Talk:Diffusers

From Starsonata Wiki
Revision as of 15:27, 5 December 2010 by Simon (talk | contribs) (Diffusers 2)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Are they permanent if successfully put on a ship? Wikilol 00:05, 1 December 2010 (UTC)

Diffusers can be equipped and unequipped. Failure rate is the chance the diffuser will be destroyed when you take damage from that type of weapon. -Nuromishi 00:52, 1 December 2010 (UTC)

Diffusers 2

And if, say, you add a diffuser that has +6% resists to energy, if your ship already has 20% resists to energy, will it then have 21.2% resist to energy or 26% resist to energy? Wikilol 02:36, 5 December 2010 (UTC)

Diffusers just go on the end. If you equip a diff with 6% resist to energy, no matter what your ship resists or skill resists are you will take 6% less damage. So if you already have 20% resist to energy, that is 80% damage left. 6% of 80% is 4.8%, so your new resists are effectively 24.8%. -Simon Game.gifSimon talk 20:27, 5 December 2010 (UTC)