Difference between revisions of "Berserker"
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Some think that this skill is improperly named (berserker means a frenzied and reckless warrior), and suggest that a more apt name would be something like Guardian because the skill allows you to take a beating. | Some think that this skill is improperly named (berserker means a frenzied and reckless warrior), and suggest that a more apt name would be something like Guardian because the skill allows you to take a beating. | ||
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+ | NEW BERSERKER: | ||
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+ | -Combat Focus (+2% shield max, +1% damage in heavy fighters, +1% shield max in others) | ||
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+ | -Berserker Class (+2% hostility, 15% MF [100% MF is one extra shot]) | ||
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+ | -Impervious Armor (+2.5% all resists, -2% speed) | ||
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+ | -Ordinance Supremecy (+10% energy, +1% damage) | ||
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+ | -Arsenal Expertise (5% MF, +2.5% weapon hold, equipped weapons take -2.5% space) | ||
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[[Category:Skills]] | [[Category:Skills]] | ||
[[Category:Secondary Skills]] | [[Category:Secondary Skills]] |
Revision as of 10:47, 17 October 2007
While not as much of a shielding boost as Shield Monkey, Berserker increases your shields at the cost of some speed loss. This skill costs 5 skill points per level and gives +5% Max Shields, +3% Shield Recharge, and -1.5% Speed for heavy fighters and +4% Max Shields, +2% Shield Recharge, and -1% Speed for other ships.
Some think that this skill is improperly named (berserker means a frenzied and reckless warrior), and suggest that a more apt name would be something like Guardian because the skill allows you to take a beating.
NEW BERSERKER:
-Combat Focus (+2% shield max, +1% damage in heavy fighters, +1% shield max in others)
-Berserker Class (+2% hostility, 15% MF [100% MF is one extra shot])
-Impervious Armor (+2.5% all resists, -2% speed)
-Ordinance Supremecy (+10% energy, +1% damage)
-Arsenal Expertise (5% MF, +2.5% weapon hold, equipped weapons take -2.5% space)