops
Tweaks:
- Reduced the AI base value of Gold and Gold Nuggets
- Slimeberg reduced to 1500 hull, 4 aug slots remain, slower max speed, and -5% turning, diameter reduced, new texture
- Complete rewrite of DG droplist -- See below
Fixes:
- Fixed the Player Progression missions being complete at incorrect times
In part of fixing the DG drops for bosses, the DG boss list has been completely rewritten, you'll find that items will seem more appropriate for their tech etc. Although as a result, the DG drops page on the wiki is now completely incorrect.
Feb 16, 2013
Client changes (r3857) Additions:
- Added some stuff to mod panel - Drag the right boarder out to reveal
- Added /lkc bufficons to control the number of spaceobject on which you can see the rotating buff (aura/tweaks) icons around. Its only a temporary solution to help with heavy load galaxy lag on slower computer. A new implementation of the buff icons rendering is in process.
Tweaks:
- Greatly reduced client load when it is not rendering (background client rendering disabled and the client is not in focus).
- Disabled banking when using orthogonal camera.
- Slowed down slightly the small target (squad target) render updates to reduce their load on the system
- Smoothed up and improved the precision for the logicfps limit (although it will take slightly longer for it to adapt to a sudden change in system load). This should pretty much eliminate the stutter that was caused by the old implementation (there is other sources of stutter that are still being tracked and fixed).
- Reduced the amount of render state changes by almost 50%, what that mean is that weak graphic cards for which the state changes were a bottleneck, aren't as limited by it anymore resulting in a drastic fps increases in those few cases.
Fixes:
- Removed a few dozen source of fps stutter (a very few slow frame not long enough to drastically impact average fps, but enough for the game to not feel fluid).
- Fixed a few bugs in orthographic camera background renders.
- Fixed a few bug when background client rendering is disabled.
Server code changes (r9177): Additions:
- Team skills are partially added, most of the effects will be temporarily disabled temporarily for the transition.
Tweaks:
- Made it so that if you should have more Skill Points than you have, it will be instantly added on connection.
- Activity score calculation changed so that small teams (less than 10 accounts) will not grab 100 so easily.
- Permanent mutes now also apply in earthforce protected galaxies.
Fixes:
- Fixed Sun damage! Suns will now correctly deal damage taking your heat resistances into account.
- Fix for wildspace slave item tossing.
- Fixed a minor bug with the no jumping after PvP timer which was preventing jumps right after a server load
- Fixed a bug where the requirement to own a base in wildspace to attack bases and drones was preventing the player from attacking AI drones
- Decreased SP costs for core skills. Piloting now has a cost of 4+(2*level). All the other core skills follow 3+level
Content changes (r9177): Tweaks:
- Made Massif III/X larger and Massif II smaller (diameter)
- Made the Psionic ships look (200%~) cooler!
- Changed the missile on the Volcom Outpost in Nexus to be easier, removed the second Volcom Outpost
Fixes:
- Fixed a typo in the Paxian Warp Navigation 4 mission requesting 10 Ancient Pax Medals instead of 20 Paxian Medallions
- Fixed a bug in the Proficiency Augmenter mission descriptions requesting Sup. Tokens instead of Basic Tokens.
- Fixed Dem/Ada Attached kits BPs requiring stationary kits
Universe reset specific: + Shrunk some of the Nexus galaxies a bit to reduce travel times and make the experience more accessible + Revamped the advanced target drones in Nexus + *Shiny* new DG boss + Reworked the trader missions, they now give more XP and money. ++ Additionally, the minimum level requirements have been removed, and the minimum Danger Factor they appear in have been reduced. + Added a couple of extra non-roaming Star Runners to The Nexus + New Goldenboy home system in the Earthforce Layer, includes some ship upgrades for their ships.
Feb 08, 2013
- Client - r3852 Additions:
- Orthographic camera can now be changed ingame through options and without a client restart.
- Added support to offset the screen center. in skin.xml <int name="centerOffsetX" value="0" /> <int name="centerOffsetY" value="0" />
- SSAO is now functional in orthographic camera.
- Gave the Valentine a pink texture for Valentines Day! <3
- Added /lkc bufficons to control the number of spaceobject on which you can see the rotating buff (aura/tweaks) icons around. Its only a temporary solution to help with heavy load galaxy lag on slower computer. A new implementation of the buff icons rendering is in process.
Tweaks:
- The mission agent dialog is now on top of the inventory.
- Changed the notification icons slightly (still needs improvement)
- Improved the sun’s corona slightly.
- enter key is will now accept the startup graphic dialog
- Disabled banking when using orthographic camera.
- Changed the default ambient light to 25%
- Tweaked the lag killer automated adjustment so that there is less "massive visual impact" right away. for those with slow computers in resource intensive runs /lkl 3 should be sufficient at medium graphic. /lkl 5 will give you very close to all you can get short of removing important features.
- Smoothed up and improved the precision for the logicfps limit (although it will take slightly longer for it to adapt to a sudden change in system load). This should pretty much eliminate the stutter that was caused by the old implementation (there is other sources of stutter that are still being tracked and fixed).
- Slightly slowed down the small target render updates to reduce their load on the system.
Fixes:
- Fixed a few mission list bugs.
- fixed some precision issue with the galaxytopixel ratio calculations. which should slightly increase mouse targeting accuracy.
- Backgrounds are now mostly functional in orthographic camera (nebula and stars are, but some objects are still wrong).
- Improved projectiles aiming sync when there is a small quantity or when they are "important" to you, fired from / close to you or at you.
- Server - r9147
Additions:
- Reduced the network delay when in galaxy that is not overloaded. (overloaded galaxies will get the previous global network delay but normal load galaxy will see an increase in network responsiveness around the board).
- Made it so you can use items on a wild slave (only use, not equip/toss/anything)
- Changed the Bounty Hunter AI attack code, they'll judge whether it's worth their time to attack someone with a bounty before attacking.
- Added Demented HQ/Outpost (Will be in a few hours after the patch).
- Added Attached versions of all HQ/Outpost kits. (Will be in a few hours after the patch).
- Changed Gigantic, OS, micro, and nano C-beam's to also have splash like the regular one
+ Added a special drop table for Urzod.
- Gave the police drone a new glowmap.
- Added text for item descriptions for items which can't be transferred via TSL.
Tweaks:
- Made the Massif III about 10% bigger, fixed some other minor stuff to do with its visage.
- Strontium-90 Drop kill mission changed from gold to silver, 25 kills instead of 90 kills
- Changed the loadout on the Brigand Volcoms in the Nexus and removed their self-destructor.
- Changed the distance at which you can hear the ambient sound for a tractor beam to a constant rather than being based on the tractor beams max range.
- Increased the level of some Paximinus AI in The Nexus to level 9 from 6
- Reworked the trader missions. Plus item ones are still for p2p's only, they give the most money reward and least XP. Oversized item ones give the most XP (can give over a level each), and least money. Micro item ones give in the middle.
- Additionally, the minimum level requirements have been removed, and the minimum Danger Factor they appear in have been reduced (df part will only apply on new uni).
- Captured hive, ice pick, forgone, etc. pilots are now size 1 instead of 10.
- Enlarged Rattie Moe.
+ Changed the 2nd target dummy in EF Outpost to have a long range physical gun. + Changed the 3rd target dummy in EF Outpost to have a long range physical gun, made it stop shooting for 5 seconds around the time it launches its missile, made the missile only last for a maximum of 5 seconds, made the shields on the missile a lot weaker, and took away the drone warp device.
- Made (Tarnished) Imperial Seals and some mission only commodities non-TSL-able. (items/commodity.xml (rev 9139))
+ Shrunk some of the Nexus galaxies a bit to reduce travel times and make the experience more accessible. (For next uni)
- Changed the missile on the Volcom Outpost in Nexus to be easier, removed the second Volcom Outpost. (for next uni)
Fixes: + Ai that were escaping from their galaxies, will no longer roam out.
- Fixed a typo for the mission to kill Vorian the Rouge.
- Fixed a bug with missions locking out at Piracy 20, not allowing those with Piracy 21 to do them.
- Cronos will no longer kill himself with Lion Incinerators.
- Fixed the visage for the level 6k Aveksaka roamer (Zailaguru Ksatracara).
- Removed Nanochips from AI stations.
- Fixed a bug where the requirement to own a base in wildspace to attack bases and drones was preventing the player from attacking AI drones.
Jan 23, 2013
Client side changes (r3824)
- Some new code in hope to handle nvidia optimus cards now.
- Fixed a bug that caused the radar to flicker during connection
- Fixed a crash when selling a ship.
- Fixed a memory leak.
- Fixed a bug that caused your docked ship to appear in the small target list
- Multiple other minor fixes.
- Added the option toggle for the orthographic camera alpha testing (only accessible in the prestart options, if you don't have them you can manually edit your configs/userconfig.xml or simply delete it to reset it xD).
Jan 16, 2013
Client side changes (r3787) Additions:
- Created a custom normal map for zeus throne, zebucart and poseidon ships.
- Gave the Galaxy Map a close button in the top right corner
- Made the Spice Pirate (Oregano through to Rosemary) ships look pretty.
- Added some new visage stuff for Missiles. Missiles now have textures/glows for their damage type (for the most part).
- New textures for the following ships: Salty Tear, Orc, Goldenboy Sovereign, Goldenboy Minted Bar, Imp, Administrator, Blaze Inferno, Death Striker, Blood Striker, Wildfire Inferno and Monochrome Shade.
- New texture for the Emperor's Crown and King Midas' ship
Tweaks:
- Login scene sun and surrounding clouds now rotate the same direction
- Mission tracker bug fixes and updates, client support for new mission tags
- Removed the search button on the inventory (it served no purpose other than to tell you it was a search field). Replaced with text string.
- Removed the search in the skills list when docked at an AI base.
- Put in slightly different texture for the Massif ships (not sure why it didn't go before).
- Reduced the volume on the Envelopment/Womb sound by about 25%.
Fixes:
- Fixed a combo-box client crash where the child list-box would get "removed" before event processing would be finished
- Made it so particles emitted by sobs inherit the sobs transparencey/visibility (basically, if you can't see the Rotting Izer, you can't see it's particles)
- Fixed an issue that broke text color.
- Fixed broken particle inherit velocities
Server side changes (9013)
Additions:
- New ship Paximinus Scout in the Nexus for the AI Paxians that has a large vulnerability to surgical to make them a little bit less insanely hard for new players
- Added a little extra text to energybank descriptions to make it more obvious what they do
Tweaks:
- Beefed Flaming Snownet, new stats: +100% Damage, +100% Eletrical Tempering.
- Gave Aether scout an additional weapon, additional 10 speed, and increased the cost
- +10 speed for Wingship II
- Added 5-20 more speed on certain low tech ships that the player is likely to use in The Nexus to reduce travel times and increase the ability to dodge and run away.
- Changed MIRV a bit so they should split properly. If they don't, then chances are that target doesn't take mining damage (or not a lot).
- Made Drone Research give +1 drone equip slot per level, with a bonus one at level 5 (+6 total, current absolute max is now 25 on a T21 Freighter)
- Changed the Rotting Equanimizer Blueprint to give an upgrade item and not take an Equanimizer
- Sniper analysis will persist at logout until the sniper's ship or target has evaporated.
- Increased the diameter of all stations by 50%, HQ/Outpost kits by 100%.
- Cronos base in Tartarus is now stationary
- Tartarus grem moon ranges reduced
- Reduced generation interval on Vampyre Life Force Generator to 2.5 days
Fixes:
- AI with anti-farming tags that are supposed to drop keys or mission items every time have been fixed to drop their items every time. This effects Protoplasmica and roaming T21 bosses (this may require reset/changes on panel.
- Fixed Academy MRE Factory appearing in stations when it shouldn't
- Added the forgotten drone ops stat on the General Drone Ops Proficiency Augmenter
- Fixed a bug with Brute Force's behaviour
- Changed Dark Doom Shield - Reduced size to 245 at the cost of decreased regeneration (and thus decreased regeneration cost) - Reverted, doing something else for future patch
- Fixed an issue where Brute Force wouldn't always shoot back
- Reduced Brute Force's shield bank by just under 25%
- Fixed an issue with some (most of the Gunner) missiles not correctly applying their affects on targets other than drones/termite nests
- Fixed Titanium Foot giving a bonus to turning instead of thrust
- Fixed an issue with the Vazaha Culture 15 mission
- Fixed typo in the Nanotech Plating skill description
- Fixed a typo in a mission requirement (don't know what mission, it'll be in the Speeling Error thread)
Patched in 2012
Dec 18, 2012
Additions:
- Added sorting to a bunch of lists (vendible, team, squad, friends, skills, ships, missions, towing, trade properties).
- Added a sound after you log in (when you get to the character selection screen).
- TSL now has Transfer All option.
- New glow map for Lion.
- New texture for the Emperor's Crown and Kind Midas' ship.
Tweaks:
- Fixed an issue that broke text color.
- Some keybinding key/input improvements (handling and prioritization).
- Background music/sound effects now play at 50% while docked.
- Made the Massif line look really pretty and awesome.
- Improved the look of the Snowflake, fixed it's particle emitters.
- Reduced Laser resistance on Hephaestus Machine to 40%.
- Reduced the resistances on the Prawn (I forgot what to, either 25 or 35%).
- There are also changes on the Prawn's Claw, but field generators aren't getting patched at this time.
- Made Bubble Drone look a bit better (actually has a bubble now).
Fixes:
- Various crash and other fixes.
- Particles should now correctly inherit velocity when used on visages (ships, mainly).
- Fixed playing engine thruster sound while docked.
- Fixed some issues with option loading.
Also: Christmas!
This year's Christmas event features a very pretty improvement to the Lapland galaxy. There is also some fancy new holoprojectors (costumes) and the return of some long-lost AI! The event also features some new missions and a few other 'fun' things.
Note that this patch is a full client patch, with a partial server content patch, so a lot of code fixes that are server side changes won't come until next patch, it's also quite probable that I missed something off patch notes, or included something I shouldn't have. If I have done this, I apologize, it will be in next full patch notes, or added next full patch!
Nov 09, 2012
Oct 19, 2012
Oct 11, 2012
Aug 22, 2012
Aug 18, 2012
Jun 24, 2012
Jun 23, 2012
Jun 21, 2012
May 22, 2012
May 02, 2012
Apr 11, 2012
Apr 04, 2012
Apr 02, 2012
Mar 26, 2012
Feb 28, 2012
Feb 13, 2012
Patched in 2009
July 23, 2009
- Make engineer missions non-exclusive.
- Issue with slaves with sludges not giving XP on kill
- Buy/Sell pop up box
- Forcefield drones
- 24 Hour timer before gals become unowned after a link or the Hq has been killed
- Tech of ship+10 removed from combat slaves.
- Fix Shm Slave damage bonus to be what it says on the page
- Bug fix for fighters/slave issue
- Bug fix for outpost ownership
- Added new chat rules to each tab
- Drone Mastery skill bonus incorrectly lost on player death
All items approved by an administrator before posted.