Difference between revisions of "Modifications"
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*Super Intelligent : +2% XP* | *Super Intelligent : +2% XP* | ||
*Superconducting : -10% electricity needed | *Superconducting : -10% electricity needed | ||
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Strength of mods marked with * are dependent on the item's tech level | Strength of mods marked with * are dependent on the item's tech level |
Revision as of 17:45, 1 November 2007
Modded gear is gear that has an added bonus built in. the indicator that a piece of gear is modified is an asterisk after its name, as in Ion Peashooter*. An item may have 1 or 2 mods, and in very rare cases 3 mods.
This is a list of only known mods, please only update if you have seen a particular mod on a particular item
Contents
Weapon Mods
- Buffered : +10% Recoil, +10% Damage
- Composite : -40% item weight
- Dynamic : +4% Damage
- Evil : +1% Damage, +10% Hostility*
- Extended : +20% Range
- Forceful : +8% Damage
- Intelligent : +1% XP*
- Miniaturized : -20% item size
- Overclocked : -10% Recoil
- Radioactive : +3% Electricity*
- Scoped : +15% Tracking*
- Sleek : +2% Speed, -3% Nimbleness*
- Super Intelligent : +2% XP*
- Superconducting : -10% electricity needed
Strength of mods marked with * are dependent on the item's tech level
Shield Mods
- Amorphous : +6% Nimbleness
- Amplified : +20% Max
- Composite : reduced item weight
- Docktastic : +50% Docking
- Extended : +10% Max
- Gyroscopic : +30% Agility
- Miniaturized : reduced item size
- Overclocked : +10% Regeneration
- Rewired : +10% Shield, -10% Energy
- Sleek : +2% Speed, -3% Nimbleness
- Transcendental : +2% Cargo, 10 elec cost
Engine Mods
- Composite : reduced item weight
- Evil : +1% Damage, +10% Hostility
- Forceful : +20% Thrust
- Gyroscopic : +30% Agility
- Intelligent : +1% XP
- Miniaturized : reduced item size
- Radioactive : +3% Electricity
- Shielded : 50% Visibility of the item blocked
- Sleek : +2% Speed, -3% Nimbleness
- Super Intelligent : +2% XP
- Transcendental : +2% Cargo, 10 elec cost
- Workhorse : +10% Tractoring
Energy Mods
- Amplified : +20% Max
- Composite : reduced item weight
- Evil : +1% Damage, +10% Hostility
- Intelligent : +1% XP
- Gyroscopic : +30% Agility
- OverClocked : +10% Regeneration
- Radioactive : +3% Electricity
- Rewired : +10% Energy, -10% Shield
- Workhorse : +10% Tractoring
Radar Mods
- Amplified : +20% Detection, +20% Visibility
- Dynamic : +20% Ping strength
- Evil : +1% Damage, +10% Hostility
- Miniaturized : reduced item size
- Radioactive : +3% Electricity
- Resonating : +5% Shield, +5% Radar
- Scoped : +15% Tracking
- Shielded : 50% visibilty from this item blocked
- Sleek : +2% Speed, -3% Nimbleness
- Superconducting : -10% electricity needed
- Transcendental : +2% Cargo, 10 elec cost
Capacitor Mods
- Gyroscopic : +30% Agility
- Super Intelligent : +2% XP
Scoop Mods
- Dockstastic : +50% Docking
- Evil : +1% Damage, +10% Hostility
- Radioactive : +3% Electricity
- Sleek : +2% Speed, -3% Nimbleness
- Super Intelligent : +2% XP
- Workhorse : +10% Tractoring
- Transcendental : +2% Hull space