Formulae
This is an explanation page for the various formulae involved in calculating stats in game.
Augmenter Addition
Augmenter addition is a multi-step process. First all augmenters are tweaked using the augmenter tweaking formula below.
Then the tweaked bonus is converted to a factor (F) using one of two formula, depending on if it is a positive augmenter or a negative augmenter. If the tweaked augmenter gives +83% then by adding 1 the tweaked bonus (B) is 1.83. In a similar fashion, if the tweaked augmenter gives -83% then B is .17.
Now we sum all of the factors for all augmenters together:
Next we convert this factor sum back to a bonus:
It is this B that can be used to multiply with some stat to get the augged stat. For a bonus that can be compared to augmenter stats, we just subtract 1. 1.83 corresponds to +83% and .17 corresponds to -83%. Given the above calculation, one should take note that negative augmenters provide a greater effect than positive augmenters of the same magnitude.
Augmenter Tweaking
For example, a ship with one augmenter equipped to grant +56% to some statistic would receive the following bonus, as a function of the player's level of Augmenter Tweaking, labeled AT, Imperial Tweaking, labeled IT, and Engineer Class, labeled EC.
Similarly, if the equipped augmenter granted -56% instead, the resulting penalty is calculated as follows.
Colony Suitability
Final Suitability () is Initial Suitability () times the bonus from Colonial Administrator (CA) plus the bonuses from Terraforming .
Turning
Turning (T) in revolutions per second is equal to the turning listed on an engine (t) times 152 divided by Weight (W).