Difference between revisions of "Sniper"
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Sniper 20 EPS Multiplier : .7 | Sniper 20 EPS Multiplier : .7 | ||
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+ | NEW SNIPER: | ||
+ | |||
+ | -Combat Focus (+2% shield max, +1% damage in heavy fighters, +1% shield max in others) | ||
+ | |||
+ | -Sniper Class (+4% damage, +2% recoil, +3% firing electric cost) | ||
+ | |||
+ | -Stalking (3% tracking, +2% cloaking, 1% damage, -.1 sec firing vis) | ||
+ | |||
+ | -Range (+4% range and +1% damage while still, scaled to 0 when moving at speed 100) | ||
+ | |||
+ | -Efficiency (+2% damage, +3% recoil) | ||
[[Category:Skills]] | [[Category:Skills]] | ||
[[Category:Secondary Skills]] | [[Category:Secondary Skills]] |
Revision as of 10:48, 17 October 2007
Snipers are the long-range high damage-per-shot fighters whose motto is One shot, one kill. Each level gives +7% Damage, +5% Recoil, +2% Range, +3% Tracking, +2% Firing energy cost. By increasing the damage and recoil time of weapons, this skill greatly increases weapon efficiency, reducing the amount of energy used for a given amount of damage. Prerequisites for this skill are Berserker and Fighter Ace. This skill costs 5 points per level up to level 20.
Sniper 20 Damage Multiplier : 2.4
Sniper 20 RoF Multiplier : .5
Sniper 20 DPS Multiplier : 1.2
Sniper 20 EPS Multiplier : .7
NEW SNIPER:
-Combat Focus (+2% shield max, +1% damage in heavy fighters, +1% shield max in others)
-Sniper Class (+4% damage, +2% recoil, +3% firing electric cost)
-Stalking (3% tracking, +2% cloaking, 1% damage, -.1 sec firing vis)
-Range (+4% range and +1% damage while still, scaled to 0 when moving at speed 100)
-Efficiency (+2% damage, +3% recoil)