Difference between revisions of "Advanced Targeting Computers"

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(Rewrite of page in accordance to current deathblossom mechanics. Revised table.)
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'''Deathblossoms''' are gunner items that allow you to fire additional weaponry when there is more than one enemy. Although they're classed as overloaders, they can be equipped alongside an overloader despite this.
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'''Advanced Targeting Computers''', also known as '''Deathblossoms''', are [[Gunner]]-locked items that allow you to automatically target and fire at additional enemies within range.
  
The Deathblossom has 2 extra targets possible, this means that using the Deathblossom, if there are 3 enemies, when you fire at one of them, at the same time your weapons shots will be duplicated and fired at the other two enemies, if you are firing a single weapon, you will be firing 3 of that weapon at the same time, if you are multifiring, you will be firing 6 weapons at the same time. Although these extra shots do not take the full energy cost to fire, deathblossoms take a certain amount of energy at all times, for instance, the Deathblossom takes 200 energy a second, even when not doing anything with it. As such, it is recommended you keep your deathblossom unequipped until in combat, if it is draining your energy outside combat. If you run out of energy with a deathblossom equipped, it will be automatically unequipped.
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The Bot Deathblossom is a version of the Deathblossom designed for slaves, when you equip your deathblossom, they will equip theirs, and same for unequipping. If they run out of energy, they will automatically unequip their deathblossom, it must be either manually reenabled via their inventory or you must reequip yours for them to reequip theirs.
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When active, firing your weapons will be managed by the deathblossom, where additional targets will be shot at within the effective arc of the deathblossom -- and if the weapon is a beam, within the maximum tracking angle of that beam weapon.
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For example, a Tech 20 deathblossom with an active arc of 180 frontal degrees with a beam weapon with 54 degrees of tracking will allow you to shoot at targets within 54 degrees (or 108 frontal degrees) to either side of your ship's front. However, deathblossoming with a projectile weapon will allow you to fire shots anywhere within this 180 frontal degree arc.
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If the main selected target is out of the deathblossom's firing arc, a shot will come from the regular firing port of your ship, and track as normal.
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If there are no detected enemies or there is no main selected target, a shot will come from the regular firing port of your ship, and track as normal (or in the case of no target, not track at all).
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For each additional shot accompanying your first shot, the deathblossom will consume additional energy proportional to the regular energy consumption of your weapons. This proportion depends on the specific deathblossom used.
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The Tech 20 deathblossom decreases to a minimum of 25% energy consumption at 4 or more targets -- this means that any number of targets beyond 4 will not increase the energy consumption of your weapons, so the deathblossom's Damage-Per-Energy ratio (DPE) increases beyond this point, up to its maximum of 10 targets.
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Deathblossoms, with the exception of the [[Twisted Fate of Death]]'s inbuilt '''Twisted Punch''' deathblossom, will deal slightly reduced damage per shot in comparison to a regular non-deathblossomed shot. This means it's slightly more efficient to turn your deathblossom off when only shooting at one target.
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Bots used to have their own '''Bot Deathblossoms''' that could be automatically enabled and disabled alongside your main ship's deathblossom, but were removed in a patch that revised deathblossom and fighter mechanics to reduce server load in high-player situations. https://www.starsonata.com/announcements/dev-diary-upcoming-fighter-and-deathblossom-adjustments/
  
 
{|border="2" cellspacing="0" cellpadding="4" width="100%" class="wikitable"
 
{|border="2" cellspacing="0" cellpadding="4" width="100%" class="wikitable"
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!Elect Cost
 
!Elect Cost
 
!Vis
 
!Vis
!Comments
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!Firing Arc
 
!rowspan="2"|Source
 
!rowspan="2"|Source
 
!Requirement
 
!Requirement
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!Weight
 
!Weight
 
!Additional Cost
 
!Additional Cost
!colspan="2"|Hull Lock
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!colspan="2"|Comments
 
!Description
 
!Description
 
|-
 
|-
|rowspan="2"|Prototype Deathblossom
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|rowspan="2"|Advanced Targeting Computer: Trishot
|rowspan="2" align="center"|5
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|rowspan="2" align="center"|0
|align="center"|1
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|align="center"|3
 
|rowspan="2" align="center"|1
 
|rowspan="2" align="center"|1
 
|align="center"|100/s
 
|align="center"|100/s
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|align="center"|
 
|align="center"|
 
|rowspan="2"|[[Lyceum|Ordnance Testing Grounds]]<br>5,000,000 Credits
 
|rowspan="2"|[[Lyceum|Ordnance Testing Grounds]]<br>5,000,000 Credits
|[[Gunner Class]] 1
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|[[Gunner Class]] 2
 
|-
 
|-
 
|align="center"|10,000
 
|align="center"|10,000

Revision as of 06:20, 4 December 2023

Advanced Targeting Computers, also known as Deathblossoms, are Gunner-locked items that allow you to automatically target and fire at additional enemies within range.


When active, firing your weapons will be managed by the deathblossom, where additional targets will be shot at within the effective arc of the deathblossom -- and if the weapon is a beam, within the maximum tracking angle of that beam weapon.

For example, a Tech 20 deathblossom with an active arc of 180 frontal degrees with a beam weapon with 54 degrees of tracking will allow you to shoot at targets within 54 degrees (or 108 frontal degrees) to either side of your ship's front. However, deathblossoming with a projectile weapon will allow you to fire shots anywhere within this 180 frontal degree arc.

If the main selected target is out of the deathblossom's firing arc, a shot will come from the regular firing port of your ship, and track as normal.

If there are no detected enemies or there is no main selected target, a shot will come from the regular firing port of your ship, and track as normal (or in the case of no target, not track at all).


For each additional shot accompanying your first shot, the deathblossom will consume additional energy proportional to the regular energy consumption of your weapons. This proportion depends on the specific deathblossom used.

The Tech 20 deathblossom decreases to a minimum of 25% energy consumption at 4 or more targets -- this means that any number of targets beyond 4 will not increase the energy consumption of your weapons, so the deathblossom's Damage-Per-Energy ratio (DPE) increases beyond this point, up to its maximum of 10 targets.


Deathblossoms, with the exception of the Twisted Fate of Death's inbuilt Twisted Punch deathblossom, will deal slightly reduced damage per shot in comparison to a regular non-deathblossomed shot. This means it's slightly more efficient to turn your deathblossom off when only shooting at one target.

Bots used to have their own Bot Deathblossoms that could be automatically enabled and disabled alongside your main ship's deathblossom, but were removed in a patch that revised deathblossom and fighter mechanics to reduce server load in high-player situations. https://www.starsonata.com/announcements/dev-diary-upcoming-fighter-and-deathblossom-adjustments/

Deathblossom Tech Size Extra Targets Elect Cost Vis Firing Arc Source Requirement
Weight Additional Cost Comments Description
Advanced Targeting Computer: Trishot 0 3 1 100/s 12,000 Ordnance Testing Grounds
5,000,000 Credits
Gunner Class 2
10,000 60% Hammer them. Hard.
Bot Deathblossom 5 1 2 200/s 24,000 Ordnance Testing Grounds
20,000,000 Credits
Gunner Class 1
10,000 60% Capital Ship, Bots only Now your bots can hammer them too!
Deathblossom 10 1 2 200/s 24,000 Ordnance Testing Grounds
10,000,000 Credits
Gunner Class 10
10,000 60% Hammer them. Even harder.
Mighty Deathblossom 15 1 3 300/s 36,000 Ordnance Testing Grounds
20,000,000 Credits
Gunner Class 15
10,000 60% Capital Ship Hammer them. Extremely hard.
Ultimate Deathblossom 20 1 4 400/s 48,000 Ordnance Testing Grounds
20,000,000 Credits
Gunner Class 20
10,000 60% Capital Ship Hammer them. Crazy harder.
Aveksaka Deathblossom 22 1 5 400/s 48,000 Damage -20%* Valor Reward Gunner Class 20
10,000 60% Capital Ship Hammer them. Alien hard.
Twisted Deathblossom 22 1 1 400/s 48,000 Critical Hit Chance +20% Twisted Fate of Death inbuilt Gunner Class 1
10,000 0% Capital Ship They thought they could get away.