Difference between revisions of "Outer Rim Investigation Missions"

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Latest revision as of 02:13, 13 November 2008

Location: Earthforce Headquarter, Sol

  • Agent: Constable McIntyre
  • Mission: Outer Rim Investigation

Outer Rim Investigation

You enter Earthforce Headquarters and everyone looks rather worried. "You there, Simon.
Are you the messenger from the Outer Rim? No?" Constable McIntyre breathes a deep sigh and continues.
"It's just been so long since we've heard from our officers in the Outer Rim, here at headquarters we're getting a bit worried.
If that's not enough, all our other officers are too busy with the Blue Pirates, so we can't send a team to investigate!
Hey, you look decent enough to hold your own out there, how about you go see what's going on.
We here at Earthforce could really use that kind of help right now."

* Experience given.

Summary
Verify or disprove the rumors coming from the Outer Rim. Someone at one of the stations in that region should be able to help.

Location: Darktide, Chill Wind (This location is a random base in one of the last w1 gals before w2)

  • Agent: Earthforce Agent
  • Mission: Outer Rim Investigation
Outer Rim Investigation

Hell is it good to finally see someone from HQ out here!
We've been unable to send a messenger for weeks since the ones we do send get captured, and being under siege,
it's hard to get supply shipments in. I think you might be able to help us more here, let me prepare a message for HQ.

Location: Darktide, Chill Wind (This location is a random base in one of the last w1 gals before w2)

  • Agent: Earthforce Agent
  • Mission: Incriminating Evidence
Incriminating Evidence

The Earthforce Agent returns and hands you a datadisc.
"This disc has a message for HQ as well as a holorecording of the latest attack.
Earthforce was too busy fending off the Blue Pirates, so busy that they didn't give proper attention to the Infernal Faction.
Well, you see what mess we're in here because of that. Get this to my commanders in Sol,
once they see it they'll take action against this band of rouges."

* Credits given: 250000
* Experience given.

Summary
Deliver the Datadisc to Constable McIntyre in Sol. It contains extremely important evidence so be quick and be careful.

Location: Earthforce Headquarter, Sol

  • Agent: Constable McIntyre
  • Mission: Incriminating Evidence
Incriminating Evidence

Constable McIntyre plays back the recording and has a very grim look. He turns to you.
"Thank you Simon, this was a very important message and it needed to get through.
By risking all to deliver this, you have done Earthforce a great service and we shall not forget it.
If only we had more officers to go and deal with the Infernal Faction in the Outer Rim..."
Constable McIntyre sits down and starts to think. "Simon, you've already proven you have what it takes to serve Earthforce,
how about you sign up for service and then we could send you to deal with the Infernal Faction.
How's that sound Constable Simon?"

Location: Earthforce Headquarter, Sol

  • Agent: Constable McIntyre
  • Mission: Undercover
Undercover

Good to see you here for the briefing, we're sending you on assignment. The Infernal Faction used to be a small time organization,
so small that we here at Headquarters never considered them a security threat,
and left the Merchants Guild to deal with their petty pirate raids. But, it seems that we were wrong.
For some reason, they've started hitting larger convoys and even attacking stations in the Outer Rim areas!
After analyzing the data in that holorecording, we think we have some idea of what's going on.
They're building up resources! Why they've started to amass building materials we have no idea, but it can't be good.
Now, this is where you come in. We need you to infiltrate the Infernal Faction, to go undercover and find out what they're up to.
After planting a tracking beacon on one of their fighters, we've managed to locate their hideout,
so you should probably start there. This isn't going to be easy, so be careful Simon.

* Experience given.

Summary
Infiltrate the Infernal Faction. To do this, you'll need to blend in,
and you can find refitted Inferno Class heavy fighters in Glass Matrix to help. You've been given map data to their hideout,
so head out.

Location: Alpha Research Station, Infernal Tempest

  • Agent: Deep Orange
  • Mission: Undercover
Undercover

Upon exiting your ship, you are greeted by a large glowing photosensor. *DEEP ORANGE TO INITIATE 05947.
Welcome to the Infernal Faction initiate number ZERO FIVE NINE FOUR SEVEN.
You will be trained and indoctrinated fitting the masters orders. You will learn to think as he does.
You will serve the Infernal Faction with your life. Failure to do so will result in death by the master or another party.
Report back here for further assignment.*

Location: Alpha Research Station, Infernal Tempest

  • Agent: Deep Orange
  • Mission: Loyalty Test
Loyalty Test

*The master requires that all initiates prove their loyalty before further training is administered.
For this purpose the master has imprisoned captives within this galaxy. You are to terminate these captives.
Failure to comply will result in your termination.
Success will result with further training and placement into one of the masters programs. Didn't_Say TO CONTAINMENT THREE.*

* Experience given.
* Reward: Infernal Battery
* Reward: Firestream

Summary
You've been asked to show where your loyalty to the Infernal Faction.
Enter the Holding Cell and destroy whatever prisoners awaits you there.