Modifications
Occasionally AI ships might drop a modified item, indicated by an asterisk in the item's name, such as a MagCannon*. Modified items might have a small increase of their stats (such as reduced item weight, or a decrease in electricity needed), or might have a ship-wide beneficial effect (such as an increase in speed, or extra hull space). There is no limit to the number of mods an item might possess, but the probability of getting multiple modifications is extremely low. Mission rewards and built items will not have mods on them. The variation and/or power of the mod can depend on the item's tech level. For example, a modified scoop (tech 0) applies +1% hull space, while a sliver scoop (tech 5) gives +1.5%. Some mods are global and affet the stats of your whole ship just by being equipped, whereas others are specific and only affect the stats of the item upon which they are found.
Global Mods in Green, Specific Mods in Red, ones that it doesn't matter are left uncolored.
Mod | Weapon | Shield | Engine | Expander | Capacitor | Charger | Scoop | Energy | Radar | Cloak |
Amorphous | N/A | +3% + .3% per tech Nimbleness | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Amplified | N/A | +20% Max | N/A | N/A | N/A | N/A | N/A | +20% Max | +20% Detection, +20% Visibility | N/A |
Buffered | +10% Recoil, +10% Damage | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Composite | -20% and -1% per tech Weight | -20% and -1% per tech Weight | -20% and -1% per tech Weight | N/A | -20% and -1% per tech Weight | N/A | -20% and -1% per tech Weight | -20% and -1% per tech Weight | -20% and -1% per tech Weight | N/A |
Docktastic | N/A | +25% + 2.5% per tech Docking | +25% + 2.5% per tech Docking | N/A | N/A | N/A | +25% + 2.5% per tech Docking | +25% + 2.5% per tech Docking | +25% + 2.5% per tech Docking | N/A |
Dynamic | +4% Damage +8% size |
N/A | +10% Thrust +8% size |
N/A | N/A | N/A | N/A | N/A | +20% Ping Strength +8% size |
N/A |
Evil | +.5% + .05% per tech Damage, +5% + .5% per tech Hostility |
+.5% + .05% per tech Damage, +5% + .5% per tech Hostility |
+.5% + .05% per tech Damage, +5% + .5% per tech Hostility |
N/A | +.5% + .05% per tech Damage, +5% + .5% per tech Hostility |
N/A | +.5% + .05% per tech Damage, +5% + .5% per tech Hostility |
+.5% + .05% per tech Damage, +5% + .5% per tech Hostility |
+.5% + .05% per tech Damage, +5% + .5% per tech Hostility |
N/A |
Extended | +20% Range | +10% Max | N/A | N/A | N/A | N/A | N/A | +10% Max | +10% Max | N/A |
Forceful | +8% Damage, +32% size |
N/A | +20% Thrust, +32% size |
N/A | N/A | N/A | N/A | N/A | +30% Ping Strength, +32% size |
N/A |
Gyroscopic | N/A | +7.5% + .75% per tech Agility | +7.5% + .75% per tech Agility | N/A | +7.5% + .75% per tech Agility | N/A | N/A | +7.5% + .75% per tech Agility | N/A | N/A |
Intelligent | +1% + .1% per tech XP | +1% + .1% per tech XP | +1% + .1% per tech XP | N/A | +1% + .1% per tech XP | N/A | +1% + .1% per tech XP | +1% + .1% per tech XP | +1% + .1% per tech XP | N/A |
Miniaturized | -20% Item Size, rounded down, minimum 1 space |
-20% Item Size, rounded down, minimum 1 space |
-20% Item Size, rounded down, minimum 1 space |
N/A | -20% Item Size, rounded down, minimum 1 space |
N/A | N/A | -20% Item Size, rounded down, minimum 1 space |
-20% Item Size, rounded down, minimum 1 space |
N/A |
Overclocked | -10% Recoil | +10% Regeneration | N/A | N/A | N/A | N/A | N/A | +10% Regeneration | N/A | N/A |
Radioactive | +1.5% + .15% per tech Electricity, +20 Visibility | +1.5% + .15% per tech Electricity, +20 Visibility | +1.5% + .15% per tech Electricity, +20 Visibility | N/A | +1.5% + .15% per tech Electricity, +20 Visibility | N/A | +1.5% + .15% per tech Electricity, +20 Visibility | +1.5% + .15% per tech Electricity, +20 Visibility | +1.5% + .15% per tech Electricity, +20 Visibility | N/A |
Resonating | N/A | +2.5% + .25% per tech Shield, +2.5% + .25% per tech Radar | N/A | N/A | +2.5% + .25% per tech Shield, +2.5% + .25% per tech Radar | N/A | N/A | N/A | +2.5% + .25% per tech Shield, +2.5% + .25% per tech Radar | N/A |
Rewired | N/A | +5% + .5% per tech Shield, -5% - .5% per tech Energy | N/A | N/A | N/A | N/A | N/A | +5% + .5% per tech Energy, -5% - .5% per tech Shield | N/A | N/A |
Scoped | +7.5% + .75% per tech Tracking | N/A | N/A | N/A | N/A | N/A | N/A | N/A | +7.5% + .75% per tech Tracking | N/A |
Shielded | N/A | 50% visibility blocked from this item | 50% visibility blocked from this item | N/A | N/A | N/A | N/A | N/A | 50% visibility blocked from this item | N/A |
Sleek | +1% + .1% per tech Speed, -1.5% - .15% per tech Nimbleness |
+1% + .1% per tech Speed, -1.5% - .15% per tech Nimbleness |
+1% + .1% per tech Speed, -1.5% - .15% per tech Nimbleness |
N/A | N/A | N/A | +1% + .1% per tech Speed, -1.5% - .15% per tech Nimbleness |
N/A | +1% + .1% per tech Speed, -1.5% - .15% per tech Nimbleness |
N/A |
Super Intelligent | +1.5% + .15% per tech XP | +1.5% + .15% per tech XP | +1.5% + .15% per tech XP | N/A | +1.5% + .15% per tech XP | N/A | +1.5% + .15% per tech XP | +1.5% + .15% per tech XP | +1.5% + .15% per tech XP | N/A |
Superconducting | -10% electricity needed | -10% electricity needed | N/A | N/A | N/A | N/A | N/A | N/A | -10% electricity needed | N/A |
Transcendental | N/A | +1% + .1% per tech Cargo, 5 + .5 per tech electric cost | +1% + .1% per tech Cargo, 5 + .5 per tech electric cost | N/A | +1% + .1% per tech Cargo, 5 + .5 per tech electric cost | N/A | +1% + .1% per tech Cargo, 5 + .5 per tech electric cost | +1% + .1% per tech Cargo, 5 + .5 per tech electric cost | +1% + .1% per tech Cargo, 5 + .5 per tech electric cost | N/A |
Workhorse | N/A | N/A | +5% + .5% per tech Tractoring | N/A | N/A | N/A | +5% + .5% per tech Tractoring | +5% + .5% per tech Tractoring | N/A | N/A |