Difference between revisions of "Sniper"

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Sniper 20 EPS Multiplier : .7
 
Sniper 20 EPS Multiplier : .7
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NEW SNIPER:
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-Combat Focus (+2% shield max, +1% damage in heavy fighters, +1% shield max in others)
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-Sniper Class (+4% damage, +2% recoil, +3% firing electric cost)
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-Stalking (3% tracking, +2% cloaking, 1% damage, -.1 sec firing vis)
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-Range (+4% range and +1% damage while still, scaled to 0 when moving at speed 100)
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-Efficiency (+2% damage, +3% recoil)
  
 
[[Category:Skills]]
 
[[Category:Skills]]
 
[[Category:Secondary Skills]]
 
[[Category:Secondary Skills]]

Revision as of 10:48, 17 October 2007

Snipers are the long-range high damage-per-shot fighters whose motto is One shot, one kill. Each level gives +7% Damage, +5% Recoil, +2% Range, +3% Tracking, +2% Firing energy cost. By increasing the damage and recoil time of weapons, this skill greatly increases weapon efficiency, reducing the amount of energy used for a given amount of damage. Prerequisites for this skill are Berserker and Fighter Ace. This skill costs 5 points per level up to level 20.

Sniper 20 Damage Multiplier : 2.4

Sniper 20 RoF Multiplier : .5

Sniper 20 DPS Multiplier : 1.2

Sniper 20 EPS Multiplier : .7

NEW SNIPER:

-Combat Focus (+2% shield max, +1% damage in heavy fighters, +1% shield max in others)

-Sniper Class (+4% damage, +2% recoil, +3% firing electric cost)

-Stalking (3% tracking, +2% cloaking, 1% damage, -.1 sec firing vis)

-Range (+4% range and +1% damage while still, scaled to 0 when moving at speed 100)

-Efficiency (+2% damage, +3% recoil)