Colony Blueprints

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In order to build a Colony on your planet, you will need to obtain and install a Blueprint for it first. There are a number of colony blueprints available throughout the universe. Check the Suitability of Planets http://wiki.starsonata.com/index.php/Suitability_Table


Link to Admin's Suitability Sheet for Terraforming BPs: http://wiki.starsonata.com/index.php/Planetary_construction_projects

(I have also copied the information over here. Thecrazygamemaster 07:00, 27 June 2010 (UTC))

Blueprints that make colonies

Name Tech Level Size Weight Source Metal Manhours Rations Peasants Mastery Needed Description
Starter Colony 6 10 5000 AI Base - 1 mil 500 500 3000 3000 none Build a starter colony at an attached base
Basic Colony 9 15 10000 AI Base - 10 mil 1000 1000 7500 7500 none Build a basic colony at an attached base
Compact Colony 10 5 5000 Sol - 1 mil 50 100 300 3000 Colonial Administrator 10 Who needs useless things like food and shelters?
Large Colony 12 20 20000 AI Base - 50 mil 2500 2500 25000 25000 none Build a large colony at an attached base
Paxian Colony 12 20 20000 Paxian Ruins - 50 mil 250 2500 2500 25000 Colonial Administrator 12 Paxian Colonization Plans
Compact Basic Colony 15 15 10000 DG Drop 100 1000 750 7500 Colonial Administrator 15 Who need useless things like food and shelters?


Terraforming Blueprints

There are Bluprints spread across the universe that when constructed on a planetay base, will raise that planet's suitability by a certain amount.


Here is where the Blueprints can be found:

Blueprint Type
Galaxy Name
Greenhouse Projects
Lavanite
Gravity Controllers
Gargan
Orbital Habitats / Space Oat Hydroponics
Free Market
Dark Matter Injections
Underworld
Global Cooling Projects

Glass Matrix

(Hidden Base)

Atmospheric Scrubbers
Handel's Cove
Deep Mining Projects
Ring


Terraforming Projects

Name Tech Bonus suitability Bonus extractors Required planetary feature Required Project Description
Sensible Living Project 12 +5% None None   Eh, sensible enough.
Atmosphere Scrubbers 9 +5% None Noxious   Dispatch a squad of fembots to disperse the deadly fumes.
Dark Matter Injection 9 +10% None Low Gravity   No gravity? No problem!
Deep Core Mining 9 -10% Metals +5 None   So what if a few peasants fall into holes now and then?
Global Cooling Project 9 +10% None Blistering   You people will feel much better when they're not catching fire.
Gravity Controller Experiment 9 +10% None Heavy Gravity   Lighten up!
Orbital Habitats 9 +10% None None   Extra living space in space
Project Little Greenhouse 9 +10% Space Oats +2, Baobabs +2 Frozen   A planet-wide campfire
Space Oat Hydroponics 9 No effect Space Oats +10 None   Grow some space oats in a contained and safe environment
Atmosphere Cleansers 12 +15% * None Noxious Atmosphere Scrubbers Property values will soar if your planet doesn't smell like rat dung!
Extended Dark Matter Injection 12 +15% * None Low Gravity Dark Matter Injection Your people will feel grounded when they give in to the dark side.
Global Freezing Project 12 +20% * None Blistering Global Cooling Project Your people will feel better when their crops don't catch fire.
Gravity Controllers 12 +20% * None Heavy Gravity Gravity Controller Experiment Medium-scale gravity control
Project Greenhouse 12 +15% * Space Oats +4, Baobabs +4 * Frozen Project Little Greenhouse Anyone got a match?
Atmosphere Scrapers 16 +25% * None Noxious Atmosphere Cleansers Send an army of fembots to give your world that "new planet" smell!
Deeper Core Mining 16 -15% * Metals +10 * None Deep Core Mining Only 15% chance of deadly volcano eruptions.
Maximum Gravity Controllers 16 +30% * None Heavy Gravity Gravity Controllers Let your people feel light again.
Project Big Chill 16 +30% * None Blistering Global Freezing Project Planetary Air Conditioning
Project Big Greenhouse 16 +25% * Space Oats +6, Baobabs +6 * Frozen Project Greenhouse Some people just want to see the world burn.
Total Dark Matter Injection 16 +25% * None Low Gravity Extended Dark Matter Injection Can we possibly fit in more dark matter? We sure can!


Features on Planets, and their corresponding Terraforming Projects

Temp:

Global Cooling Project BPs (Blistering planets)
Greenhouse Project BPs (Frozen planets)


Atmosphere:

Atmosphere Scrubber BPs (Noxious planets)

Gravity:

Gravity Controller BPs (Heavy Gravity planets)
Dark Matter Injection BPs (Low Gravity planets)

Others:

Orbital Habitats (+10 suitability)
Hydroponics BPs (Adds Harvester slots)
Deep Metal Mining BPs (Adds Metal Drill slots)
Sensible Living BP (+5 Suitability)