Augmenter Setups
From Starsonata Wiki
This page is a list of Augmenter setups that others have found useful or that have worked well IN THE PAST. (These are from C1 mostly.)
Also see: Ship Calculator http://www.andsimo.com/StarSonata/
- See Also Ships.
- See Also Augmenters.
- Sorted by tech, then alphabetically.
Contents
Skill Class
Tech Category
Ship Name
- Tech: Tech of ship.
- Type: Type of ship. (HF, LF etc.)
- Augs: The augs the player suggests.
- Cost: Cost of the augs, unless stated otherwise.
- Notes: Why this setup is good, and info about it.
- Bonuses: Percent bonus the augmenters do, not including AT or anything else that may affect it.
- Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)
- Negatives: Percent negative the augmenters do, not including AT or anything else that may affect it.
- Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)
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- Another Setup
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- Bolded Stats are top 3 bonuses
- Italic stats are unimportant stats, but higher % than top 3 bolded
Low tech ships (Tech 10 to Tech 15)
Low tech setups are generally designed around low end players
Seer Class
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Speed Demon Class
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Berserker Class
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Sniper Class
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Engineer Class
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Shield Monkey Class
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Fleet Commander Class
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Gunner Class
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Mid tech ships (Tech 15 to Tech 20)
Tech 20 setups are aimed at low to mid end players
Seer Class
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Speed Demon Class
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Berserker Class
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Sniper Class
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Engineer Class
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Shield Monkey Class
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Fleet Commander Class
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Gunner Class
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High tech ships (Tech 20 to Tech 22)
Tech 20 setups are aimed at higher end players
Seer Class
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Speed Demon Class
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Berserker Class
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Sniper Class
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Engineer Class
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Shield Monkey Class
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Fleet Commander Class
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Gunner Class
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